Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Enceladus’ Full Galactic Conquest Mapping Tutorial

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mapping/Technical Tutorial 23 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Tutorial: Working With Variants

Tutorial: Working With Variants

Client Side Coding Tutorial 4 comments

Variants are a unique way of creating new units without using very much code and can help a coder a lot by saving time and energy.

Tutorial: Good Times with the Rocket Ability

Tutorial: Good Times with the Rocket Ability

Client Side Coding Tutorial 4 comments

In this tutorial I will show you guys/gals how we can use the "Rocket Ability" to our advantage when modding EAW/FOC. Some of you might be wondering what...

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

Client Side Coding Tutorial 2 comments

In This tutorial we will be covering how to make units enable or disable themselves by Tech Levels. This is pretty easy but does require editing several...

Tutorial: Making a Space Based Bomber Bomb on Land

Tutorial: Making a Space Based Bomber Bomb on Land

Client Side Coding Tutorial 2 comments

In this tutorial I will be showing you all how to successfully make a Space Based Bomber Available for Bombing Runs on Land Maps. This isn't a very hard...

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot

Client Side Coding Tutorial 1 comment

In this Tutorial I will show you guys/gals how to create a projectile that has the same effects as the Y-Wings Ion cannon Shot.

Creating an EAW/FOC collision mesh

Creating an EAW/FOC collision mesh

Brotherhood at War Props Modelling 15 comments

Probably the easiest thing to do in Modeling, beginner tutorial only.

Getting a Mod to work with Empire at War (+Steam)

Getting a Mod to work with Empire at War (+Steam)

Installers Tutorial 22 comments

This tutorial shows you how to get a mod to work correctly with Empire at war or the Forces of Corruption Expansion.

TUTORIAL: How to change the land unit population cap

TUTORIAL: How to change the land unit population cap

Other Tutorial 43 comments

In this tutorial, I will show you how to increase your land unit population cap (the original was WAY too small). Its easy and shouldn't take more than...

TUTORIAL: Increasing the space population cap

TUTORIAL: Increasing the space population cap

Other Tutorial 31 comments

Most people already know how to do this, but I'm making this tutorial anyway just to help all the people who don't know how to do this already. Its pretty...

Granting Custom Names to Ships

Granting Custom Names to Ships

Other Tutorial 23 comments

Here I've compiled what I've learned from various forums and posters on how to create personalised names for ships in EaW, FoC, and the multitude of mods...

Beginners Tutorial for Modding Empire at War: Forces of Corruption

Beginners Tutorial for Modding Empire at War: Forces of Corruption

Starting a mod Tutorial 63 comments

This is a beginners tutorial on how to start a mod for Empire at War: Forces of Corruption (EAW:FOC)

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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
Contact
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Homepage
Lucasarts.com
Release date
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Popular Tutorials
Enceladus’ Full Galactic Conquest Mapping Tutorial
Enceladus’ Full Galactic Conquest Mapping Tutorial Basic Mapping/Technical
Tutorial: Making a Space Based Bomber Bomb on Land
Tutorial: Making a Space Based Bomber Bomb on Land Intermediate Client Side Coding
Granting Custom Names to Ships
Granting Custom Names to Ships Basic Other
Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot
Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot Intermediate Client Side Coding
Creating an EAW/FOC collision mesh
Creating an EAW/FOC collision mesh Basic Props Modelling
Tutorial Areas
- Client Side Coding
5
- Mapping/Technical
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- Props Modelling
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- Starting a mod
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- Installers
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- Other
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