Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 7, 2009 Star Wars: Empire At War Basic mapping/technical 20 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Tutorial: Working With Variants
Star Wars: Empire At War

Tutorial: Working With Variants

Apr 21, 2009 Star Wars: Empire At War Intermediate client side coding 4 comments

Variants are a unique way of creating new units without using very much code and can help a coder a lot by saving time and energy.

Tutorial: Good Times with the Rocket Ability
Star Wars: Empire At War

Tutorial: Good Times with the Rocket Ability

Apr 21, 2009 Star Wars: Empire At War Intermediate client side coding 2 comments

In this tutorial I will show you guys/gals how we can use the "Rocket Ability" to our advantage when modding EAW/FOC. Some of you might be wondering what...

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest
Star Wars: Empire At War

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

Apr 22, 2009 Star Wars: Empire At War Intermediate client side coding 2 comments

In This tutorial we will be covering how to make units enable or disable themselves by Tech Levels. This is pretty easy but does require editing several...

Tutorial: Making a Space Based Bomber Bomb on Land
Star Wars: Empire At War

Tutorial: Making a Space Based Bomber Bomb on Land

Apr 22, 2009 Star Wars: Empire At War Intermediate client side coding 2 comments

In this tutorial I will be showing you all how to successfully make a Space Based Bomber Available for Bombing Runs on Land Maps. This isn't a very hard...

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot
Star Wars: Empire At War

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot

Apr 22, 2009 Star Wars: Empire At War Intermediate client side coding 1 comment

In this Tutorial I will show you guys/gals how to create a projectile that has the same effects as the Y-Wings Ion cannon Shot.

Creating an EAW/FOC collision mesh
Star Wars: Empire At War

Creating an EAW/FOC collision mesh

Mar 22, 2010 Brotherhood at War Basic props modelling 15 comments

Probably the easiest thing to do in Modeling, beginner tutorial only.

Beginners Tutorial for Modding Empire at War: Forces of Corruption
Star Wars: Empire At War

Beginners Tutorial for Modding Empire at War: Forces of Corruption

Sep 10, 2010 Star Wars: Empire At War Basic starting a mod 46 comments

This is a beginners tutorial on how to start a mod for Empire at War: Forces of Corruption (EAW:FOC)

Getting a Mod to work with Empire at War (+Steam)
Game

Getting a Mod to work with Empire at War (+Steam)

Dec 31, 2010 Basic installers 17 comments

This tutorial shows you how to get a mod to work correctly with Empire at war or the Forces of Corruption Expansion.

TUTORIAL: How to change the land unit population cap
Star Wars: Empire At War

TUTORIAL: How to change the land unit population cap

Aug 13, 2012 Star Wars: Empire At War Basic other 21 comments

In this tutorial, I will show you how to increase your land unit population cap (the original was WAY too small). Its easy and shouldn't take more than...

TUTORIAL: Increasing the space population cap
Star Wars: Empire At War

TUTORIAL: Increasing the space population cap

Aug 14, 2012 Star Wars: Empire At War Basic other 13 comments

Most people already know how to do this, but I'm making this tutorial anyway just to help all the people who don't know how to do this already. Its pretty...

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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
Contact
Send Message
Official Page
Lucasarts.com
Release Date
Released Feb 16, 2006
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