<SpaceUnit Name="MC80_FleetCom">
<Variant_Of_Existing_Type>Calamari_Cruiser</Variant_Of_Existing_Type>
<GUI_Model_Name>RV_MC_80b_FleetCom.ALO</GUI_Model_Name>
<Space_Model_Name>RV_MC_80b_FleetCom.ALO</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Death_Clone>Damage_Normal, MC80_FleetCom_Death_Clone</Death_Clone>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER_FLEETCOM</Text_ID>
<Encyclopedia_Text> TEXT_TOOLTIP_MON_CALAMARI_CRUISER_FLEETCOM</Encyclopedia_Text>
<Damage>100</Damage>
<Autoresolve_Health>3500</Autoresolve_Health>
<Shield_Points>10000</Shield_Points>
<Tactical_Health>12000</Tactical_Health>
<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
<Energy_Capacity>7500</Energy_Capacity>
<Energy_Refresh_Rate>850</Energy_Refresh_Rate>
<MovementClass> Space </MovementClass>
<Space_Layer> Capital </Space_Layer>
<Layer_Z_Adjust> -290 </Layer_Z_Adjust>
<SpaceBehavior>SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA </SpaceBehavior>
<Behavior> SELECTABLE, DUMMY_STARSHIP, TRANSPORT, SPAWN_SQUADRON </Behavior>
<Landing_Transport_Variant>Alliance_Shuttle_Landing</Landing_Transport_Variant>
<HardPoints>
HP_MC80b_Fighter_Bay_01FLEETCOM,
HP_MC80b_Fighter_Bay_02FLEETCOM,
HP_MC80b_Engine01FLEETCOM,
HP_MC80b_Engine02FLEETCOM,
HP_MC80b_Engine03FLEETCOM,
HP_MC80b_Laser_Small_01FLEETCOM,
HP_MC80b_Laser_Small_02FLEETCOM,
HP_MC80b_Laser_Small_03FLEETCOM,
HP_MC80b_Laser_Small_04FLEETCOM,
HP_MC80b_Laser_Small_05FLEETCOM,
HP_MC80b_Laser_Small_06FLEETCOM,
HP_MC80b_Laser_Small_07FLEETCOM,
HP_MC80b_Laser_Small_08FLEETCOM,
HP_MC80b_MainBattery_01FLEETCOM,
HP_MC80b_MainBattery_02FLEETCOM,
HP_MC80b_MainBattery_03FLEETCOM,
HP_MC80b_MainBattery_04FLEETCOM,
HP_MC80b_MainBattery_05FLEETCOM,
HP_MC80b_MainBattery_06FLEETCOM,
HP_MC80b_MainBattery_07FLEETCOM,
HP_MC80b_MainBattery_08FLEETCOM,
HP_MC80b_Ion_01FLEETCOM,
HP_MC80b_Ion_02FLEETCOM,
HP_MC80b_Ion_03FLEETCOM,
HP_MC80b_Ion_04FLEETCOM,
HP_MC80b_Ion_05FLEETCOM,
HP_MC80b_Ion_06FLEETCOM,
HP_MC80b_Ion_07FLEETCOM,
HP_MC80b_Ion_08FLEETCOM,
HP_MC80b_Ion_09FLEETCOM,
HP_MC80b_Ion_10FLEETCOM
</HardPoints>
<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
<Starting_Spawned_Units_Tech_0>A_Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>A_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
<Starting_Spawned_Units_Tech_3>XJ_Wing_Squadron, 2</Starting_Spawned_Units_Tech_3>
<Reserve_Spawned_Units_Tech_3>XJ_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_3>
<Starting_Spawned_Units_Tech_3>A_Wing_Squadron, 2</Starting_Spawned_Units_Tech_3>
<Reserve_Spawned_Units_Tech_3>A_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_3>
<Starting_Spawned_Units_Tech_3>Rebel_B_Wing_Squadron, 2</Starting_Spawned_Units_Tech_3>
<Reserve_Spawned_Units_Tech_3>Rebel_B_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_3>
<Starting_Spawned_Units_Tech_4>XJ_Wing_Squadron, 2</Starting_Spawned_Units_Tech_4>
<Reserve_Spawned_Units_Tech_4>XJ_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_4>
<Starting_Spawned_Units_Tech_4>A_Wing_Squadron, 2</Starting_Spawned_Units_Tech_4>
<Reserve_Spawned_Units_Tech_4>A_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_4>
<Starting_Spawned_Units_Tech_4>Rebel_B_Wing_Squadron, 2</Starting_Spawned_Units_Tech_4>
<Reserve_Spawned_Units_Tech_4>Rebel_B_Wing_Squadron, -1</Reserve_Spawned_Units_Tech_4>
<Starting_Spawned_Units_Tech_4>Rebel_EWing_Squadron, 2</Starting_Spawned_Units_Tech_4>
<Reserve_Spawned_Units_Tech_4>Rebel_EWing_Squadron, -1</Reserve_Spawned_Units_Tech_4>
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>DEFEND</Type>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.50</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>30</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Calamari</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
<Unit_Ability>
<Type>CONCENTRATE_FIRE</Type>
<Effective_Radius>6000</Effective_Radius>
<Recharge_Seconds>40</Recharge_Seconds>
<Expiration_Seconds>30</Expiration_Seconds>
<Particle_Effect>Home_One_Target_Particles</Particle_Effect>
<GUI_Activated_Ability_Name>Akbar_Home_One_Ability</GUI_Activated_Ability_Name>
<SFXEvent_Target_Ability> Unit_Barrage_Ackbar </SFXEvent_Target_Ability>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Concentrate_Fire_Attack_Ability Name="Akbar_Home_One_Ability">
<Activation_Style> User_Input </Activation_Style>
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
<Applicable_Unit_Types />
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
<Target_Damage_Increase_Percent>0.5</Target_Damage_Increase_Percent>
<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Concentrate_Fire_Attack_Ability>
</Abilities>
</SpaceUnit>
<SpaceUnit Name="MC80_FleetCom_Death_Clone">
<Variant_Of_Existing_Type>Calamari_Cruiser_Death_Clone</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER_FLEETCOM</Text_ID>
<Encyclopedia_Text> TEXT_TOOLTIP_MON_CALAMARI_CRUISER_FLEETCOM</Encyclopedia_Text>
<Space_Model_Name> RV_MC_80b_D.ALO </Space_Model_Name>
<Death_SFXEvent_Start_Die> Unit_Calamari_Death_SFX </Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
</SpaceUnit>
If you need any help following this tutorial or want to post any feedback please feel free to leave me a comment or send me a pm.
where can you download SAU 3.3
download it at Smg-modding.com
I think I found the english translation at filefront. Can't really remember though.
so basically, new code under a variant replaces old base code, so if I only wanted to change, say, model, hardpoints and sfx, i would only code that in?
That's basically it. Yes you could add or replace the hardpoints, model, ect.