Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
Star Wars: Empire at War is a rather entertaining game with a lot of replay value. The graphics for the game are very well done with lots of sounds that you would hear from the Star Wars movies. The game itself has an entertaining campaign mode for both fractions in the game. The other single player modes such as skirmish battles have some maps that are rather uneven. Taking control of certain points as soon as you can for its resources or power ups can easily turn the tide of battle for you or your opponents. Even though the game itself is tailored to a certain crowd, people that are unfamiliar with the Star Wars Universe can also enjoy the game.
There are two different fractions in the game. The Galactic Empire and the Rebel Alliance. Players can also control familiar heroes and villains such as Luke Skywalker and Darth Vader. Both sides have advantages and disadvantages. Each fraction seems to specialize in opposite battlegrounds. Empire in space and the Rebels on the ground. I'll break down each sides ground and space units starting with my personal favorite, The Empire.
The Empire's space units compose mostly of heavy ships like the Star Destroyers and frigates. They are lean and they are mean and can stand up to lots of punishment. Even with only 20 points worth of ships can appear on the map (assuming the player's aren't running any mods)they prove that quality beats quantity. The only problems the Empire have in space, their ships cost a little bit more than the Rebels and takes a little longer to build a fleet. But it is worth the wait for the awesome fire power the Empire delivers in space.
The ground units for the Empire seems to lack diversity. You have your Stormtroopers, light tanks and heavy tanks. Not much to really