Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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Creating Unit Icons!
Star Wars: Empire At War

Creating Unit Icons!

May 23, 2009 Brotherhood at War Basic textures 0 comments

This is a tutorial explaining everything you need to know about creating unit icons.

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot
Star Wars: Empire At War

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot

Apr 22, 2009 Star Wars: Empire At War Intermediate client side coding 1 comment

In this Tutorial I will show you guys/gals how to create a projectile that has the same effects as the Y-Wings Ion cannon Shot.

Tutorial: Making a Space Based Bomber Bomb on Land
Star Wars: Empire At War

Tutorial: Making a Space Based Bomber Bomb on Land

Apr 22, 2009 Star Wars: Empire At War Intermediate client side coding 1 comment

In this tutorial I will be showing you all how to successfully make a Space Based Bomber Available for Bombing Runs on Land Maps. This isn't a very hard...

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest
Star Wars: Empire At War

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

Apr 22, 2009 Star Wars: Empire At War Intermediate client side coding 1 comment

In This tutorial we will be covering how to make units enable or disable themselves by Tech Levels. This is pretty easy but does require editing several...

Tutorial: Good Times with the Rocket Ability
Star Wars: Empire At War

Tutorial: Good Times with the Rocket Ability

Apr 21, 2009 Star Wars: Empire At War Intermediate client side coding 1 comment

In this tutorial I will show you guys/gals how we can use the "Rocket Ability" to our advantage when modding EAW/FOC. Some of you might be wondering what...

Tutorial: Working With Variants
Star Wars: Empire At War

Tutorial: Working With Variants

Apr 21, 2009 Star Wars: Empire At War Intermediate client side coding 5 comments

Variants are a unique way of creating new units without using very much code and can help a coder a lot by saving time and energy.

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 07, 2009 Star Wars: Empire At War Basic mapping/technical 8 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

SWEAW Modding Tutorial
Star Wars: Empire At War

SWEAW Modding Tutorial

Mar 05, 2009 The Endless Universe(German) Basic other 0 comments

Hier will ich euch zeigen Wie man einen Kleinen Mod für EAW/FOC machen kann

Installing the mod
Star Wars: Empire At War

Installing the mod

May 31, 2008 Logan's Mod Basic installers 1 comment

This tutorial explains in detail how to install the mod.

Non 1st and 2nd faction selecting.
Star Wars: Empire At War

Non 1st and 2nd faction selecting.

Mar 29, 2008 Logan's Mod Basic client side coding 2 comments

Here I explain how to select one of the playable factions other than the Empire and Rebels.

Battlestar Galactica Installation Method 'A'- Data folder
Star Wars: Empire at War: Forces of Corruption

Battlestar Galactica Installation Method 'A'- Data folder

Nov 13, 2007 Battlestar Galactica-Colonial Wars Basic installers 1 comment

A tutorial on Installing Method 'A' of our mods, it allows users to follow a simple guide on how to install the mod directly to the Data folder in the...

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Star Wars: Empire At War
Platform
PC
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
Contact
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Official Page
Lucasarts.com
Release Date
Released Feb 16, 2006
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