Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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Blog RSS Feed Post news Report abuse Latest News: Expanding The Elite's Conflict Mod Team

4 comments by {HEROIC}Elite on Aug 20th, 2015

  • Elite's Conflict Mod v1.0 Information
    • We are currently beta testing Elite's Conflict Mod v1.0 and preparing for a release soon.
    • Once Elite's Conflict Mod v1.0 is released, we will quickly release v1.1 with any additions we would like to make, as well as looking at any bugs/revisions/etc from the community.
  • Here are a few things specifically you can expect to see in this version of the mod.
    • New conflict. This mod takes place right after the general story of Star Wars: Empire at War: Forces of Corruption. The Zann Consortium has been defeated and the conflict between the Galactic Empire and Rebel Alliance has resumed.
    • New focus. We are focusing on the balance, mechanics, and lore of the first game of the series, instead of the Zann Consortium and the lore issues, balance issues, and depressing feeling that they bring to the Star Wars universe.
    • New unit descriptions across the board. The Rebel Alliance, Galactic Empire, and Zann Consortium have all been overhauled to better reflect the lore of Star Wars. Using Wookiepedia Legends, movies, books, and some creativity to fill in the gaps. This mod will either make you feel at home in the Star Wars universe or indulge you into your first heavily lore based Star Wars game.
    • New planets and maps. All the base Galactic Conquest maps have been swiped aside. As of now, 3 new maps have been added. All with 74 planets, this is just v1.0.
    • New music. In the main menu and in game, new music will make you feel at home, just like the first time you played Star Wars: Empire at War or the first time you watched Star Wars: Episode IV. John Williams will make you feel like a kid once again.
    • New units. Bringing in the "hidden" units of Star Wars: Empire at War: Forces of Corruption, units such as Imperial Royal Guards, Rebel Informants, Kyle Katarn, Mara Jade, Executor-class Star Destroyers, and many more!
    • Really though, a New Conflict. Is it just me, or is every mod and their mother a Prequel Trilogy mod? Either the mod is incomplete, on hiatus, or it is a Clone Wars era mod. I don't mind Clone Wars mods, but four is enough and there is no Rebellion Era mod that is what I consider "acceptable". :)
  • Content I intend on doing in the future that is on hold for now because of a lack of staff and knowledge.
    • New game menu. I feel the Forces of Corruption game menu is boring and very... yellow.
    • New space fleet box colors. Too much yellow, once again.
    • More maps and planets. Can't ever have too many right?
    • More units. Refer to the above. ^
    • Fixing any bugs, revising typos, errors, or lore issues, repairing balance issues, and anything else that comes up.
    • Refit every spacecraft in-game with new hardpoints and change their descriptions accordingly.
    • New icons for new/updated units.
    • Better models for in game units. This is a big one. I'm not currently a modeler. If someone has good models/textures/shaders/etc... or the ability to create such masterpieces, please contact me.
    • If the time ever comes, a new campaign, but I don't want to make promises I can't keep.
  • Below are some examples of new units and their in-game descriptions.
    • Imperial Royal Guard.
    • The All Terrain - Scout Transport.
    • The Acclamator II-class Assault Ship.

Imperial Royal Guard

All Terrain - Scout Transport

Acclamator II-class Assault Ship

  • These are just a few of the many updates in this mod. If you'd like to see more, head to the Elite's Conflict Mod page, listed here Elite's Conflict Mod

I'd like to thank you for reading and I really hope you are as excited as I am for this mod.

Have a nice day,

{HEROIC}Elite

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Star Wars: Empire at War - ModLauncher

Star Wars: Empire at War - ModLauncher

May 8, 2015 Installer Tool 9 comments

The newest mod launcher for 'Star Wars: Empire at War' and it's Addon 'Forces of Corruption'. Currently the only ModLauncher that works with the STEAM...

EAW Quixel Suite scripts

EAW Quixel Suite scripts

Oct 21, 2014 Script 1 comment

Useful scripts when creating textures for Empire at War/FOC or any other alamo engine in Quixel Suite. Installation instructions inside.

Squadron Mod

Squadron Mod

Sep 1, 2014 EAW -- Squadron Mod Full Version 0 comments

This file contains the Squadron Mod within a .zip. Please refer to the installation guide in our summary page of this mod.

Space Battle

Space Battle

May 5, 2014 Space Battles Full Version 1 comment

Mods makes some changes to balace. Mainly in Space Battle.

Empire Total War - By Asadex

Empire Total War - By Asadex

Jul 10, 2013 Empire in Total War - By Asadex Full Version 4 comments

EMPIRE TOTAL WAR 3.0 Known Bug is when you're a pirate and you are attacked in a ground battle,only when you are attacked you must to play this fight...

map pack for empire at war

map pack for empire at war

May 31, 2013 Patch 1 comment

This is a map pack made ​​by me. I hope you like my maps

Post comment Comments  (160 - 170 of 173)
alpha-leader
alpha-leader Apr 19 2006 says:

HOw much longer must we wait!?

+1 vote     reply to comment
samtheauburnfan
samtheauburnfan Mar 21 2006 says:

how about....the game is complete garbage
they still haven't released the freaking editing tools
they are trying to kill us with this crap

+1 vote     reply to comment
Exzecutor
Exzecutor Mar 10 2006 says:

Played the game..its ok...has things that are missing out..but i guess modding will fix that...exept diplomacy :(

+1 vote     reply to comment
Arbiter
Arbiter Feb 21 2006 says:

The game has been relased.
Enjoy....

+1 vote     reply to comment
ponyxxx
ponyxxx Dec 30 2005 says:

wich type of clones r they the 1s from ep II or ep III

+1 vote     reply to comment
Lord_Grievous
Lord_Grievous Jan 7 2006 says:

This will be the best Star Wars RTS game ever, and with all these great mods comming out it'll be even better!

+1 vote     reply to comment
Xyvik
Xyvik Oct 11 2005 says:

Looking forward to this game, not only to play but to mod! February 2006, come quicker!

+1 vote     reply to comment
Death1942
Death1942 Sep 28 2005 says:

wait a sec panzer you said the same thing in battlefront make up your mind which one is it

+1 vote     reply to comment
dragon9112
dragon9112 Sep 5 2005 says:

wil the force be whit you XD

+1 vote     reply to comment
Master_Cain
Master_Cain Jun 26 2005 says:

If guys you want to see an EAW 47 minutes video from E3 - try this link :

Swempireatwar.10.forumer.com

+1 vote     reply to comment
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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Official Page
Lucasarts.com
Release Date
Released 2006
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9.2

426 votes submitted.

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Highest Rated (2 agree) 10/10

The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.

Dec 29 2010 by Sweeperzzz

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Real Time Strategy
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Movie
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Single & Multiplayer
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AAA
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