Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
In this demo you can play some mission with Oniel and Oniell. Two planets with mission and no new models.
We still have no models only I am doing it as it is going to take really long to make 1 ship. But with one ship this will be no mod. If you want to help say it then.
Also could people look for error, if there are some please tell it my.
In the readme file you find how to install it.
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okay i'm a little confused after i got it running. the missions are in the GC section right?
nvm
i figured it out. so is the abydos and chulak missions the only thing working right now?
I think it is not beta... it is alpha.
I think this is not beta and not alpha, it is poorly, the story script has many mistakes ... and something in this story script is from Stargate-Empire at War Mod :-(
Whats from the other mod then?
Event Name="Kampf_um_Atlantis"
its german ;)
Update it was code from an example i used. Also change the title to demo.
Could you also tell my more about the mistakes, so i can fixed them.
For example:
in the Event Name="Build_Ex_Stargate_LK" had a <Prereq>Build_Ex_Stargate_Co</Prereq> thats not right, the right prereq <Prereq>Build_Ex_Stargate_DO</Prereq>
You had a really complex mission concept, but in this easy story script you make any easy mistakes ...
How do you want implement this complex mission concept?
I want help pm me.
When I add MODPATH=Mods\stargate-atlantis-mod to the target box of my shortcut it says that it is not valid can anyone help
Still not? Did you look of you add à space or forgot it before modpath?
is the movie/sg-1 senario the only one right now?
Yes for now
okay cool.