Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Alliance 7.0b

News 5 comments

The new version search the performance from the previous 6.5 versions with some new features, fixes and as the previous version, a smaller code than other mods with the same amount of different units, factions, campaigns, galactic conflicts and more.

The list of new features is smaller than in other versions but it was made mostly at 5 months and it will not be the last release from this year for this game.

-Bigger icons. Probably you did not put too much attention in the previous icons. Perhaps you thought how they were smaller at comparation to the original game. Yes, they were but by one good reason. The older and poorer graphic cards can not load a tga file bigger from 16 megabytes where all the icons are saved with a coordinates system. The most powerful and modern graphics cards have not this type of problem. Now, several years after I release the smaller icons and with most people playing with more modern computers, there is not a very good reason for to continue with the smaller icons and I have replaced them by bigger icons, in fact the 50% from them were replaced by new icons and all the mod look very different and good. Probably before, you needed a nearer view in fighters, now the icons from fighters are bigger and more detailed, thanks to this you do not need a close zoom.



Some special units as stations, upgrades and more, they get new style of icons.



-The galactic conflicts. Most of them remains equal because they had not problems. But the Jedi Academy to Dark Saber galactic conflict has been changed. Now it is named Dark Saber and the Jedi Academy events have been removed. If you want them, you can find them in the grand campaing from the mod. This new Dark Saber gc adds heroes from Dark Saber book and Crisom Empire comics time line. By this reason, there are several new heroes from the Crisom Empire II comics.



-The space skirmiss mod has been improved. In previous versions, the AI attacked you with a lot of units in the begining from each battle. You had few chances from to win and it was very difficult. I reduced the building speed but it was not too fun and battles were too massive. Now it does not happen. The building speed is the default from the original game and the AI gives you some of time before it starts to attack you.



Perhaps it is not very perfect because the AI could be more random with the attacks but with the amount of different units from the mod, the default system from the original game does not work. I needed to create some new code if I want see a skirmiss battle with everything.

-New units. There are several new units, specially ground units, some of them from the old TFU games and very probably you recognize them.



-The music has been updated with some melodies from Episode VII.

-There are many new improves and fixes in the code.

-Some missing things have been fixed.

You can see the credits from the mod here.
Firefoxccmods.com

Status Update

Status Update

Star Wars BattleFront Commander 24 comments

This is a update on what's going on with the next patch 1.04 and content pack 1.0.

Elite's Conflict Mod: Update Four - 04/11/2016

Elite's Conflict Mod: Update Four - 04/11/2016

Elite's Conflict Mod 2 comments

Elite's Conflict Mod v1.0 is not dead! Progress on the mod has been slow for the past few months due to real life complications, but we will strive on...

An idea for a mod, looking for a modding team.

An idea for a mod, looking for a modding team.

News 2 comments

I have an idea for a mod for Star Wars Empire at War: Forces of Corruption but have no time to do it and so like I said, its an idea for, perhaps others...

1000 + followers, our recent work and some rumors

1000 + followers, our recent work and some rumors

Galaxy at War: Clone Wars 17 comments

We want to thank you for your support and to enlighten you on some topics once and for all.

Add download RSS feed Related Downloads
Star Wars: Empire at War Mini Mod 1.78

Star Wars: Empire at War Mini Mod 1.78

Empire At War - Forces of Corruption: Mini Mod Full Version 6 comments

This is version 1.78 release for EAW only. (FOC version 1.7 coming soon.) It goes into your EAW/Gamedata/ folder. This release includes some major bugfixes...

Empire At War: Re Beta II

Empire At War: Re Beta II

Empire At War: Re Demo 97 comments

There'll be stuff wrong and missing, comment on them. It's a prerelease. An advanced beta. A somewhat tweaked version. Very polished technical alpha...

TIE/tb Torpedo Bomber

TIE/tb Torpedo Bomber

Yuuzhan Vong at War Modelling Tool 7 comments

TIE/tb Torpedo Bomber, Credit the entire Yuuzhan Vong at War Team for this free release.

Y-Wing Pack

Y-Wing Pack

Yuuzhan Vong at War Modelling Tool 5 comments

Y-Wing and Y-Wing Advanced, Credit the entire Yuuzhan Vong at War Team for this free release.

TIE Interceptor

TIE Interceptor

Yuuzhan Vong at War Modelling Tool 2 comments

TIE Interceptor, Credit the entire Yuuzhan Vong at War Team for this free release.

E-Wing Fighter

E-Wing Fighter

Yuuzhan Vong at War Modelling Tool 3 comments

E-Wing Fighter, Credit the entire Yuuzhan Vong at War Team for this free release.

Post comment Comments  (260 - 270 of 504)
Mitthrawnuruodo
Mitthrawnuruodo

Why does no more downloads for mods maps or addons for Eaw or forces of corruption on Gamefront and Modbb work.

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feillyne StaffSubscriber
feillyne

Gamefront blocked downloading in many countries: Moddb.com

France is blocked by Gamefront too.

Reply Good karma+1 vote
Mitthrawnuruodo
Mitthrawnuruodo

Copyright problems I guess. Bummer though. I can't download a thing now.

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feillyne StaffSubscriber
feillyne

You can, on Mod DB.

Just copy the link of download when you hover your mouse over "DOWNLOAD NOW!" button, and add /all at the end of the direct download link.

So, for example, you have Imperial Civil War 2.0 Hotfix 2:
moddb.com/mods/ thrawns-revenge/downloads/ imperial-civil-war-20-hotfix-21 (download link)

moddb.com/downloads/start/48592 (direct download link)
moddb.com/downloads/start/48592/all (all available mirrors of the download)

Reply Good karma+2 votes
Mitthrawnuruodo
Mitthrawnuruodo

wow thx. Really thx. It seems to work

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TheBismarck
TheBismarck

Does anyone else get "An Exception has occurred. See _logfile.txt and _except.txt for details. Press CANCEL to exit or RETRY to debug." when they try to start a Space battle in GC. I have the steam gold pack. if some one could help that would be great! ty

Reply Good karma Bad karma+2 votes
CanadaMan7
CanadaMan7

You know, just the other day I was thinking about how it would be sick to have 20+ mods for the same game concerning the Clone Wars.

Reply Good karma Bad karma+5 votes
Alucard0Reborn
Alucard0Reborn

ROFL. It is pretty ridiculous isn't it. You'd think it'd be smarter for all the modders interested in it to all delete their mod pages and join together and make one amazing one.

Reply Good karma Bad karma+5 votes
The_Darker_Side
The_Darker_Side

Actually. Some would. But most wouldn't because they have their own visions of what they are trying to make. I have a vision for my clone wars mod. And it is coming along really well.

Reply Good karma Bad karma+2 votes
UnseenOni
UnseenOni

If anyone who has any modeling skills and some free time can contact me, that would be great, I am working on a private Battlestar mod and have several designs I'd love to see added to my unit list. Anyone that helps can have a copy of the mod once it is done.

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kyle_katarn67
kyle_katarn67

Why are the mods list not showing?

Reply Good karma Bad karma+3 votes
elitewolf13
elitewolf13

i am having the same problem...

Reply Good karma Bad karma+2 votes
codeman99
codeman99

Second Great Galactic War is hiring pm me if you have any questions or are interested.
Moddb.com

Reply Good karma Bad karma+2 votes
Afro-yoda-ninja
Afro-yoda-ninja

Does anyone know of any mods that ONLY make the Zann Consortium less powerful? Petroglyph have obviously countered the awesome units by making them really expensive, but then they went and made the prices redundant by allowing the Consortium too many credits... :/

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Larry-3
Larry-3

They was right to steal Mandalorian technology and weapons. There armor and weapons are powerful. It's hard to complete with weapons that bypass shielding.

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Star Wars: Empire at War: Forces of Corruption
Platforms
Windows
Developer
Petroglyph
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LucasArts
Engine
Alamo
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Highest Rated (18 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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