Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Blog RSS Feed Report abuse Latest News: Project Progress

About Stargate - Empire at War: Pegasus Chronicles with 10 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Alliance at War (March 2015 update)
Star Wars: Empire at War: Forces of Corruption

Alliance at War (March 2015 update)

Mar 2, 2015 Alliance at War Full Version 10 comments

Alliance at War is now three years old. I do not want to give away anything on what I have added to the mod, just play to see. Enjoy.

Absolute Corruption Mod 2.4
Star Wars: Empire at War: Forces of Corruption

Absolute Corruption Mod 2.4

Feb 18, 2015 Absolute Corruption Mod 2.4 Full Version 4 comments

Absolute Corruption Mod 2.4 For Forces of Corruption Expansion Only Welcome to version 2.4, I recommend you take the time to read this readme since it...

Pirate Uprising v1.0
Game

Pirate Uprising v1.0

Feb 8, 2015 Full Version 0 comments

The first version of Pirate Uprising! Flaws/Bugs: -Text Incompletion -You can't auto resolve a land battle while playing as pirates -Some heros appear...

SWFOC - Revised 1.2
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.2

Jan 28, 2015 SWFOC - Revised Full Version 5 comments

Changes 1.2: Balancing - Audio - Minor Stuff - Units/Buildings

HP Shader and Graphic (Graphic Details.xml)
Game

HP Shader and Graphic (Graphic Details.xml)

Jan 24, 2015 Script 0 comments

XML file which can be put on mods to max settings and shade in a computer with HP graphic card. I had recently this problem with my computer until I found...

SWFOC - Revised 1.1
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.1

Jan 21, 2015 SWFOC - Revised Full Version 0 comments

Changes 1.1: Audio - Visuals - Minor Stuff - Units/Buildings

Post comment Comments  (250 - 260 of 397)
Stellarium
Stellarium Jan 11 2012, 5:49am says:

I'm having a bit of trouble with a mod (FOC Alliance 4.2). It is a superb mod that is not causing much trouble with anyone - yet whenever I play it, the AI merely sit there without doing anything (Attacking, taking planets, raising military, etc.). Has anyone experienced something like this before? If so, is there a way to fix this problem? Thanks in advance.

+2 votes     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Jan 13 2012, 7:54pm replied:

You may try looking for more aggressive AI mods. Install one of these along with Alliance.

+2 votes     reply to comment
UnseenOni
UnseenOni May 29 2012, 2:14pm replied:

Will not work, the mod is missing the AI files altogether, I fixed it, however I would recommend waiting for Nomada to release the next version that solves many scripting and AI problems concerning command ships and reinforcements.

+1 vote     reply to comment
Build_a_Canal
Build_a_Canal Jan 12 2012, 1:14pm buried:

(buried)

Shut up, troll. Go do your trooling somewher els!

-8 votes     reply to comment
Build_a_Canal
Build_a_Canal Jan 10 2012, 11:56am buried:

(buried)

LOok what happeended to me once in a game:
wen my Rabble fleet jump of hyperspase once, i saw many many ships, not rebble ships, not pirate ships, BUT Imperio shipps!!! 200 000 and ein half maybe, les. and me just send meine flet forward and watch it got killed. den i was like "WTF **** squirrel??" and send forward de Eclips! de eclips busted some heds und got kild too. Then I was like "what the crap hedgehog balls?" And send in the IMPERIUM! it lunched forward 17 000 other ships and we won by a big margin about half a cow. I:D

-7 votes     reply to comment
Thread
Thread Jan 2 2012, 9:14pm says:

You know what a cool mod would be. If there are 2 main factions. One that completely relays on magic and the other technologies. There will be two different eras. One is when cannons and black powder units were and the other with space ships and such. If any one wants to make it be my guest. In fact you will have my support.

+2 votes     reply to comment
Build_a_Canal
Build_a_Canal Dec 27 2011, 12:00pm buried:

(buried)

MEATSPIN FTW

-9 votes     reply to comment
grandadmiralshana
grandadmiralshana Dec 18 2011, 12:37am says:

ok modders i have a challange for you to do , i would like to see a stable mod with to scale and precise textured units as well as a larger range of not only planets but hereos and abilities but in corporating the order 66 and beyond eras ,that and if u want i know some1 who can even create the music that u may want to use , the mods ive seen and used are good but need a lil bit more vava voom . let me know if u cn do it

-2 votes     reply to comment
Tason
Tason Dec 11 2011, 9:20pm says:

I am starting up a mod for this game set in the Kotor era. If anyone would like to help (please do)please PM me. I currently have no team...

+2 votes     reply to comment
Thread
Thread Dec 5 2011, 6:27pm says:

if any one is making a mod that haves black powder units just PM me. I have some models including 33 beral gun or aka Organ gun and ill give them to you.

+2 votes     reply to comment
TheTriangulum
TheTriangulum Dec 3 2011, 7:40am says:

The Sigma modding Group requires skinners and animators for the upcoming mod, Battlefronts of War: Dark Forces. Apply to the signa modding group if Intrested. There are over 50 high quality models ready to be skinned and animated.

+3 votes     reply to comment
robert123456
robert123456 Nov 26 2011, 2:16pm says:

hey everyone i am looking for some people to help with the star wars clone wars to galactic civil war mod if you want to help just say so in the mods comments feild preferably skilled modders

+3 votes     reply to comment
Seamus9999
Seamus9999 Nov 23 2011, 7:40am says:

It´s 2012 ?! "BountyHead's Weekly Update: Sunday, 6th November 2012"???

+4 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Released Oct 23, 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010, 4:48pm by scorcher499

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