Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Blog RSS Feed Report abuse Latest News: Project Progress

About Stargate - Empire at War: Pegasus Chronicles with 10 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Alliance at War (March 2015 update)
Star Wars: Empire at War: Forces of Corruption

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Alliance at War is now three years old. I do not want to give away anything on what I have added to the mod, just play to see. Enjoy.

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Jan 21, 2015 SWFOC - Revised Full Version 0 comments

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Post comment Comments  (230 - 240 of 398)
vonloopywin
vonloopywin May 6 2012, 3:36pm says:

Does anyone know a good Old Republic mod? That includes ships from KOTOR such as the Ebon Hawk?

+1 vote     reply to comment
Clayfer
Clayfer Apr 21 2012, 12:29am says:

The mod UEaW needs good coders desperately. The call for coders is spreading. If you look at all they accomplished in the past 6 years, you will want to help them. Go to Ultimate-empire-at-war.com to sign up as a coder or to join the forums. All UEaW fans agree, it can't die now. Thank you for your time.

+3 votes     reply to comment
TheTriangulum
TheTriangulum Apr 10 2012, 4:42pm says:

Hello, today I would like to announce that the very first Battlefronts of War Trailer has arrived. Feast your eyes. Follow the link HERE to see the trailer: Moddb.com

+1 vote     reply to comment
skywalker123XD
skywalker123XD Mar 20 2012, 3:27pm says:

wie starte ich die 4.0 test version
hab keine verknüpfung

+1 vote     reply to comment
almirante-piett
almirante-piett Mar 11 2012, 3:02am says:

someone I could pass this game (star wars empire at war forces of coruption) I'm desperate

-2 votes     reply to comment
FestiveLuna
FestiveLuna Feb 26 2012, 4:33am says:

the first eaw:foc mod i played (infact the first mod i ever played) was a mod that added battlestar galactica ships for the empire and the rebelion.

+1 vote     reply to comment
almirante-piett
almirante-piett Mar 11 2012, 3:10am replied:

someone I could pass this game (star wars empire at war forces of coruption) I'm desperate

-2 votes     reply to comment
todd83
todd83 Feb 19 2012, 7:57am says:

hi anybody
i hear that you can make any space unit a ground one but i dont know how can anyone help

:)

+1 vote     reply to comment
UnseenOni
UnseenOni May 29 2012, 2:11pm replied:

Yes it can be done but it requires a lot of tricky coding, its not just as simple as changing its production type to ground, its a very time consuming process.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Feb 2 2012, 7:11pm says:

Hi there.

I've been modding a game called DOW (Dawn of War) called the Ultimate Apocalypse Mod, and I'm wondering if I can move on from that (or an addition to) and onto another game, like my other Favorited game, Star Wars- Empire At War. Anyone know where I can get mod tools?

Secondly is there any help wanted within the modding community of Star Wars - Forces of Corruption? I'll gladly assist this party with my excellent coding skills.

0 votes     reply to comment
Veco
Veco Feb 3 2012, 6:49pm replied:

heres the link for petroglyph launcher
http://empireatwar.filefront.com/file/EAW_FoC_Mod_Launcher;73979

-1 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Apr 9 2012, 9:32pm replied:

Thanks bro. Very appreciated. I love the FOC community already.

+1 vote     reply to comment
Veco
Veco Feb 3 2012, 6:48pm replied:

if your saying mod tools for Star Wars eaw foc try Petroglyph Launcher send me a message for the steps how to get the mod work

-1 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Official Page
Lucasarts.com
Release Date
Released Oct 23, 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010, 4:48pm by scorcher499

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