In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.

Report abuse Absolute Corruption Mod 2.4 Enhanced
Filename
ACM2.4_enhanced.zip
Type
Full Version
Uploader
spartan-117-
Date
Apr 13th, 2011
Size
220.64mb (231,355,606 bytes)
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Description

A newer version of ACM (Absolute Corruption Mod) based off of the 2.4 version I got most of the stuff from MOBBMANN so thank him mostly for the mod


Absolute Corruption Mod 2.4 enhanced For Forces of Corruption Expansion OnlyWelcome to version 2.4, I recommend you take the time to read this readme since it tells you alot about the new units and the changes made to existing ones, also read descriptions of units in game for added help.  planet descriptions will also tell you where you can build which units and give you a little history on the planets.  This is not a spam and conquer mod, if you send bombers with no fighter escort they will get shredded, if you send all your fighters after two bombers across the map, the ai might counter attack your fleet while your out of position, this is a thinking mans mod... Although there are many new units, this mod is mainly focused on improving the gameplay of FOC...it will challenge you. Thanks for playing ACM_enhanced.* 1.  NEW UNITS -  Lucrehulk Battleship --------------------- (ALL:Geonosis,Muunilinst)-  Corellian Battlecruiser ------------------ (ALL:Corellia)-  Praetor Star Destroyer ------------------- (Empire:Byss,Mandalore)(Zann:Byss,Mandalore)-  Mediator Heavy Cruiser ------------------- (Rebel:MonCalimari,Kuat,Fondor,Yagaminor,Rendili)-  Allegiance class ------------------------- (Empire:MonCalimari,Kuat,Fondor,Yagaminor,Rendili)-  Procurator ------------------------------- (Empire:Kuat,Rothana)(Rebel:Rendili,Yagaminor)-  PellAeon SD ------------------------------ (Empire:Corulag,The Maw)-  Deflector Class Interdictor -------------- (Empire:Corulag)-  Dominator Interdictor/Destroyer ---------- (Empire:Corulag)-  Corellian Destroyer ---------------------- (ALL:Corellia)-  Admiral Daala ---------------------------- (Empire:Coruscant)-  Imperial Star Destroyer III -------------- (Empire:Corulag,The Maw)-  ISDIII Phantom Variant ------------------- (Empire:Corulag,The Maw)-  Nebula class Star Destroyer -------------- (Empire:Fondor,Byss,yagaMinor)(Rebel:Fondor,yagaMinor)-  Republic Destroyer ----------------------- (Empire:MonCalimari,Sullust)(Rebel:Kuat,Corulag)-  ISDII with TIE Droid Fighters -------------- (Empire:Corulag)-  Imperial star destroyer MKII ------------- (Empire:MonCalimari,Kuat,Fondor,Hypori,Yagaminor,Rendili)-  MC40 Light Cruiser ----------------------- (Rebel:all)-  Venator cruiser -------------------------- (Empire:All)-  Acclamator II ---------------------------- (Empire:All)-  CC-7700 Rebel interdictor cruiser -------- (Rebel:all)-  Assault Frigate MK.1 --------------------- (Rebel:all)-  Dreadnaught ------------------------------ (ALL:Rothana,Bespin,Honoghr,Duro)-  Carrack ---------------------------------- (ALL:Yavin, Carida, Bestine, Naboo)-  Nebulon B frigate (Empire) --------------- (Empire:Byss)-  Nebulon B-2 frigate ---------------------- (Empire:All)-  Lancer frigate --------------------------- (Empire:All)-  Escort Carrier (TIE) --------------------- (Empire:Yavin,Byss,Carida,Bestine,Naboo)-  Escort Carrier (TIE Int.) ---------------- (Empire:Yavin,Byss,Carida,Bestine,Naboo)-  Quasar Fire Class Carrier ---------------- (Rebel:Yavin,Carida,Bestine,Naboo)-  Improved correllian Gunboat -------------- (Rebel:All)-  Bayonet ---------------------------------- (Empire:Coruscant,Rothana)-  Droid TIE Fighters ----------------------- (Empire:Corulag)-  V-wing Fighter --------------------------- (Empire:Corulag)-  Vulture Droid Fighter -------------------- (Zann)-  Vulture Droid Bomber --------------------- (Zann)-  Naboo Fighter ---------------------------- (ALL:Naboo)-  Clawcraft -------------------------------- (All:Nirauan,Wayland)-  Cloakshape fighter ----------------------- (All:Requires ground cantina, See cantina locations)-  R-41 star chaser ------------------------- (Rebel:Nirauan,Corulag,Fresia)(Zann:Nirauan,Corulag,Fresia)-  Virago/starviper ------------------------- (Empire,Rebel:Requires ground cantina, See cantina locations)(Zann:All)-  E-wing fighter --------------------------- (Rebel:all)-  Arc-170 bomber --------------------------- (Rebel:all)-  B-wing bomber ---------------------------- (Rebel:all)-  K-wing bomber ---------------------------- (Rebel:all)-  TIE Predator ----------------------------- (Empire:Corulag,The Maw)-  Tie advanced fighter --------------------- (Empire:All)-  Tie Defender fighter --------------------- (Empire:All)-  Missleboat bomber ------------------------ (Empire:All)-  Gunboat bomber --------------------------- (Empire:All)-  Bothan Spies ----------------------------- (All:Bothawui)New Land Units:-  Jedi Knight ------------------------------ (Rebel:Dagobah,Wayland)-  Sith Lord -------------------------------- (Empire:Byss,Korriban)-  Persuader Tank Droid --------------------- (Zann:Bonadan, Mechis,Ordibanna)-  Hailfire Tank Droid ---------------------- (Zann:Bonadan, Mechis,Ordibanna)-  M.T.T ------------------------------------ (Zann:Bonadan, Mechis,Ordibanna)-  L.A.A.T ---------------------------------- (Empire:Honoghr,Utapau,Fondor,Kuat)-  AT-RT ------------------------------------ (Empire:Carida,Yavin,Naboo,Bestine)-  AT-PT ------------------------------------ (Empire:Carida,Yavin,Naboo,Bestine)-  AT-TE (with custom walk sounds) ---------- (All:Requires ground cantina, See cantina locations)-  AT-AT MKII ------------------------------- (Empire:Honoghr,Utapau,Fondor,Kuat)-  AT-ST MKII ------------------------------- (Empire:Honoghr,Utapau,Fondor,Kuat)-  T4B-S ------------------------------------ (Rebel:Honoghr,Utapau,Fondor,Kuat)-  T3B-S ------------------------------------ (Rebel:Honoghr,Utapau,Fondor,Kuat)-  Vulture Droid Ground Fighter------------------ (Zann:Bonadan, Mechis,Ordibanna)-  Nantex Ground Fighter -------------------- (ALL:Geonosis,Muunilinst)-  Dagger (Zann ground fighter) ------------- (Zann:All)-  Tie fighter G/T ground fighter ----------- (Empire:All)-  T3-B tank -------------------------------- (Rebel:all)-  Anti Air AAC-1 --------------------------- (Rebel:all)-  EWEB Troopers ---------------------------- (Empire:Carida,Yavin,Naboo,Bestine)-  Imperial Elite Guard---------------------- (Emperor guard)New Hero Companies:-  OOM Command Droid ------------------------ (Zann:Bonadan, Mechis,Ordibanna)-  Alema Rar -------------------------------- (Zann:Ryloth)-  Darth Maul (Sith) ------------------------ (Empire:Byss)-  Tenel Ka Djo (jedi) ---------------------- (Rebel:Dagobah)-  Aayla Secura (jedi) ---------------------- (Rebel:Dagobah)-  Twi'lek Female assassins ----------------- (Tyber Zann guard)-  Guri Female assassin --------------------- (Empire hero)-  Princess Leia ---------------------------- (Rebel hero)-  Mara Jade -------------------------------- (Empire hero)-  JerJerodd -------------------------------- (Empire hero)-  Kyle katarn ------------------------------ (Rebel Skirmish ground hero)New Buildings:-  Cantina locations ------------------------ (atzerri,Abragado Rae,Nal Hutta,Dantooine,Tatooine)-  Medium Factory --------------------------- (required for T3B construction)-  Financial Center ------------------------- (4 to 5 times the income of a Mine)-  Sith Temple ------------------------------ (Empire:Byss,Korriban)-  Jedi Accademy ---------------------------- (Rebel:Dagobah,Wayland)-  Fighter Facility ------------------------- (Rebel:Nirauan,Corulag,Fresia)-  Elite academy ---------------------------- (Empire,Rebel:Carida,Yavin,Naboo,Bestine)-  Advanced weapons Facility ---------------- (Empire:Honoghr,Utapau,Fondor,Kuat)New Space Structures:-  XQ-1 Space Platform ---------------------- (ALL:extra income and space garrison)-  Ship Production Facility ----------------- (ALL:increased ship production and space garrison)-  and much more.......                                   Changes from ACM2.4-incresed the space population to 50-added new projectiles to units-added rebel and imperial campagainsI also got every update for ACM2.4 out there even unofficalIt may have a lot of bugs that i can not fix so if you want you can make a patch for this to make it work right.           This mod crashed a lot for me but it was fun while it lasted so enjoythank you,MOBBMANN a.k.a ||3RB||MOBB

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Absolute Corruption Mod 2.4 Enhanced
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darth_fauxt
darth_fauxt Apr 20 2011, 5:48pm says:

look forward to it.

0 votes     reply to comment
Chagall
Chagall Apr 28 2011, 4:51pm says:

All should build Lucrehulk on Muuni & geo. But i cant get them. :(
I got lvl 5 station, droid thingy, commerce station ship yard etc. what do I miss?

0 votes     reply to comment
spartan-117-
spartan-117- Apr 28 2011, 9:07pm replied:

sorry somethings probably will not work right now i am trying to find somebody to help me scout out and fix bugs.

0 votes     reply to comment
Armyguy
Armyguy Apr 30 2011, 12:05pm replied:

ok i got a bug for you the Eclipse/Sovereign's superlaser cant kill biger ships in one shot and i dont know why but i get a lot of CTDs off your new Land Units

+1 vote     reply to comment
halogamer343
halogamer343 Oct 18 2013, 2:50pm replied:

Armyguy, the superlaser is not supposed to be an instant kill on the SSD sized ships, I would guess this is for balancing.

+1 vote     reply to comment
Chagall
Chagall May 1 2011, 11:29am says:

If you play Zan, every land battle is a crash.

0 votes     reply to comment
spartan-117-
spartan-117- May 1 2011, 1:17pm says:

well like i said i gonna need help fixing it so if anyone would like to help fix it be my guest.

0 votes     reply to comment
Chagall
Chagall May 2 2011, 9:15am says:

I hope you find someone. Without the bugs the mod is great.

0 votes     reply to comment
DrTroll
DrTroll May 8 2011, 6:54am says:

YEAH...The troll attack will continue until all the bugs are fixed!:):];]

-1 votes     reply to comment
MechaTamago
MechaTamago May 25 2011, 2:26pm says:

From what I have played, its pretty good. Just fix all the bugs and it will be great.

0 votes     reply to comment
Nova_Stihl
Nova_Stihl Aug 11 2011, 10:09am says:

just a question... why can the nebula be made by the empire? it was part of the NR's new class modernization program.
im not sure if its actually in it or not, im just going off what that massive wall of text says, i have yet to actually play the mod [had an older version though :) ]

0 votes     reply to comment
spartan-117-
spartan-117- Aug 11 2011, 11:55pm says:

if you want a less buggy version go here Moddb.com and add this to it Empireatwar.filefront.com

0 votes     reply to comment
Sarge7
Sarge7 May 4 2012, 7:17pm replied:

So these two combined are just like this mod or not? because i'd like to try this mod but as your description says its is very buggy so just wanting to confirm before i start downloading stuff lol

0 votes     reply to comment
kucsidave
kucsidave Sep 9 2012, 4:34am says:

I haven't got much problem with the bugs, but when a B3 comes to my screen, the whole game crashes...
that's the only thing you have to fix, because it's limit the buildings, and heroes you can bring in...

0 votes     reply to comment
RalphRoberts
RalphRoberts Oct 31 2012, 8:18pm says:

Anybody up for a game PM me or just reply.

0 votes     reply to comment
FahrySamad
FahrySamad Nov 3 2012, 4:42pm says:

Hey awesome mod!
I'm trying to do a few changes of my own via he XML files from the mod, but they don't seem to be going into affect. Help!

0 votes     reply to comment
Guest
Guest Nov 25 2012, 6:22am says:

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mandalore900
mandalore900 Dec 1 2012, 5:40am says:

Anyone know where I can download the original ACM 2.4?

0 votes     reply to comment
Guest
Guest Dec 20 2012, 7:08am says:

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Wordeater
Wordeater Dec 24 2012, 9:55am says:

Mirros are offline!

0 votes     reply to comment
Guest
Guest Jan 26 2013, 7:52am says:

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scpk2000
scpk2000 Jan 31 2013, 1:45pm says:

I really love SWEAW FOC, and the ACM enhanced is great and I give you kudos on making it, but I really urge you to get a good team of beta testers to make sure the bugs in the game are address. I've hit registry errors while playing, and had to quit. They occur during space, and land battles, and some character that have a special ability like taking out an enemy hero cause the game to crash too when you try to use it. I hope the next version of the mod will be tested more before release. Better to wait for something that's good, and works, than something that looks cool, and crashes.

I have uninstalled and reinstalled, done all the updates, and then loaded the mod again. It ran fine until I had to do a land battle on Mandalor,and the AI, dropped Dark Troopers Phase III on the field and the game crashed. Not sure why, but wanted to add that detail.

+2 votes     reply to comment
Warriorbeast
Warriorbeast Apr 17 2013, 3:36pm says:

I get the issue where it doesn't load up the mod but loads up the real game. I used to play the regular ACM mod years ago. Wish I could figure out why it's doing this.

0 votes     reply to comment
shaunbrian2
shaunbrian2 Apr 26 2013, 9:19pm says:

Hello. Id like to ask if i can change the mod. I play with 2 mods, and id like to bring the maelovence(however its spelled) into your mod for more fun. Iv asked the other guy and he says he done care. And id like to ask you. But to make sure to not waste your time iv done reserch as to how to change it and prepared to do it. I just need to add a few things and move a few files into your mod. But i cant find GameObjectFiles.xml where I apparently should. So if you let me, can I?

And i wont be publishing this, just been getting bored of corealian battleships, they annihalate everything with no difficulty

+1 vote     reply to comment
Aza9000
Aza9000 May 20 2013, 8:38am says:

I have a bug which the description and names on the units? Any solution?

+1 vote     reply to comment
Inspire96
Inspire96 Jun 23 2013, 9:03pm says:

when you play a land battle with almost all of the droids the game crashes. any way to fix this?

+1 vote     reply to comment
Inspire96
Inspire96 Jul 6 2013, 8:25pm replied:

When you a play a land battle with any of the droids the game often crashes, was this fixed?**

+1 vote     reply to comment
Guest
Guest Jul 11 2013, 9:38am says:

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JimQwilleran
JimQwilleran Aug 28 2013, 9:19pm says:

I played this mod on XP, Vista and 8. I played with every faction, on every planet, ground and space battles, conquest... AND I HAD NO DAMN BUG! No single crash. So stop saying that this mod is buggy caus it isn't. I tried it on three different PCs, with fairly different specs.

If u have problems with launching this mod:

1. It must be in following location: "C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\mods"... literally MUST. Just reinstall the game if u have different path. Moving game folder will also do.

2 If u have "[MISSING]" in some units, planets etc. that means language desych.
For example: U are Polack, u have polish version of the game. If u want to remove [MISSING] banners, u need to tell the game that mod's text is in polish. It's so very simple. Find that:

- C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\mods\ACM2.4_enhanced\Data\Text

There u have two files responsible for... yeah text. Just rename it, for example:

creditstext_english.dat --> creditstext_polish.dat

mastertextfile_english.dat --> mastertextfile_polish.dat

If u'r any other nationality u will do analogically. But remember that text will remain English.

Big respect for the creators of this mod. I hope it's not dead...

And for all retards who say that there are no download mirrors... You are retards...

+1 vote     reply to comment
Oswaldo85
Oswaldo85 Sep 1 2013, 8:07pm replied:

Hello.

I did all that Jimqwilleran said and i could fix the language problem but.. it still crashes when i play ground battles with the new zann units.

Please how could i fix that problem?

+1 vote     reply to comment
nekkoru
nekkoru Nov 1 2013, 8:55am replied:

Pole, not Polack (Like north pole, south pole).

+1 vote     reply to comment
LavstorM
LavstorM Sep 1 2013, 7:01pm says:

umm I got the death star and used the super lazer on a mandator II and all the lazer did was kill the shields now idk if this is the same lazer that murders whole planets but I figured you should know

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Guest
Guest Sep 1 2013, 7:26pm replied:

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LavstorM
LavstorM Sep 1 2013, 7:37pm replied:

ok my mistake I didn't realize till later this is the enhanced also stupid question do I merge this with the previous mod or will it be its own ( I read the read me didn't help sorry)

+1 vote     reply to comment
Guest
Guest Sep 1 2013, 7:29pm says:

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JimQwilleran
JimQwilleran Sep 9 2013, 9:19am replied:

By crashing u mean that there are still [missing] banners, or the whole game just freezes or whatever? Caus u are not clear.
If it happens with Zann's ground units only it must be some other kind of error.

+1 vote     reply to comment
Guest
Guest Sep 28 2013, 9:58pm says:

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RPG_Assassin
RPG_Assassin Oct 23 2013, 4:18am says:

Hy!

Every time when iam try to start a land battle the game crashed. WTF? I like... no no no... I LOVE the ACM 2.4 mod, but! The Ench version of this mod buggy, buggy, buggy, buggy.... Why cant fix this Guys huh? Or upload the normal version to this site?

Ench mod go te hell! We need the Original Absolute 2.4!

+1 vote     reply to comment
Guest
Guest Oct 25 2013, 6:53am says:

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Emperorthrawn
Emperorthrawn Oct 25 2013, 3:41pm says:

If anyone runs the mod but the normal game launches, then create a ACM2.4_enhanced folder and put it in the mods folder.And then put the folders that you downloaded in the ACM2.4_enhanced folder.An the you can run the mod.

+1 vote     reply to comment
dropkickmurphy
dropkickmurphy Nov 9 2013, 11:12pm says:

what you need is a patch

+1 vote     reply to comment
urabus040
urabus040 Feb 15 2014, 4:04pm says:

OK so ive had this mod in the past and loved it, so after a break from FOC, I started again and got ACM2.4.........REALLY weird stuff going on here, played as empire and with in ten min had a rebel force of 150 corvettes and missile cruisers hit byss and took me for a short walk. after wiping up the bloody mess and forming a fleet the chimera SD was on fire with no hard points?! had this happen on victory SD (all that were on screen at the start of the battle) and some of the dreadnoughts and the sovereign were not firing on enemy ships. Ive never seen any thing like this before and Ive played ALOT of mods for FOC, has anyone ever seen this at all? thoughts comments suggestions? running a XPS I7 chips, ATI 6800, 12 gig ram, Win 7 64X, tried fresh installs from CD gold pak, and no other mods present

+1 vote     reply to comment
Aza9000
Aza9000 Feb 17 2014, 5:59am says:

Damn New units cause crashes for me. Please patch the bugs

+1 vote     reply to comment
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bdl1024
bdl1024 Apr 10 2014, 11:27pm says:

Love the mod and no problems with crashes...only issue is how do I get to build k-wing, Ewing & rest of ship list? I'm at tech level 4 and according to description, k-wing & E wing can be built anywhere but I get no option to build... is there a fix?

Thanks

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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
Contact
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Official Page
Lucasarts.com
Release Date
Released Oct 23, 2006
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MD5 Hash
935694f90878b40d7fcec38775e44ef5
Related Games
Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption Single & Multiplayer Real Time Strategy
Related Engines
Alamo
Alamo Commercial Released Jul 20, 2006
Related Groups
LucasArts
LucasArts Developer & Publisher
Petroglyph
Petroglyph Developer & Publisher