Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!

So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!

Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.

In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team

PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (610 - 620 of 1,045)
Guest Apr 14 2013, 11:45pm says:

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Mandosis Creator
Mandosis Apr 15 2013, 12:11am replied:

We cant due to copyright issues.

+4 votes   reply to comment
Evulant Apr 14 2013, 8:26pm says:

So does this require Crysis 3 / Origin or is it completely standalone?

+3 votes     reply to comment
Altureus Apr 14 2013, 9:39pm replied:


+5 votes     reply to comment
Guest Apr 14 2013, 7:09pm says:

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SharkYbg Creator
SharkYbg Apr 15 2013, 4:53am replied:

A lot of guns,unlocking and leveling doesn't guarantee lots of hours to play. We will focus more on the gameplay like what a battlefront game should be (hopefully to get the SWBF1 and 2 feeling). Authenticity is what we aim for so we will add as many weapons as we can.

+1 vote   reply to comment
Truebladed404 Apr 15 2013, 12:09pm replied:

one can have as many guns as one wants but as said by Shark, it doesnt mean improved gameplay. . .i too wish to see multiple waepon options but im all for traditional gameplay as well, as long as its well done ill be happy with either option. furthermore, as far as unlocking weapons? a system would have to be devised as to how said guns would be unlocked, kills online? going through galactic conquest? a custom loadout (limited by class of course) would certainly add a feeling of being "your own troop" and having exactly what u want IS nice, but bf2 did a great job of fitting the units with equipment very well, and i look forward to seeing gameplay (or better yet playing it :P) of the units in action. keep up the good work guys!

+1 vote     reply to comment
RectalRacer Apr 15 2013, 11:50am replied:

If unlocks are to be obtained, hopefully they will be available to grab offline. Really pains me when so many games don't allow this.

Either way, really looking forward to loadout choices.

+2 votes     reply to comment
Evulant Apr 16 2013, 12:59pm replied:

^ this
I totally agree with you. Didn't really like the unlocking system in BF2 either, but I believe they'll do it in a more decent way. Not like ''level up 20 times to get an assault rifle which isn't actually better!''.

+1 vote     reply to comment
Guest Apr 14 2013, 12:48pm says:

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thefinalhack Apr 13 2013, 9:59pm says:

I read somewhere that the alpha will be multiplayer only does this mean it wont run without a network connection or does it just mean against ai bot (*praying please work offline)

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Apr 14 2013, 11:26am replied:

There won't be any AI in the alpha. Network connection depends on factors we cannot influence.

+2 votes   reply to comment
Guest Apr 14 2013, 7:57pm replied:

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Schlechtwetterfront Creator
Schlechtwetterfront Apr 15 2013, 3:58am replied:

LAN is supported, but as of now you still have to login to start the game.

+2 votes   reply to comment
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