Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

5 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.

That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.

Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.

Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (610 - 620 of 1,078)
SancHardTR Apr 19 2013, 12:29pm says:

Hi,its me again :D.In my Opinion there should be beta tests for dat game and you guys should recruit peoples for do beta test for dat game {untill release game}.I would like to join The Beta Test of dat game.

-3 votes     reply to comment
joshuarcher Creator
joshuarcher Apr 19 2013, 3:08pm replied:

We have beta testers, we call them modellers, mappers and any other role that serves to create the game.

+1 vote   reply to comment
SancHardTR Apr 19 2013, 4:47pm replied:

2 Months later i will Learn Modelling {3D With 3ds Max Program} so when i learn it better,can i make application to join ? :D.

+1 vote     reply to comment
ItsLevi Apr 19 2013, 6:44pm replied:

The artist on this team have and need 3+ years experience.

+1 vote     reply to comment
joshuarcher Creator
joshuarcher Apr 20 2013, 4:49pm replied:

We have high standards but there is no harm in trying, even if not for our game it's a new skill.

+1 vote   reply to comment
Truebladed404 Apr 19 2013, 1:05pm replied:

to my knowledge, this will be an open alpha testing, if only because they want as MUCH feedback as POSSIBLE, so limiting to those who make the cut would reflect badly on them, and make those not chosen for a closed alpha greatly upset/dissaointed/furious. theyve already announced the alpha which will be focused around Hoth in the signature rebels vs imperials. i cant imagine them doing anything but an open alpha test and to see anything otherwise would shock me. . .this game needs publicity to get off the ground so y on earth would they close it off? HOWEVER!!! i still would love to see ingame footage of pre-alpha release material. . .to build hype and so i can spread the word on BF2 :P anything to showoff would help my advertisin for u guys. . .so on that note. . .(i know to keep my mouth shut about stuff u guys wouldnt want to reveal) is there a position for advertising on battlefront 2? if so ill apply seeing as how ive never modded/animated/(no mic for VA)its all i could really do other than suggest your brains out. . .long post done XD

+1 vote     reply to comment
RectalRacer Apr 19 2013, 5:27pm replied:

You guys need to realize that all of the time in-between whatever builds they release is being used to tweak and alter the game based on said feedback. It is the periods where we seem to get nothing that are most important to the development. Preparing a working build that can be played by the varied audience would create a big dent in the time needed to create new content.

+2 votes     reply to comment
EliteWalrus Apr 18 2013, 6:54pm says:

I'm assuming you've seen the leaked battlefront 3 gamplay, so does it change your perspective about the game. it was first person which most people didn't use in the originals and there was also iron sights. so that leads to my questions;

1.Will there be iron sights?

2. will we be given points in game (+100 kill)?

3.will we be able to play in first and third person view?

+1 vote     reply to comment
happyblah1 Apr 18 2013, 7:22pm replied:

number 3 yes

+2 votes     reply to comment
thefinalhack Apr 18 2013, 3:31pm says:

Hang on where is dev diary#2

0 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Apr 18 2013, 4:57pm replied:

Must have taken an arrow to the knee.

+2 votes   reply to comment
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