Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

7 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.

That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.

Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.

Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (610 - 620 of 1,105)
DanDaMan33666 Apr 27 2013, 3:38pm says:

Could there be a coop version for people creating their own servers? Say surviving waves of imperial troops or eliminating them totally which achieves you victory, and with each round you progress through you get bonuses, say choosing a certain weapon that's op or unlock able in later on stages. So you start off with a normal blaster and just like in SWBF2, an option will pop out saying if you would like to play as a hero, but instead you can get a weapon?

+1 vote     reply to comment
happyblah1 Apr 27 2013, 6:18pm replied:

They say their trying to make it as much as swbfII as possible. I would guess not.

+1 vote     reply to comment
Guest Apr 28 2013, 3:17am replied:

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happyblah1 Apr 26 2013, 5:20pm says:

Summer is arriving = more progress :)

+2 votes     reply to comment
rocknroll237 Creator
rocknroll237 Apr 26 2013, 5:40pm replied:

Indeed, looking forward to it.

+3 votes   reply to comment
samsandre7 Apr 24 2013, 7:07pm says:

Question will players be able to create their own servers with passwords when online the game?

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Apr 25 2013, 6:33am replied:


+2 votes   reply to comment
WarriorOfMiddleEarth Apr 22 2013, 11:42am says:

So when this fray comes out, there will be no single player? Does this mean you will have to be online to play?

-1 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Apr 22 2013, 12:39pm replied:

RectalRacer's information is wrong. Our current plans don't include any AI in the Alpha release.
As of now you have to be online to start the game, after that you can choose between Internet and LAN.

+1 vote   reply to comment
WarriorOfMiddleEarth Apr 23 2013, 12:12am replied:

Ohhhhh..... Well, that's a bummer...

I mean that's the way you do it, and I am sure it's fine for most people, so I am not mad, or going to be rude about it, but I don't really do online gaming, and most people I would ever play with (online) say nasty things, and it makes it very much less enjoyable.

Well, I might have to wait until you get some single player in there.

Keep up the good work!!! Looks amazing! Really wish I could help mod things, or design......

+1 vote     reply to comment
benzh95 Apr 23 2013, 10:28pm replied:

yeah i hate how people are always cussing it up online. maybe there could be an option to turn off the chat and then you could play in peace?

+1 vote     reply to comment
kevin4911 Apr 23 2013, 4:29pm replied:

Thats why you should play games with a more mature audience. im sure there wont be a lot of little kids playing this game.

+3 votes     reply to comment
Marth8880 Apr 24 2013, 4:33pm replied:

Heh, like Mass Effect 3! Oh wait nobody uses the voice chat in MP anyways, LOL

+1 vote     reply to comment
WarriorOfMiddleEarth Apr 23 2013, 11:32pm replied:

That makes no sense! I don't choose who I play with online, it's the older people that talk nasty!

-1 votes     reply to comment
kevin4911 Apr 24 2013, 12:32pm replied:

welcome to the internet

0 votes     reply to comment
thefinalhack Apr 23 2013, 8:51am replied:

Ditto that is exactley how i feel about online gaming

0 votes     reply to comment
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