Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

Join the team
SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

News Updates: Here and there


Image RSS Feed Latest Screens
Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
Blog RSS Feed Report abuse Latest News: October progress

22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

Media RSS Feed Latest Video
Post comment Comments  (570 - 580 of 1,023)
EliteWalrus
EliteWalrus Apr 16 2013, 9:24pm says:

Hi I'm the guy that commented about the leveling system and I want to re explain myself. In swbf2 to get new guns you had to complete challenges and if i remember correctly if you go to career it says your rank. So instead of the challenges maybe combine it with the rank system. Oh and will I be able to play in third and first person like the originals

+1 vote     reply to comment
RectalRacer
RectalRacer Apr 16 2013, 9:52pm replied:

I don't exactly remember Battlefront 2 requiring you to unlock weapons. If I am correct, you had all available at the start BUT you gained rewards and boosts based on performance. I really hope these return so players can find whatever class/weapons they are comfortable with without the need of having to work towards them with gear they don't exactly prefer.

Just my two cents.

+2 votes     reply to comment
kevin4911
kevin4911 Apr 18 2013, 10:09pm replied:

I think it adds more to the game having to unlock certain items, but they would have to find a way to make it original to star wars.

+1 vote     reply to comment
thacrazymonkey
thacrazymonkey Apr 16 2013, 9:03pm says:

do you plan on getting this game on Greenlight? Steam?

+1 vote     reply to comment
happyblah1
happyblah1 Apr 17 2013, 6:40pm replied:

They cant from copyright.

+1 vote     reply to comment
mikelon12
mikelon12 Apr 15 2013, 11:10pm says:

what will be the max of players on the servers?

I would love to see 24 or 64 player

and map CQB of 12 or 16 players

+1 vote     reply to comment
SharkYbg Creator
SharkYbg Apr 16 2013, 10:14am replied:

Our goal is to have up to 64 players and as much bots as we can put. Only time will tell what will be the final number.

+3 votes   reply to comment
Guest
Guest Apr 16 2013, 1:29pm replied:

This comment is currently awaiting admin approval, join now to view.

mavastro
mavastro Apr 15 2013, 7:51pm says:

Your F.A.Q. mentions how there are problems with spacecraft battles. Any specifics? I might be able to help you out with the mapping and gravity, or other possible issues.

+2 votes     reply to comment
joshuarcher Creator
joshuarcher Apr 16 2013, 6:52am replied:

You know know how to apply? We would be happy to have you if you cut the mustard.

+1 vote   reply to comment
mavastro
mavastro Apr 16 2013, 5:47pm replied:

I'd like to help, but it really depends on what issues you guys are having. Also, I'm working on a few maps that might be usable for you guys.

+1 vote     reply to comment
joshuarcher Creator
joshuarcher Apr 16 2013, 5:49pm replied:

Well only one way to find out. Apply, whatever you do thanks for the support.

+1 vote   reply to comment
mavastro
mavastro Apr 16 2013, 5:56pm replied:

Any link to apply, or do I just email?
I've emailed Schlechtwetterfront a bit and am making a Tantive and Kamino map for you guys if you want it. Mostly what I have is a suite of models, such as landing pads, bridges, base layout of Tantive bridge, etc.

+1 vote     reply to comment
joshuarcher Creator
joshuarcher Apr 16 2013, 5:58pm replied:

rocknroll237(at)googlemail.com

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Battlecry
Platforms
Windows, Mac, Linux
Developer & Publisher
Star Wars: Battlecry Team
Contact
Send Message
Official Page
Swbattlecry.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Star Wars: Battlecry on your homepage or blog by selecting a button and using the embed code provided (more).

Star Wars: Battlecry
Star Wars: Battlecry
Statistics
Rank
195 of 26,283
Last Update
1 week ago
Watchers
1,828 members
News
30