Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

Join the team
SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

News Updates: Here and there


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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
Blog RSS Feed Report abuse Latest News: October progress

22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (190 - 200 of 1,022)
tonyhawk2525
tonyhawk2525 Apr 3 2014, 1:59pm says:

wait what if the servers get filled up?

+2 votes     reply to comment
Schlechtwetterfront Creator Online
Schlechtwetterfront Apr 4 2014, 3:26am replied:

End of the world... probably.

+5 votes   reply to comment
Truebladed404
Truebladed404 Apr 4 2014, 10:08am replied:

That or the Rakghoul Plague will strike the galaxy all at once.
Seriously, though, that is a limitation we may have to work with. It all depends on what servers we have and what they can handle.

+2 votes     reply to comment
3snake
3snake Apr 1 2014, 3:32pm says:

Congratulations. Today you entered in the top of the best games on moddb.com . See how it looks in the top. You climbed up 135 positions. Cool.

+5 votes     reply to comment
Mandosis Creator
Mandosis Apr 1 2014, 4:14pm replied:

We have been number one before and that was on May 4th 2013.

+4 votes   reply to comment
tonyhawk2525
tonyhawk2525 Mar 31 2014, 10:52pm says:

yeah but i just thought it might be easyer than to make a whole tutorial because you could load the map into a signal player mode.

+1 vote     reply to comment
tonyhawk2525
tonyhawk2525 Mar 30 2014, 6:28pm says:

could you make an easy how to play testing level? with a menu with the shown controls? instead of a big training level you could just spawn them in a section of the hoth map and they could try it out and get a feel for it would that be a good idea?

+4 votes     reply to comment
Truebladed404
Truebladed404 Mar 31 2014, 2:35pm replied:

Hmm, that would be possible, though this is up to the dev team to decide. If they have time and want to get it done, great! If, however, they would rather get the alpha out ASAP, then something like that can wait. Even if we do not have a tutorial, controls should be familiar to computer gamers and we could most certainly include a list of the default key bindings for the controls.

+2 votes     reply to comment
dg1995
dg1995 Mar 26 2014, 6:14am says:

Hello team.
your website is not working. are you updating it ?

+2 votes     reply to comment
Mandosis Creator
Mandosis Mar 29 2014, 12:30am replied:

It should be fixed now

+3 votes   reply to comment
rocknroll237 Creator
rocknroll237 Mar 27 2014, 1:17pm replied:

We're on it but we're not updating quite yet afaik.

+3 votes   reply to comment
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