Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.


Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.


Join the team
SWBATTLECRY.COM/APPLY
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.


News Updates: Here and there


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The final update of 2015

Hello once again Star Wars: Battlecry fans, it’s time for another update!

2015 has been a big year for the Battlecry team and we thank all of you for your great support from the start. This is such a fantastic project that we all enjoy working on in our free time and can’t wait to share it with everyone.

What have we been up to?

This year we made a lot of progress on every part of the game and released our first video showing off in-engine gameplay on our Cloud City map. We were incredibly excited to show everyone that what we've been working on is real. We decided a video was the perfect way to demonstrate that.


Since the last update we have made massive changes to the layout of portions of Cloud City to improve how they play. Specifically, the outside of the map seen in the video above is no longer wide open and somewhat reflects the design of the Bespin: Platforms map from Pandemic’s 2004 Star Wars: Battlefront game.

The HUD effects have been tweaked to look more holographic and improve visibility. We have been working on improving all of the existing character animations and creating new ones. Bugs and other critical issues that needed to be fixed in order to implement new features took up a considerable amount of our time.

We have been experimenting with new technologies such as virtual reality and we would like to announce basic VR implementation in Battlecry along with 4k support. Examples of which can be seen below:

Oculus Rift View

Image captured from an Oculus Rift Development Kit 1

4k Carbon Freezing Chamber

On December 23 we launched a brand new design for our community forums. Every single part of the forum has been retouched to have a consistent design and fix all known issues. Usability was improved on both desktop and mobile by making the design familiar to those who have used other popular forum softwares in the past. On smartphones the forum can also function like an app on both iOS (Safari) and Android (Chrome) by adding it to the home screen.

Community.swbattlecry.com

Community Forum Mobile


Community Forum Desktop


Indie of the Year Awards

We can't forget to mention the 2015 Indie of the Year awards. Thanks to all of your support, we made it into the top 100 games on all of IndieDB! It was an honor for all of us to be among so many great indie titles, but made us realize we have a long road ahead of us.

What are our goals for 2016 and beyond?

We can’t go without some new year’s resolutions of course. First of all we are going to continue to make progress on the game to get it into a fully playable state.

This past year we have not communicated as well as we have in the past. After the video we released showing some very early in-engine gameplay, we may have set the bar a bit too high for the amount of content needed to publish a new development update. We are aiming to communicate more with our community and have less of a gap between updates.

We need more developers!

We are looking for more people to help us continue to make this game a reality. If you or anyone you know would like to help, please apply at Swbattlecry.com.

We are always looking for:

  • Programmers (C++)
  • Environment Artists
  • Hard-Surface Artists (Weapons, Vehicles)
  • 2D Artists
  • Animators

Even if you do something different please feel free to contact us! We may not always respond to everyone, but we always make sure to read everything. We apologize if it seems like we have been ignoring anyone.

The New Year

What a year 2015 has been not just for us, but for the Star Wars franchise as a whole. A new Battlefront that is a blast to play despite some minor issues and the long awaited Star Wars: The Force Awakens! We can't wait to see what will happen over the course of the next year…

Happy New Year and may the force be with you,
The Battlecry team

May the 4th be with you!

May the 4th be with you!

News 9 comments

Happy Star Wars day from the Star Wars Battlecry team!

March Update - Spring has come and it brings progress!

March Update - Spring has come and it brings progress!

News 9 comments

The silence has been shattered once again by the giant engines of something quite mysterious…

October progress

October progress

News 22 comments

Cloud City progress, new models and First Strike merge discussion.

First Strike team  - Star Wars: Battlecry team merge!

First Strike team - Star Wars: Battlecry team merge!

News 22 comments

That's right, we're merging the First Strike team into the Star Wars: Battlecry team as we both share similar ideas and want to create the best game we...

Post comment Comments  (190 - 200 of 1,301)
Guest
Guest

DICE's battlefront heartbreakingly lacks galactic conquest which was y'know the best part of battlefront. So I was wondering would it ever be possible to do something like 2 player offline galactic conquest with bots in unreal engine (long term of course), I'd never expect anyone to be able to put something like that together quickly but would it be even possible in the first place?

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Themanwithideas
Themanwithideas

Yes it is possible and they said they hoped to do that.

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SaltedQuailEggs
SaltedQuailEggs

"Patience you must have, my young Padawan."

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Themanwithideas
Themanwithideas

Yes my master, teach me more.

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GeneralAdrian
GeneralAdrian

Could you post a link to where the Battlecry devs said they would make a Galactic Conquest like mode?

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Themanwithideas
Themanwithideas

It was said in a reply to a question about single player story mode that they hoped to add a galactic conquest.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

SaltedQuailEggs
SaltedQuailEggs

I actually don't know but knowing the ambition in this project, I would say it will come in time.

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thefinalhack
thefinalhack

Now that we've had a really good look at the new storm troopers I think it would be a nice easter egg to include them in the game somehow.

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SaltedQuailEggs
SaltedQuailEggs

No I feel like they haven't failed us. Yes there aren't space battles or a prequel era (at least not yet) but I'm still super excited for this game. It will look amazing, we will be able to freely switch from first and third-person, play as heroes, fly star-fighters (more like atmosphere-figthers), and don't forget customization. To people saying "awww only 4 planets", the reason for this is because they want to make these maps the best they can be. They have stated that they want to get these locations perfect to give us the best experience, then they can start to work on other locations. Imagine how daunting it will be to see the AT-At's make their way towards you across the vast plane of Hoth , or how exciting it will be navigating the dense surface of Endor. I think that although they have cut many of our beloved game modes, and features, I really do think we can't judge it till we get our sweaty hands on it. Hey, if it does suck at least we have Battlecry.

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