Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!

So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!

Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.

In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team

PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (190 - 200 of 1,004)
yonhy55 Mar 24 2014, 12:55pm says:

this is a swbf2 mod or a separate game ?

+1 vote     reply to comment
Altureus Apr 5 2014, 8:14pm replied:


+1 vote     reply to comment
Marcelit4 Mar 24 2014, 1:24pm replied:

Man it's standalone game!

+5 votes     reply to comment
dg1995 Mar 18 2014, 1:48pm says:

team,may you not add melee attacks to this game ?
adding melee attacks will make heroes much easier to kill.

+2 votes     reply to comment
Truebladed404 Mar 18 2014, 5:05pm replied:

I'm not sure if heroes would let you get that close, something about mystical powers and all, but melee attacks are certainly a possibility. Keep in mind, however, that this is not simply a twitch, fast paced shooter like the famous COD or Battlefield series. If melee attacks are implemented, it would need a careful balance. Too strong and it becomes a makeshift shotgun (because no one would exploit video game mechanics right?), too weak and no one uses it. This really depends on the weapon balance and how willing the devs are to work it in. It has not been in previous battlefront titles, mods aside, so all I can really give this is maybe. I can't yet say for sure what will be and what will not. Thanks again for a good idea! As always, I'll be seeing YOU!! in my next post. . .BABAI!!

+4 votes     reply to comment
Guest Mar 16 2014, 9:54pm says:

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Truebladed404 Mar 17 2014, 8:31pm replied:

An interesting idea, though sadly, such ideas will have to wait until other units are figured out. Whenever it is we work on heroes, details such as the effects, range, and other mechanics would have to be figured out first. Balance is certainly the name of the game, despite it really being Battlecry, so making sure everything has its place beside the rest, rather than high above, is a high priority. As always, I'll be seeing YOU!! in my next post. . .BABAI!!

+2 votes     reply to comment
Persuer-NL Mar 24 2014, 11:22am replied:

Dice cancelled Battlefront 3.

+2 votes     reply to comment
yonhy55 Mar 24 2014, 12:52pm replied:


+2 votes     reply to comment
rocknroll237 Creator
rocknroll237 Mar 10 2014, 3:38pm replied:

We can't do that due to Copyright issues. We aren't allowed anything at all to do with money apart from donations (100% goes towards our server maintenance and nothing directly to do with the game development).

Our plans regarding the ultra-late 2015 release date for SWBF3? We're not concerned about it - we have our game, they have theirs, that's it really. They'll both be different. We'll try and get a really solid game out by late 2015 and our Alpha is coming this year.

+1 vote   reply to comment
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