Hello again patient BattleCry fans!
We hope 2014 is going well for you and that the wait for a Star Wars game hasn't made you go crazy... yet.
We've updated the artwork on many of our pages (e.g. Reddit, Twitter, Facebook, Crydev, etc.) with a new alpha date: 2014.
Due to drawbacks such as the new Cryengine release not having full documentation and compatibility issues with some important features, we've had to delay our Alpha a little bit. We're now aiming for a slightly looser 'when we're ready' type release date (as opposed to a specific date) but we're really hoping to get the Alpha out as soon as we can.
Another really important thing we'd like to mention is our need for anyone who specialises in both mapping environments AND making good environmental art and can commit to putting a couple of hours in consistently each week. We don't necessarily need someone who can only put layouts together (we have that covered), but we need someone who has a real knack for making external environments take shape. Hoth is looking awesome inside but we want the outside to shine too!
Advanced coders that can help us with things like AI, new game modes, particles, scripting, etc. would be very welcome too!
For more jobs: Swbattlecry.com
Now, onto some other news:
Next week we will be showing off a WIP X-wing, some more grenades from explosions expert Alex Varegg and more.
As always, we'll see you in the next update!
The Star Wars: BattleCry team
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