Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.


Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.


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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.


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Blog RSS Feed Report abuse Latest News: May the 4th be with you!

9 comments by SharkYbg on May 4th, 2015

Hello Star Wars: Battlecry fans and Happy Star Wars day!

It’s been exactly one year from our announcement that we are moving to the epic Unreal Engine 4. A lot has changed since you first started witnessing our progress and watching everything slowly take shape.

Because it’s May the 4th as you already know, we think that this is a great moment to celebrate and reward your great support over the years with something special. We’ve put a lot of work on this and hopefully you will like it.

It’s time for our first gameplay video showing what we’ve been up to in Unreal Engine 4. Keep in mind that this is in a heavy WIP stage and a lot of things are missing. Everything you see is subject to change. So take this more as a proof-of-concept, the rest will be filled, polished and tweaked as we continue to make progress.

Now a few screenshots taken during our gameplay and the video itself.

Enjoy and may the Tr4iler be with you.

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Post comment Comments  (140 - 150 of 1,210)
jimmy6300 Mar 27 2015 says:

Will there be offline battles with bots?

+3 votes     reply to comment
Themanwithideas Mar 28 2015 replied:

Bots were in their plans a while back I assume there has been no change they also said it might be a while before they were added.

+2 votes     reply to comment
terminator6300 Apr 4 2015 replied:

That would be great if we could have bots in the first release if possible, then people could learn the maps offline better, but also i am not online very much but i want to play this

+1 vote     reply to comment
Themanwithideas Apr 4 2015 replied:

I agree but creating the AI for bots takes time and energy which is being used in making the game playable I am shure they will add them as soon as they can. The first release will consist of one map more will come later, and faster then this map because they will have the gameplay done, that means all they would really need are new animations, they also said that they could expand this map to test space ships when they got it working.

+1 vote     reply to comment
BloodRaven9 Mar 26 2015 says:

As a major star wars fan, I applaud your guys' work and I am absolutely ecstatic for this game. As for your job application-I know this isn't really the place to put something like this here and I am aware where I can apply- I've been recently learning to 3d model at my school, it's also a 3d animation course so I can expect to learn to animate things in the future but I just wanted to say that with all the things I've seen from moddb and a bunch of mod developers I really like the 3d model people make, and recently I've been making a Bolter rifle from scratch from the Warhammer 40k universe; my point is that I'd really like to help this amazing game come to life but with my limited knowledge I'm unsure if I can so I was wondering if possibly as a newborn 3d modeler if you could give me some tips on how improve my work for possible modding team I may join in the fute or any suggestions on how I can help the battlecry team. On a side note I use blender for modeling. Hopefully this didn't come off as an annoying attention grab or anything but if it did, my sincerest apologies and love the speederbike model! :D

+3 votes     reply to comment
SharkYbg Creator
SharkYbg Mar 28 2015 replied:

What i can give you as an advice is to seek at first a lot of tutorials on how to do things. Different techniques etc. This way you will familiarize yourself with almost all needed basic things.
I don't know how your course is but i guess it isn't perfect and probably you won't learn all there. I was watching a lot of tutorials and trying to do as close as possible. When you know most of the ways to edit meshes in Blender best is to start working on some models. There are many nice tutorial on specific things. It's always helpful to go trough some first.Later maybe choose some favourite things you wish to model. For example i am lucky i am really into space ships and Star Wars and BSG and a ship from there is the perfect practice for hard surface modeling. Remember not to choose easy model but ones that you really like. There are a lot of references made by the originals so you have what to compare.
Don't worry to aim high as long as you don't give up to trying to make it close to it. Try to think how did actually the pro do it. From what simple mesh and how he proceeded and etc. If something doesn't turn out good try other ways and methods to make it close. If you feel bored with doing it at some point just get some time away from this model and you could try something else. But most importantly is to enjoy what you do and not to give up because you can't figure it out and try to be perfect in it. Either you don't know a tool that is really useful or you haven't found a way to do it with what you know.
Go back to models you failed to complete before and even redo some and always it turns out better than last time. Don't expect from the first try on a model to be perfect. Redoing it is always guaranteed you learned something from the previous tries and you will use it later to make it better.

+2 votes   reply to comment
Themanwithideas Mar 25 2015 says:

You don't need a sequel all you need is for more content to be added to the game over time not only is it more convenient it dose not require a complete remake of all the coding and animations.

+2 votes     reply to comment
SaltedQuailEggs Mar 26 2015 replied:

Well they've been working on the game for the past couple years and everything they've done has been completely made from scratch. I would rather have a fresh new game not Star Wars Battlefront 2.5

+1 vote     reply to comment
Themanwithideas Mar 26 2015 replied:

This post was supposed to be a reply to the post before.

+1 vote     reply to comment
SaltedQuailEggs Mar 26 2015 replied:

Well make sure you use the reply button so people don't get confused but what I said to you still made sense though. They've put their hearts into making a completely new game from scratch and judging from the progress made in the new engine I doubt convenience is among their worries. Instead they would be focusing on delivering a great game.

+1 vote     reply to comment
IOSirus Mar 25 2015 says:

Things are really looking good guys. Since the original pics, in 2013 a lot has changed. But I have a question, ever since you changed engines did you have to pretty much remake the game from scratch? Also, do you plan on making more than one installment; like a Battlecry 2? Also I've probably asked this before, have you ever thought of using steam greenlight? I personally feel safer downloading a game from steam than anywhere else.

+1 vote     reply to comment
Mandosis Creator Online
Mandosis Mar 25 2015 replied:

We did not make much progress with CryENGINE 3 because of a variety of issues which is why we made the switch. To address your other questions, we have no plans to make a Battlecry 2 or put the game on Steam Greenlight. We will provide a safe and easy way to download the game once it is released.

+3 votes   reply to comment
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Star Wars: Battlecry
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