Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

Join the team
SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

News Updates: Here and there


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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
Blog RSS Feed Report abuse Latest News: October progress

22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (140 - 150 of 1,047)
RemoveKebabMan
RemoveKebabMan May 16 2014, 8:40am says:

how can games be real

+3 votes     reply to comment
Truebladed404
Truebladed404 May 16 2014, 7:38pm replied:

Well, realism is defined as a state of existence. . .by this logic, if we make the game and it exists, it is real.

+3 votes     reply to comment
Guest
Guest May 20 2014, 8:35am replied:

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Beepy
Beepy May 15 2014, 9:19am says:

Everyday little bit closer, coming faster than a rollercoaster. Love towards Starwars battlecry coming my way! Ah hay ah hay hay!!!!!!!

Buddy holly 1958 xx

+2 votes     reply to comment
Truebladed404
Truebladed404 May 15 2014, 2:43pm replied:

It truly is grand we make this game of Star Wars brand. The delight you will find is on the forefront of our mind. We sincerely hope you enjoy this game given birth from a desperate ploy! We all hath dreamed of a Battlefront 3, and this is our chance to bring it to thee! We may draw a measure of slanderous hate for the time we force you all to wait, but surely you can pity that we had to move to Cloud City? But enough rambling, put the past on the rack, with a new course set, we're back on track!

-Trueblade Jace (copyrighted. . .probably. . .maybe. . .I should check >.>)

+1 vote     reply to comment
wristwatch4
wristwatch4 May 13 2014, 2:40am says:

Ea.com

On june 30th, Star Wars Battlefront II will lose all online services. This will restrict it to singleplayer and LAN (via methods). Just thought you might like to know this saddening news.

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront May 13 2014, 10:02am replied: +2 votes   reply to comment
Dzev
Dzev May 13 2014, 4:06am replied:

Gamespy... there is a lot of useful LAN emulators with many users
anyway SWBF2 had very low online for the last time
this is also motivation for developers to get Battlecry to release
also new SWBF(3) is going to be closed for community, modding... and no one knows how good going to be

+1 vote     reply to comment
Truebladed404
Truebladed404 May 13 2014, 11:01pm replied:

Indeed, it's all on us now until EA reveals their hand. I wonder what their game will be like. . .

+1 vote     reply to comment
Lephenix
Lephenix May 12 2014, 4:45pm says:

Hey!
Dear team, since this project isn't using CryEngine 3 anymore, we have to change the name of the project. And also Battlecry is already a studio name in Austin, Texas formed by ZeniMax.
So if you need some ideas, brainstorming, or just want to take contact with me again, you have my Skype. Have a good day my friends!

+3 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront May 13 2014, 10:03am replied:

I don't see a reason why we need to change the name of the project.

+3 votes   reply to comment
Lephenix
Lephenix May 13 2014, 1:05pm replied:

Battlecry was a contraction of Battlefront and Cryengine = Battlecry. But it can stay like that.

+2 votes     reply to comment
Truebladed404
Truebladed404 May 13 2014, 11:00pm replied:

It's been worn in and it would take too long to get people used to a name change. :P In all seriousness, it just sounds to cool to drop!

+1 vote     reply to comment
Lephenix
Lephenix May 19 2014, 4:08pm replied:

Ahah Definetly ;)

+1 vote     reply to comment
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