This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.
new with version 1.37: - Sound attenuation has been changed to nearly the original behaviour. - Ogg vorbis sound format is now supported natively by the engine. - The Ioquake3 project has included a download redirect option! Server admins can now point with an URL where to download files from and the client can download them. See the README-IO.txt file for more info on how to use this. - Antiwarp feature: Makes movement of people with wrong packet settings smooth. Enable it by setting cvar sv_antiWarp to 1. It comes in two flavours: sv_antiWarpBias 0 will hardly affect response to user commands (shoot, move, etc.), but will lead to many prediction errors. sv_antiWarpBias 1 won't have the problem with prediction errors but will add *a lot* of latency on misconfigured clients and slightly noticeable latency even on correctly configured client. A constant framerate and good connection is a must. This ensures that all players appear smoothly and those that do not - if their command rate...
new with version 1.37:
- Sound attenuation has been changed to nearly the original behaviour.
- Ogg vorbis sound format is now supported natively by the engine.
- The Ioquake3 project has included a download redirect option! Server
admins can now point with an URL where to download files from and the
client can download them. See the README-IO.txt file for more info on how
to use this.
- Antiwarp feature: Makes movement of people with wrong packet settings
smooth. Enable it by setting cvar sv_antiWarp to 1.
It comes in two flavours:
sv_antiWarpBias 0 will hardly affect response to
user commands (shoot, move, etc.), but will lead to many prediction
errors.
sv_antiWarpBias 1 won't have the problem with prediction errors but will
add *a lot* of latency on misconfigured clients and slightly noticeable
latency even on correctly configured client.
A constant framerate and good connection is a must. This ensures that all
players appear smoothly and those that do not - if their command rate is
too unstable to compensate for - gain no advantage.
A correctly configured client is one that uses the same value or a divider
of com_maxfps for cl_maxpackets.
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