This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.

Report abuse ioEF Linux installer (x86, x86_64, ppc)
Filename
io_eliteforce-1.37.run
Type
Full Version
Uploader
Thilo
Date
Nov 17th, 2006
Size
8.37mb (8,777,028 bytes)
Downloads
86 (1 today)
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Description

new with version 1.37: - Sound attenuation has been changed to nearly the original behaviour. - Ogg vorbis sound format is now supported natively by the engine. - The Ioquake3 project has included a download redirect option! Server admins can now point with an URL where to download files from and the client can download them. See the README-IO.txt file for more info on how to use this. - Antiwarp feature: Makes movement of people with wrong packet settings smooth. Enable it by setting cvar sv_antiWarp to 1. It comes in two flavours: sv_antiWarpBias 0 will hardly affect response to user commands (shoot, move, etc.), but will lead to many prediction errors. sv_antiWarpBias 1 won't have the problem with prediction errors but will add *a lot* of latency on misconfigured clients and slightly noticeable latency even on correctly configured client. A constant framerate and good connection is a must. This ensures that all players appear smoothly and those that do not - if their command rate...


new with version 1.37:
- Sound attenuation has been changed to nearly the original behaviour.

- Ogg vorbis sound format is now supported natively by the engine.

- The Ioquake3 project has included a download redirect option! Server
admins can now point with an URL where to download files from and the
client can download them. See the README-IO.txt file for more info on how
to use this.

- Antiwarp feature: Makes movement of people with wrong packet settings
smooth. Enable it by setting cvar sv_antiWarp to 1.
It comes in two flavours:
sv_antiWarpBias 0 will hardly affect response to
user commands (shoot, move, etc.), but will lead to many prediction
errors.
sv_antiWarpBias 1 won't have the problem with prediction errors but will
add *a lot* of latency on misconfigured clients and slightly noticeable
latency even on correctly configured client.
A constant framerate and good connection is a must. This ensures that all
players appear smoothly and those that do not - if their command rate is
too unstable to compensate for - gain no advantage.
A correctly configured client is one that uses the same value or a divider
of com_maxfps for cl_maxpackets.

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Star Trek: Elite Force
Platform
PC
Developer
Raven Software
Publisher
Activision
Engine
id Tech 3
Contact
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Official Page
Ravensoft.com
Release Date
Released Sep 15, 2000
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MD5 Hash
b4c45c90800fe8681b5ecec70d21b390
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