This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.
Subpen is a very unique map for Star Trek Voyager: Elite Force that is set in a subterranean submarine pen. The map features a fully scaled Swedish Gotland...
Star Trek: Wraith Requires version 1.2 of STVEF Warning: This game contains bad language! New Story, new weapons, new enemies, new characters, music...
This is my Elite Force Multiplayer Map "PadGallery", I have built them many years ago, in 2000..;)
This is my Elite Force Multiplayer Map "PadCenter", I have built them many years ago, in 2001..;)
This is a simple wooden Phaser Rifle for EF1. It is a teaser for a set of wooden weapons for EF1. I decided to make it after a few people liked my wood...
This is the first build of the Wooden Weapons Mod for EF1. It is the mod coming from the Wooden Phaser Rifle teaser. It is now being released complete...
Elite Force conversion by Lt. Cmdr. Salinga with permission from the author. Copyright notice of the original map applies also to this conversion. Gametypes...
Elite Force conversion by Lt. Cmdr. Salinga with permission from the author. Gametypes: FFA, Solomatch. Date of release : 17.07.2007. Installation: Copy...
Alex thefury Mader: "The result is not like I would like to have it :o), but while the progress of mapping I got some problems with the sum of curves...
Thomas "Q-Fraggel" Creutzenberg: "I like trickjumps a lot. So I always try to include a few in my maps. With this map, no distance for jumping is set...
Elite Force Conversion by Lt. Cmdr. Salinga with permission of the author. Warning: The map takes the EF engine to the limit! Only three different player...
Game type: Tourney/FFA. Player load: 2-4. Respawn spots: 8. Elite Force conversion with permission from the original author.
Players: 2-5. Gametype: FFA. Elite Force conversion with permission.
Benoit Stordeur: "This map probably shouldn't have been released, cause it plays horribly, but hey, that's never stoped other people from releasing maps...
Elite Force conversion with permission from the author of the original Q3A map. orfi: "Moonstone is a ctf map for Quake III Team Arena. The layout based...
wviperw: "This map was designed for Nunuk's second geometry competetion. I was only allowed to use 12 textures, and the focus was primarily on interesting...
r3tina: "Medium sized CTF map constructed for Geo Challange II. My aim was to create a map with interesting architecture but in a way that the map wouldn't...
Gametype: FFA. Elite Force conversion with permission from the author.
Shaun [Kona] Ross: "A tight and fast Q3 deathmatch level blending into an open space map. This Space/DM also has a rather unique styling, many browns...
haste (Neil Toronto): "A medium-sized tournament map made almost completely out of hexagons. AFAIK, this is the only Q3 map ever released in which no...
Quint: "This level has been thought to take part to the Nunuk's geometry competition 2002 edition. As the name of the comp already suggests, I had to...
Lasse "Dubbilan" Kolding: "This is my entry for Sock and Nunuks Geometric Challenge 2. It is a combination of a normal quake-map and the experimentation...
Q: "This is a reduced texture version of the map CMP1-DM2"
Pingu: "Three years late I've finally gotten round to making a Q3 map... The reason is for the geometry competition, and because I fancied a challenge...
Benoit "Bal" Stordeur: "Not much to say on this map, took me quite a while to finally decide to release it... Some kind of space station built around...
G A Z E B O: "This map was designed as an aggressive 1-on-1 battleground that rewards the strategic as well as reflexive player. Inspired by the study...
thefury: "It's a remix/remake of an existing layout by sst13!"
Michael "laerth" Daugherty: "A one-track subway station with a 3-car train in the center." Supported Gametypes: FFA, TDM, CTF, Solomatch
Michael "laerth" Daugherty: "I began this level in 2001 as foray into abstract architecture and put it aside after finishing the layout and lower floor...
This is a simple 1v1 map by Chi (Robin Wesselink).