Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media HP Editor - Adding Decals
Post comment Comments
Roh Jul 1 2012, 8:01pm says:

Very cool.

+3 votes     reply to comment
myxale Jul 2 2012, 5:39am says:

A very cool and informative vid.


+1 vote     reply to comment
Nathanius Jul 2 2012, 5:10pm says:

What I would like to know is how Excalibur is handling phaser strips, will the firing point of the beams move up and down the strips? :D

+1 vote     reply to comment
markdw Author
markdw Jul 28 2012, 6:09am replied:

Yes! This is a must for any Star Trek game :)

+2 votes   reply to comment
Mecenage Jul 4 2012, 4:21am says:


+1 vote     reply to comment
Gregord Oct 4 2012, 9:20pm says:

first of all... YAY moddb finaly has it's videos working on my system!.. and second of all that's all nice for hardcore modders <i'm a softcore modder myself> but it would be possibly a good selling point if you made it easy for average/noob players to be able to edit their decals in game

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Luke Wade, one of our youngest team members who has been with the project from day one, demonstrates the decal system which has been built into the HardPoint Editor. This system has been developed from scratch for Excalibur and represents a great step forward from previous techniques implemented in Bridge Commander and Legacy.

Video Details
Jul 1st, 2012
Report Abuse
Report media
Add Media
Members only