Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Building the Galaxy Class
Star Trek Excalibur

Building the Galaxy Class

Dec 5, 2012 Star Trek Excalibur Interview 3 comments

As the Excalibur team launch their new Galaxy Class starship, we grab a few questions with Mark Ward who's job it was to texture this hugely popular ship...

User Interface Update
Star Trek Excalibur

User Interface Update

Dec 2, 2012 Star Trek Excalibur Article 2 comments

Hey! Aric here, this month I'm going to chat with you about how the STE team has gone about creating the code side of our LCARS inspired interface, and...

Danube Class
Star Trek Excalibur

Danube Class

Oct 7, 2012 Star Trek Excalibur Interview 6 comments

This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

Excalibur Concept: The Tricorder
Star Trek Excalibur

Excalibur Concept: The Tricorder

Sep 2, 2012 Star Trek Excalibur Article 3 comments

A look at the concept work for developing the First person interface and some hints at future Excalibur Game Play Features.

Modder's Development Journal, Pt1
Star Trek Excalibur

Modder's Development Journal, Pt1

Jul 2, 2012 Star Trek Excalibur Article 1 comment

Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...

Competition Results
Star Trek Excalibur

Competition Results

Apr 30, 2012 Star Trek Excalibur Competition 0 comments

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

Excalibur: To the Planets and Beyond
Star Trek Excalibur

Excalibur: To the Planets and Beyond

Apr 29, 2012 Star Trek Excalibur Article 6 comments

Excalibur: To the Planets and Beyond - an article about space.

2012 Ship Export Guide
Star Trek Excalibur

2012 Ship Export Guide

Apr 2, 2012 Star Trek Excalibur Event Coverage 0 comments

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...

Question and Answer – The Art Team
Star Trek Excalibur

Question and Answer – The Art Team

Apr 1, 2012 Star Trek Excalibur Interview 0 comments

Today we have a question and answer session with Luiz and Jules who are two key members of our Art team.

Meet The Team - UI Team
Star Trek Excalibur

Meet The Team - UI Team

Mar 4, 2012 Star Trek Excalibur Interview 1 comment

"Meet The Team" feature with the UI Team. Here we here from Aric and JD.

Meet The Team - Public Relations
Star Trek Excalibur

Meet The Team - Public Relations

Jan 30, 2012 Star Trek Excalibur Article 0 comments

Star Trek: Excalibur's Public Relations Team introduce themselves, and give an insight into their plans.

The Hardpoint Editor - An Interview with John
Star Trek Excalibur

The Hardpoint Editor - An Interview with John

Jan 29, 2012 Star Trek Excalibur Interview 4 comments

An interview with the Techincal Lead on Star Trek: Excalibur about our new Hardpoint Editor

Information Strategy
Star Trek Excalibur

Information Strategy

Jan 8, 2012 Star Trek Excalibur Article 3 comments

Excalibur is a community-driven project; we rely on the support and contributions of the community to make the game a possibility. This is why we released...

Q+A | Matt Hooker
Star Trek Excalibur

Q+A | Matt Hooker

Dec 20, 2011 Star Trek Excalibur Interview 3 comments

This blog item was posted some months ago on the Excalibur Forums. Matt Hooker has been a member of Excalibur's development team since it began in 2008...

Interior & Exterior Gameplay Integration
Star Trek Excalibur

Interior & Exterior Gameplay Integration

Dec 11, 2011 Star Trek Excalibur Article 11 comments

Chris Larkin asks: I would love to hear more about how you're going to integrate third person starship combat with walking around in your own vessel/other...

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Star Trek Excalibur
Platform
Windows
Developer & Publisher
Avalon Studios
Engine
Custom Built
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Official Page
Stexcalibur.com
Release Date
TBD
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Popular Features
Question and Answer – The Art Team
Question and Answer – The Art Team Interview - Apr 1, 2012
Excalibur: To the Planets and Beyond
Excalibur: To the Planets and Beyond Article - Apr 29, 2012
Excalibur Concept: The Tricorder
Excalibur Concept: The Tricorder Article - Sep 2, 2012
Competition Results
Competition Results Competition - Apr 30, 2012
Meet The Team - UI Team
Meet The Team - UI Team Interview - Mar 4, 2012
Information Strategy
Information Strategy Article - Jan 8, 2012
2012 Ship Export Guide
2012 Ship Export Guide Event Coverage - Apr 2, 2012
Modder's Development Journal, Pt1
Modder's Development Journal, Pt1 Article - Jul 2, 2012
Danube Class
Danube Class Interview - Oct 7, 2012