Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Blog RSS Feed Report abuse Latest News: Status report: May 2015

4 comments by nejck on Jun 9th, 2015

Excalibur May Update:
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It's the end of May and that means it's time to review the last 31 days of progress. It's been an interesting month for Excalibur! We haven't had a big advancement in technology, but we do have lots of little things to advance our cause.

The Recruitment Drive and The New Members

Our recruitment drive has been a real success and we have now added a new 3D modeller to our team. We also have 7 new potential recruits currently helping us out. I'm personally hopeful that we will see them inducted as new members of the team. So, I'd like to officially welcome Abs and Gasaraki to the team and to say thanks and good luck to our current probationary teammates: Banbury, PlasmaGrass, gerbilofdoom, darkyn, michael appleby and matrix120.

The New Models

Abs has put in the work to create these new models for Excalibur and the result has been these pretty awesome looking escape pods. We're still looking for someone who is willing to texture them, but these models will be included and part of the abandon ship scripts in Excalibur.

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The Locations

After two days of work and trawling through the star charts and Starfleet stellar cartography, we've built an index of locations to be integrated into Excalibur. The list clocks in at 639 items, spanning most of the major alpha quadrant powers and a radius of 380 light-years. This will also be more of a "remaster" of our previous starchart with some errors corrected. We will also be looking to deviate from the canon to resolve some issues that exist and to modernise the Trek Universe to advance things to the 2380s. The next step will be too add suns to these locations and finalise the structure before setting about the mammoth task of filling out 639 locations. The goal will be to create the infrastructure which are mostly Starbases and stations. You can expect seeing more of the universe over the coming months.


The shields have been technically in place for some time but we've never had direct feedback into the user interface until now. We've now finally done this using some temporary sliders. It's magic seeing the UI respond to the ingame changes.

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Warp Drive

We've recently changed the structure of the game in terms of how solar systems and locations are loaded. At the moment it is very much similar to Bridge commander in that you have the region defined and then you have locations within that region. This is mostly to get around some technical limitations of having large locations. While we could stick to a persistent solar system we have some engine difficulties which haven't been solved yet so this will allow us to work around those issues and hopefully get things moving even quicker. The good news is that the previous scripts that managed warp drive between locations still work so warp drive will be getting an overhaul this month.

Plans for the future

We're in a good place right now. For the first time we are able to really move on developing the actual universe of the game, more locations, more planets, solar systems and starbases, and with a bit of luck some simple missions and more actual game play. Exciting times ahead.

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 20 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Post comment Comments  (70 - 80 of 374)
fallenvanity Jan 8 2014, 12:46am says:

While you wait for the game to launch, I invite you to listen to the following song :) http://www.youtube.com/watch?v=b2IxHZ9GV5A 90s music ftw

-2 votes     reply to comment
Guest Jan 2 2014, 7:51pm says:

This comment is currently awaiting admin approval, join now to view.

Virtue128 Feb 12 2014, 4:31pm replied:

Good question. I have been waiting for this for ages but even it wont get me to downgrade to windows 8

+1 vote     reply to comment
Guest Dec 24 2013, 10:47am says:

Nobody denies the great job that this team is doing as indie, but, ¿what they arén´t tell us about the real state of the project? They said that in this year we have at least the quickbattle portion of the game. Well, days are passing and, by their tweets, it seems that its far to be released this days. If it so, all appreciated the truth: if not ready yet, tell us, but don´t make promises that can´t accomplish. Its better that said TBA and we wait. Once again, I don´t deny all the valuable work that excalibur team is doing. Its just a reflection.

+5 votes     reply to comment
ProfessorChaos14 Dec 25 2013, 8:36pm replied:

I'm a little disappointed that the quick battle has not yet been released but you have to understand that what this team is doing is no small feat. They're obviously dedicated to making a high quality game for the fans and are doing so for free; be patient. I for one am willing to wait for what will undoubtedly be one of the best Star Trek games available. Keep up the good work dev's!

+4 votes     reply to comment
Shevchen Dec 26 2013, 8:02am replied:

We've seen a lot of games being released as broken alpha versions, which destroyed not only the game, but also the studios and hurt the franchise. I'm with you and think, that it is time to go back to "the old days" and release a game (or a part of it in this case) with a high quality, instead of rushing out an unplayable version of "something". QB will come, may it be in a month or three, I don't care. :)

+1 vote     reply to comment
darth252 May 25 2015, 3:15am replied:

Doesn't look like they will be releasing this I mean during the time this was posted almost 2 years ago....maybe not almost but a lot longer than what you were hoping for. Dont donate to something you have no clue to the progress and whether they are even close to completing.

It's a red flag when someone announces a huge mod and then early on ask for retail amount donations 50 bucks...not worth it.

+1 vote     reply to comment
Shevchen May 25 2015, 5:48am replied:

They don't ask for a single penny - and never will. And yes, the project has been stuck at some point, which is why another lead has taken over the project and starts to pull out more features in a shorter time period than before. Still, with this new road to go, it may still take some time. BUT: Its also still going on.

Many people wanted to have a playable thing 2 years ago (including me) and many modders are awaiting a release. Take it with patience.

+1 vote     reply to comment
fallenvanity Dec 25 2013, 10:31pm replied:

Well said ProfessorChaos14, I too am willing to wait for the game to launch when it is ready to launch and not rushed like so many other games that had "potential". I look forward to this game's release. It will definitely be a lot of fun :)

+4 votes     reply to comment
stephenmbanham Dec 21 2013, 4:36pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to comment
Xavier55 Creator
Xavier55 Dec 21 2013, 6:14pm replied:

Thanks, but you appear to have confused us with the fanmade web TV series Star Trek Excalibur. They are set in Kirk's era, we are set in Picard's and all that footage you used was theirs.

+3 votes   reply to comment
stephenmbanham Dec 21 2013, 7:00pm replied:

we're so very sorry about that, our team searches for trailers so thats unfortunately what they must have found! Apologies for the error!

+2 votes     reply to comment
JohnHardy Creator
JohnHardy Dec 22 2013, 12:34pm replied:

thanks for the praise on the video :-D

+1 vote   reply to comment
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Star Trek Excalibur
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