Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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We're back again with some more Pre-Alpha gameplay! This time, the soul child of our lead programmer (Michael): the Galaxy Class! This is raw gameplay and it also shows off our (placeholder) main menu. The video also showcases beam arcs and the deferred lighting from torpedo launches and phaser fire.

Remember, this is an internal testing build only

Youtube.com

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

News 5 comments

Gameplay of Excalibur's Century Class (the flagship of the game).

A Developer Interview: Lead Writer Josh F.

A Developer Interview: Lead Writer Josh F.

News 6 comments

Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.

Project Status Update

Project Status Update

News 30 comments

The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

Ships Of Excalibur: Drydocks!

Ships Of Excalibur: Drydocks!

News 12 comments

A monthly edition of Ships Of Excalibur gallery featurette!

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Model Viewer v1.7

Model Viewer v1.7

Demo 21 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Demo 7 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

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daetril
daetril

Here is some of the features: http://stbc2.net/about.php

Those are just some of the confirmed features, on their Indiegogo page the features list is:

Soft body deformation: Example from Star Trek Nemesis
No level loading (Seamless universe / open world)
Character Progression
Skills and Traits
Dynamic environments - shape your universe
Realistic environments
Character Creation
Game commands
Server Side Technology (Physical and Software)

And obviously theirs completely upgraded graphics the game is going to running Unity engine.

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darth252
darth252

I imagine by now that this engine is extremely old and likely newer engines that could have made this game happen much sooner but they kinda screwed themselves.

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Only1Balto
Only1Balto

They're asking for 50 dollar donations (Almost the price of a AAA title) to get into the closed alpha, stating the CBS and the Star Trek affiliates have gave their game the "go ahead"? What they have so far is BC1 with the KM mod, and a few newly modeled ships and stations. Many of the textures and models are EXACTLY the same as in BC1. Including the scripted ship movements. Yes, if they can implement those features, good on them. But from what they've shown so far, they're no where near completing any of those things.

Personally I think its much too early to start asking for donations to get into an alpha game without any of the major listed features. I'd much rather give donations to Excalibur because I can see their progress, and what they've been doing. Their videos, screenshots, and logs all show the growth of the game. However I am unable to donate to them because its under the Star Trek name. Hm... go figure.

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darth252
darth252

I agree on the price they are expecting for a donation...I dont donate to projects like this that you never know will even be complete. I can see 10 bucks maybe but until I know it's gonna be what they said what it will be not gonna touch it.

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daetril
daetril

Donating early allows the devs to implement the promised features because they can use the money for hardware, software and maybe some paid staffing and to get the game out quicker. They haven't shown much of the game but you don't know they haven't added the features.

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darth252
darth252

after this long who really cares no mod takes 10 years to even become playable at a demo level. I think they reached way above their ability to actually deliver.

Cool they are fans of star trek bridge commander since so far thats all it looks to be why not just first work on something people can play and give some feed back?

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Only1Balto
Only1Balto

No, I haven't seen if they've added the features yet or not. True. And I probably won't get to because I don't plan on donating to a cause without some type of proof. However, if I were a game designer, and I was implementing those great features- in order to sell the game or get some income coming in, the first thing I'd do is release a video or some screen shots of the work that I've done. I'd blast it everywhere I could. I would be excited to show it. I would get the fans excited. However what they've shown leads me to question the integrity of the game as a whole. IMHO it looks like BC1 with a few new models and textures. That's it. I already have BC on my desktop as I speak.

Don't get me wrong, I've backed a lot of games up. Games like Carmageddon Reincarnation, Spin Tires, and Space Engineers- but the difference is, is when I get onto their page -BAM- the proof is right there in my face and I get excited, I want to buy.

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daetril
daetril

Well it's their first game so they don't have much experience with PR, but I'm confident that they can make a good Star Trek game they have the programming and art know-how, and I love Star Trek I had to donate.

If you donate a certain amount you can get in on the upcoming closed beta and you can see the features for yourself.

Any AAA professional video game studio showcases all of the games features so I understand what your saying and that's how they sell the game successfully, they just need more experience with PR.

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darth252
darth252

lol not donating just to play a beta version of the game...should not be asking for money just to play thats stupid if they wanted money then they should have asked to be part of an official dev team that is making an official star trek product.

I doubt this will ever be released anyways.

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Cadet Creator
Cadet

Apparently you also lack experience with PR since it is generally frowned upon to advertise yours or someone elses products on a (sub)site dedicated to a another product, especially one with a similar premise. Thank you for your understanding.

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darth252
darth252

lets see....it's been a very long time since you even posted any updates on here and got nothing to show...whats the point of this project if no one ever sees anything on it?

No playable quick battle or anything after this long?

I think you guys are just screwing with us.

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Star Trek Excalibur
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