Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Blog RSS Feed Report abuse Latest News: Status report: May 2015

4 comments by nejck on Jun 9th, 2015

Excalibur May Update:
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It's the end of May and that means it's time to review the last 31 days of progress. It's been an interesting month for Excalibur! We haven't had a big advancement in technology, but we do have lots of little things to advance our cause.

The Recruitment Drive and The New Members

Our recruitment drive has been a real success and we have now added a new 3D modeller to our team. We also have 7 new potential recruits currently helping us out. I'm personally hopeful that we will see them inducted as new members of the team. So, I'd like to officially welcome Abs and Gasaraki to the team and to say thanks and good luck to our current probationary teammates: Banbury, PlasmaGrass, gerbilofdoom, darkyn, michael appleby and matrix120.

The New Models

Abs has put in the work to create these new models for Excalibur and the result has been these pretty awesome looking escape pods. We're still looking for someone who is willing to texture them, but these models will be included and part of the abandon ship scripts in Excalibur.

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The Locations

After two days of work and trawling through the star charts and Starfleet stellar cartography, we've built an index of locations to be integrated into Excalibur. The list clocks in at 639 items, spanning most of the major alpha quadrant powers and a radius of 380 light-years. This will also be more of a "remaster" of our previous starchart with some errors corrected. We will also be looking to deviate from the canon to resolve some issues that exist and to modernise the Trek Universe to advance things to the 2380s. The next step will be too add suns to these locations and finalise the structure before setting about the mammoth task of filling out 639 locations. The goal will be to create the infrastructure which are mostly Starbases and stations. You can expect seeing more of the universe over the coming months.


The shields have been technically in place for some time but we've never had direct feedback into the user interface until now. We've now finally done this using some temporary sliders. It's magic seeing the UI respond to the ingame changes.

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Warp Drive

We've recently changed the structure of the game in terms of how solar systems and locations are loaded. At the moment it is very much similar to Bridge commander in that you have the region defined and then you have locations within that region. This is mostly to get around some technical limitations of having large locations. While we could stick to a persistent solar system we have some engine difficulties which haven't been solved yet so this will allow us to work around those issues and hopefully get things moving even quicker. The good news is that the previous scripts that managed warp drive between locations still work so warp drive will be getting an overhaul this month.

Plans for the future

We're in a good place right now. For the first time we are able to really move on developing the actual universe of the game, more locations, more planets, solar systems and starbases, and with a bit of luck some simple missions and more actual game play. Exciting times ahead.

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 20 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Post comment Comments  (40 - 50 of 370)
daetril Nov 14 2014, 9:46am replied:

Here is some of the features: http://stbc2.net/about.php

Those are just some of the confirmed features, on their Indiegogo page the features list is:

Soft body deformation: Example from Star Trek Nemesis
No level loading (Seamless universe / open world)
Character Progression
Skills and Traits
Dynamic environments - shape your universe
Realistic environments
Character Creation
Game commands
Server Side Technology (Physical and Software)

And obviously theirs completely upgraded graphics the game is going to running Unity engine.

-2 votes     reply to comment
Only1Balto Nov 14 2014, 12:56pm replied:

They're asking for 50 dollar donations (Almost the price of a AAA title) to get into the closed alpha, stating the CBS and the Star Trek affiliates have gave their game the "go ahead"? What they have so far is BC1 with the KM mod, and a few newly modeled ships and stations. Many of the textures and models are EXACTLY the same as in BC1. Including the scripted ship movements. Yes, if they can implement those features, good on them. But from what they've shown so far, they're no where near completing any of those things.

Personally I think its much too early to start asking for donations to get into an alpha game without any of the major listed features. I'd much rather give donations to Excalibur because I can see their progress, and what they've been doing. Their videos, screenshots, and logs all show the growth of the game. However I am unable to donate to them because its under the Star Trek name. Hm... go figure.

+1 vote     reply to comment
darth252 May 25 2015, 3:10am replied:

I agree on the price they are expecting for a donation...I dont donate to projects like this that you never know will even be complete. I can see 10 bucks maybe but until I know it's gonna be what they said what it will be not gonna touch it.

+1 vote     reply to comment
daetril Nov 14 2014, 7:06pm replied:

Donating early allows the devs to implement the promised features because they can use the money for hardware, software and maybe some paid staffing and to get the game out quicker. They haven't shown much of the game but you don't know they haven't added the features.

-1 votes     reply to comment
darth252 May 30 2015, 5:54am replied:

after this long who really cares no mod takes 10 years to even become playable at a demo level. I think they reached way above their ability to actually deliver.

Cool they are fans of star trek bridge commander since so far thats all it looks to be why not just first work on something people can play and give some feed back?

0 votes     reply to comment
Only1Balto Nov 14 2014, 7:23pm replied:

No, I haven't seen if they've added the features yet or not. True. And I probably won't get to because I don't plan on donating to a cause without some type of proof. However, if I were a game designer, and I was implementing those great features- in order to sell the game or get some income coming in, the first thing I'd do is release a video or some screen shots of the work that I've done. I'd blast it everywhere I could. I would be excited to show it. I would get the fans excited. However what they've shown leads me to question the integrity of the game as a whole. IMHO it looks like BC1 with a few new models and textures. That's it. I already have BC on my desktop as I speak.

Don't get me wrong, I've backed a lot of games up. Games like Carmageddon Reincarnation, Spin Tires, and Space Engineers- but the difference is, is when I get onto their page -BAM- the proof is right there in my face and I get excited, I want to buy.

+3 votes     reply to comment
daetril Nov 15 2014, 9:46am replied:

Well it's their first game so they don't have much experience with PR, but I'm confident that they can make a good Star Trek game they have the programming and art know-how, and I love Star Trek I had to donate.

If you donate a certain amount you can get in on the upcoming closed beta and you can see the features for yourself.

Any AAA professional video game studio showcases all of the games features so I understand what your saying and that's how they sell the game successfully, they just need more experience with PR.

-2 votes     reply to comment
darth252 May 30 2015, 5:56am replied:

lol not donating just to play a beta version of the game...should not be asking for money just to play thats stupid if they wanted money then they should have asked to be part of an official dev team that is making an official star trek product.

I doubt this will ever be released anyways.

+1 vote     reply to comment
Cadet Creator
Cadet Dec 26 2014, 8:13pm replied:

Apparently you also lack experience with PR since it is generally frowned upon to advertise yours or someone elses products on a (sub)site dedicated to a another product, especially one with a similar premise. Thank you for your understanding.

+5 votes   reply to comment
darth252 May 30 2015, 5:57am replied:

lets see....it's been a very long time since you even posted any updates on here and got nothing to show...whats the point of this project if no one ever sees anything on it?

No playable quick battle or anything after this long?

I think you guys are just screwing with us.

0 votes     reply to comment
reece101 Nov 6 2014, 6:49pm says:

Anything on Sovereign Class, like the Galaxy Class it has saucer separation to make it realistic.

+1 vote     reply to comment
Commander-Trident Oct 23 2014, 8:48am says:

Ive only just come across this, and already i think its AMAZING! i dont know what the statues is for this but i hope it comes out soon <3

+4 votes     reply to comment
daetril Oct 23 2014, 9:54am replied:

When it's done is the official status of it.

+1 vote     reply to comment
ProfessorChaos14 Oct 25 2014, 2:47am replied:

I've got high hopes for a 2015 QB release and I base that on absolutely nothing! Great work guys, keep it up!

+2 votes     reply to comment
daetril Oct 25 2014, 5:06pm replied:

I really hope you're right that would be my guess too. The devs have said that they are working on backend stuff right now. I've been waiting to play Excalibur ever since they first started working on it.

+1 vote     reply to comment
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Star Trek Excalibur
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Avalon Studios
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