Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Blog RSS Feed Report abuse Latest News: Status report: May 2015

4 comments by nejck on Jun 9th, 2015

Excalibur May Update:
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It's the end of May and that means it's time to review the last 31 days of progress. It's been an interesting month for Excalibur! We haven't had a big advancement in technology, but we do have lots of little things to advance our cause.

The Recruitment Drive and The New Members

Our recruitment drive has been a real success and we have now added a new 3D modeller to our team. We also have 7 new potential recruits currently helping us out. I'm personally hopeful that we will see them inducted as new members of the team. So, I'd like to officially welcome Abs and Gasaraki to the team and to say thanks and good luck to our current probationary teammates: Banbury, PlasmaGrass, gerbilofdoom, darkyn, michael appleby and matrix120.

The New Models

Abs has put in the work to create these new models for Excalibur and the result has been these pretty awesome looking escape pods. We're still looking for someone who is willing to texture them, but these models will be included and part of the abandon ship scripts in Excalibur.

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The Locations

After two days of work and trawling through the star charts and Starfleet stellar cartography, we've built an index of locations to be integrated into Excalibur. The list clocks in at 639 items, spanning most of the major alpha quadrant powers and a radius of 380 light-years. This will also be more of a "remaster" of our previous starchart with some errors corrected. We will also be looking to deviate from the canon to resolve some issues that exist and to modernise the Trek Universe to advance things to the 2380s. The next step will be too add suns to these locations and finalise the structure before setting about the mammoth task of filling out 639 locations. The goal will be to create the infrastructure which are mostly Starbases and stations. You can expect seeing more of the universe over the coming months.


The shields have been technically in place for some time but we've never had direct feedback into the user interface until now. We've now finally done this using some temporary sliders. It's magic seeing the UI respond to the ingame changes.

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Warp Drive

We've recently changed the structure of the game in terms of how solar systems and locations are loaded. At the moment it is very much similar to Bridge commander in that you have the region defined and then you have locations within that region. This is mostly to get around some technical limitations of having large locations. While we could stick to a persistent solar system we have some engine difficulties which haven't been solved yet so this will allow us to work around those issues and hopefully get things moving even quicker. The good news is that the previous scripts that managed warp drive between locations still work so warp drive will be getting an overhaul this month.

Plans for the future

We're in a good place right now. For the first time we are able to really move on developing the actual universe of the game, more locations, more planets, solar systems and starbases, and with a bit of luck some simple missions and more actual game play. Exciting times ahead.

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 20 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Post comment Comments  (30 - 40 of 386)
darth252 Jun 6 2015, 8:01am says:

I know I am coming off bitter and perhaps I am a bit been waiting a very long time for another bridge commander or something like it only better...looks like thats as good as we will ever get.

I'm done following this, was nothing but hot air.

Not gonna bother wishing them luck they just screwing around with this thing was too big for them simple as that.

Just be done and cancel it and enjoy your life dont spend waste both your time and our time with this nonsense.

-2 votes     reply to comment
jonsin1459 Jun 9 2015, 4:57pm replied:

Hmm bit unfair mate, You can see some amazing things happening, just don't watch and monitor it everyday and then it will just come to you.

You should be hoping they don't give up rather than telling them to.

+2 votes     reply to comment
darth252 Jun 11 2015, 3:48am replied:

I rather a team admit defeat and tell us it's not happening than waiting waiting waiting and then nothing happens.

Realise I have dreamt of a game like this for star trek for...well all my life. Just seems way too unrealistic.

I am more than willing to be proved wrong but 10 years man just doesn't sound legit too me.

0 votes     reply to comment
nejck Creator
nejck Jun 9 2015, 9:50am replied:

You might want to recheck some of the facts. All of the core development team is still intact and we've added more creative people to the process in the last month than we ever did in the last year.

Currently we are prepping for our first release (the HPE/Ship editor) that is currently right on target.

Hope you like it ;)

+2 votes   reply to comment
darth252 Jun 11 2015, 3:46am replied:

I hope I do but I'm mostly expecting to be disappointed over all. This has been in maybe development for too long at this point.

I'm not interested in the editing stuff I just want to blow up ships at this point, I dont even care about the story at this point I just want to see how it plays first.

I am harsh but thats because I am a huge fan of star trek and been wanting something like this for well a decade now and it at first sounded like this was indeed that game I been waiting for, if this was what you originally claimed I'd gladly pay at least 50 bucks if this is more game than bridge commander with added mods.

It just doesn't sound like this is going to happen though do you really expect people to wait another two years to actually be blowing stuff up? Granted no one has to wait and you are doing it for free on your own time but then so did all the other mods and at least they got delivered at a far more reasonable time.

I just feel you guys made way too big of a promise a game that any full retail game has never come close to doing it just doesn't sound realistic.

0 votes     reply to comment
darth252 Jun 20 2015, 5:38am replied:

I also note that they didn't build an engine from scratch but I think thats a good thing at least we could enjoy those mods yours not likely gonna get to enjoy doubt I will care if you do finally get it working if it even works.

Too many great games coming out last half of this year alone.

0 votes     reply to comment
darth252 Jun 6 2015, 7:51am says:

Just checked the latest news on this game...it's pretty much on it's death bed. Their main guys have left, quick battle no longer going to happen they cant out right say it's cancelled forever but thats the gist of it...shame however I already knew this was gonna happen no game that is in some form of development for a decade without any proof ever survives or is relevant.

The tech they are talking about is like...5 years old now this isn't gonna be that impressive by the time they do let people fire torpedos at a klingon ship or whatever you choose if you can.

They should have just stuck with the bridge commander mod version and just worked up to this point.

I suggest people just find a new game to follow this isn't worth your time.

0 votes     reply to comment
darth252 Jun 2 2015, 11:18am says:

After checking the official site it looks promising but guess the project has gone on too long its not even close to being playable by the sounds of it, and short on staff. Obviously has not been actually in serious development due to people leaving the project.

sad but it does sound like a "too good to be true kind of thing"

i imagine at some point they will just say sorry it couldn't be done but here is a semi playable version of the game.

thanks for trying though.

-2 votes     reply to comment
darth252 May 25 2015, 3:04am says:

Sounds interesting but without any proof of progress like a video showing off the game not seeing myself donating to this.

Now if this turns out to be a huge success and fully delivered awesome damage modeling that we have yet to see in a star trek game besides some mods from bridge commander and klingon academy I'm a bit hesitant of supporting a game that is taking as long as this is taking apparently without showing anyone new features in game.

-2 votes     reply to comment
joshdf May 28 2015, 8:40pm replied:

Simply put, you cannot "donate" to this. There is no crowd funding attached to the project in any way, and we do not accept monetary contributions. All project developers and staff work on their own time, freely and voluntarily...literally "for the love of the game" (and Star Trek, in general).

And as for the "slow" rate of feature PR updates...building a game as complex as ST:E without a company's worth of devs working full time equates to far longer development cycles than could be expected of a commercial product.

I guarantee that this unavoidable fact is as frustrating for all Excalibur devs as it is for our prospective audience, if not more so.

+3 votes     reply to comment
darth252 May 30 2015, 5:50am replied:

Perhaps they should release a quick battle and just leave the story part out for now at least then people could see what the hype is about. For me I want to see what kind of effects are in the game if the damage modeling is the same as bridge commnader then not interested for me thats the main thing I like about a space sim game is whether the damage effects look really cool.

If they dont even have the ability to put in quick battle after this long...then this is nothing just a pretty title.

Free it may be but this is still just a hobby and shouldn't be going for something so ambitious if they cant really deliver on it. If no one is ever gonna see this then I fail to see why spend 10 years of your life on something no one has really seen. Doesn't look like there are many people even looking at star trek gaming anymore.

-2 votes     reply to comment
darth252 May 30 2015, 5:47am replied:

I understand that but...cmon 10 years? I'm not seeing this getting released after this long.

Right now though I'm loving the klingon academy tng mod at least it's somethign I can play that in my opinion is much more satisfying than bridge commander the damage modeling though scripted looks better in my opinion and tons of ships to choose from.

-2 votes     reply to comment
darth252 Jun 1 2015, 10:50pm replied:

Though I will say the ai for ka sucks hard all they typically do is ram you over and over doesn't always feel like a fun dog fight in space but sometimes they actually seem to attack like they should except for cloak able ships they abuse that stuff.

-2 votes     reply to comment
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Star Trek Excalibur
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