Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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We're back again with some more Pre-Alpha gameplay! This time, the soul child of our lead programmer (Michael): the Galaxy Class! This is raw gameplay and it also shows off our (placeholder) main menu. The video also showcases beam arcs and the deferred lighting from torpedo launches and phaser fire.

Remember, this is an internal testing build only

Youtube.com

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

News 5 comments

Gameplay of Excalibur's Century Class (the flagship of the game).

A Developer Interview: Lead Writer Josh F.

A Developer Interview: Lead Writer Josh F.

News 6 comments

Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.

Project Status Update

Project Status Update

News 30 comments

The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

Ships Of Excalibur: Drydocks!

Ships Of Excalibur: Drydocks!

News 12 comments

A monthly edition of Ships Of Excalibur gallery featurette!

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Model Viewer v1.7

Model Viewer v1.7

Demo 21 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Demo 7 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

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Guest
Guest

I see your point on some views but to be blunt here. This mod most likely started out as a personal way for the creators to enjoy the game more in depth then what BC had to offer and the Kobayashi Maru mod of combining a multitude of mods into one big fat pack helped users get more out of a Star Trek starship experience then what BC originally offered.

The people behind this mod want to bring something more then simply selection a ship, flying and shooting at crap. They want to add more usage of different systems to incorporate tactical advantages and maneuverability. Considering the fact that turning a ship simply to the port or starboard in BC is like a microwave plate spinning to the left or right. Textures look way more in detail then they did on BC, even with the best graphics card on the market. BC was old school when it came to textures. You honestly can't tell me you can't tell the difference in the textures here than compared to BC. You have a right to an opinion but in all honestly. If you don't like it, don't talk about it. Just leave it as is and move onto something that peaks your interest. Obviously people have interest in this as do I and I've honestly waited years just to see what I think is little done but their twitter posts update on a near daily basis on what they're completing so obviously they're not sitting around on this. Things take time when a full remodel is being done by a couple people instead of a fully fledged company with hundreds of employees working together towards a single goal.

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darth252
darth252

I thank you for a well thought out comment this I can respect and appreciate.

I hope your right I hope this does turn out to be great but there are some impressive models in bc though that makes it hard to tell the difference, the only difference I will be able to appreciate is seeing how well they modeled the damage effects.

Hopefully this does get released I'm still thinking it likely wont get released as a full game ever not for years and thats a shame.

I am disgusted with the star trek ip holders they been sitting on so much potential for a very very long time.

I suppose this is the best we will get even if it never launches as we all hoped for 10 years now.

Because someone finally approaches and respects my side of it I will in fact leave this alone till we see some more proof in the form of a video not just more screen shots that this thing really is happening and not just on posted twitter post.

Have a good day.

I'll be back when we get get some major info released right now what they are saying doesn't really interest me and frankly all I want to do with this is blow ships up personally I dont need a huge fantastic story line I'd really rather they at least get us a playable part that allows us to play with the ships and give them some useful feedback on what feels off or not.

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Digital_Clarity
Digital_Clarity

I'm very happy that the game may be far enough along for actual game play. What kind of build would it be? Pre-Alpha, Alpha? Can we expect to see it released in a reasonable amount of time? A lot of folks have been waiting nearly a decade for this. Although the devs works on it in their free time, they should be realistic and give us a time frame.

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terminator6300
terminator6300

Yeah I know, I have been watching this game for a couple of years, but I can wait as long as the end result is good

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terminator6300
terminator6300

I am hoping for good Ai singleplayer, I am not always able to be on the web and my internet is not the fastest so good singleplayer content would be ideal

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Guest
Guest

ST game we'be all dreamt -PC gamer. I'm dreaming about really good ST multiplayer game. Perhaps with real people on the bridge, like in Artemis. But... Could you make it MMO, with captains and admirals, fleet system and some kind of responsibility for each player's actions? Yes. I mean some kind of RP.

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darth252
darth252

This wont happen...likely ever. They cant get this game out in a reasonable time I mean..10 years is a long time to expect people to wait for a game that ultimately is just in our imaginations.

Expecting them to do this is very unrealistic and doubt was ever in their plans at some points.

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darth252
darth252

Not likely to be as mind blowing as it looks on paper anyways I expect there to be a lot of issues with this game. These are not super professionals they are just doing it as a pet project but advertising it as a major game when they dont even own the rights.

If the ip owners suddenly decide to scrap this project end of this year because it conflicts with something they have in the works I will just shake my head.

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Guest
Guest

Oh, c'mon! right the game will never happen so stop complaining and do something else. Did you say you were done with this?

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darth252
darth252

(buried)

I'm calling them out on their bogus game. Nuff said I'm doing this on my free time free of charge nothing illegal about it.

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BenjiTheWalrus Creator
BenjiTheWalrus

Hello Mr. Troll, dev here; if you don't want to deal with the wait, that's fine, but the finished product will be worth it. We have no ******** to be called on, we're just hardworkers who put spare time into the project.

Reply Good karma+3 votes
darth252
darth252

lol your the real troll here bub. Saying your making a game but not really making it is a huge trolling of the star trek gaming community.

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Star Trek Excalibur
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Avalon Studios
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