Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Ingame Cloaked ship detected. Klingon Vorcha
Blog RSS Feed Report abuse Latest News: Voice Casting - Public Call: Round 2

10 comments by Cadet on Mar 2nd, 2014

We're now onto our second round of casting!

While playing Quick Battle, various AI enemies and allies will hail and communicate with you! We're looking for people to voice those hails, it's time to summon your inner Trek alien!

This instructional video outlines briefly what in-game events we need lines for, and gives some examples of a Klingon character. It's your job to interpret and create your own character(s) and lines. Remember, we cannot provide those lines for you!

We welcome multiple submissions, either of the same race, or multiple races.

Check out the Quickbattle NPC VO handbook.

(It's full of useful information and is vital to having your submission accepted!)

Send in your submissions to: submissions@stexcalibur.com

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 17 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Post comment Comments  (20 - 30 of 309)
JeremySecola Dec 16 2013, 5:05pm says:

Seems very interesting. I can't believe I've never even heard of this project till now.

+2 votes     reply to comment
SandraOleandra Dec 16 2013, 2:30pm says:

Voted! :) Anything that supports modding has a special place in my book :)
If it will support quick modding as Starpoint Gemini 2 does, all the better. We need smarter sci fi games out there :)

+1 vote     reply to comment
shanebonkowski3 Dec 17 2013, 11:00am replied:

The whole game and engine was designed for modding. They really want people to take it and run with it.

+1 vote     reply to comment
Guest Dec 14 2013, 11:18pm says:

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Ben2028 Dec 13 2013, 10:33am says:

I voted! After reading all the modder Q&A, this game is going to be outstanding. :o

If it's not the way you like it upon launch, it's easily moddable. They still release Bridge Commander mods every now and then! That game is like what...10 years old? Excalibur is going to be around for a long time. :)

+1 vote     reply to comment
jedimastereraol Dec 14 2013, 2:47pm replied:

We hope :)

+1 vote     reply to comment
thesystem Dec 10 2013, 2:04am says:

There is a lot of great work that is being done by the devs right now it seems like they are really woring hard to get this finished!
on another note
i would be alot more happy if there was a release date out there. an official one so i don't have to guess anymore even if that release date is a year a way!
Anyway keep the great work up you guys!

+4 votes     reply to comment
-Farflame- Dec 5 2013, 11:15am says:

This project looks great so far, congratulations. I was hoping for a long time to find true Star Trek experience with all the elements - exploration of unusual planets or strange derelicts and objects in space (I especially miss this element), mission briefings, ship combat, diplomacy, crew chat, using of ships systems and sensors, exploration of planets. Hopefully Excalibur will have it all or almost all.
And it would be nice to have a little bit of ethics and morality above that. One can hardly forget Picard's speeches. :-)

I have few questions:

- How will exploration of planets look like? I understand that create big planet surfaces could be too overwhelming. I think that small locations free to explore would be enough. I mean if there is nothing interesting on a planet surface there is no reason to go. If you have some info from NPCs or you find out something using sensors then you could go to that locations. Its ok solution for me. What do you think?
- Could you choose members of the crew that will go to planet surface (as a landing team)?
- Could you escort guests or prisoners on board and talk with them?
- How will the dialogs look like? Linear sequences or branching dialogue trees like in RPGs?

+4 votes     reply to comment
Zeph3r Dec 6 2013, 9:05am replied:

Mr. Vulcan, we humans have this thing called 'sarcasm'. You should look it up sometime.

+1 vote     reply to comment
mechwarrior24 Dec 6 2013, 5:21pm replied:

Sarcasm... a human emotion? Nah. Klingons.

+1 vote     reply to comment
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Star Trek Excalibur
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Avalon Studios
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