Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Image RSS Feed Latest Screens
Intrepid Class Intrepid Class Intrepid Class
Blog RSS Feed Report abuse Latest News: A Call to Arms

2 comments by nejck on Apr 27th, 2015

We are mainly looking for Programmers & Artists, however we have a wide range of positions on our forums. If you or anyone you might know may be able to contribute, please get in touch.

Recruitment thread:
Stexcalibur.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 16 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Post comment Comments  (10 - 20 of 328)
Commander-Trident
Commander-Trident Oct 23 2014, 8:48am says:

Ive only just come across this, and already i think its AMAZING! i dont know what the statues is for this but i hope it comes out soon <3

+4 votes     reply to comment
daetril
daetril Oct 23 2014, 9:54am replied:

When it's done is the official status of it.

+1 vote     reply to comment
ProfessorChaos14
ProfessorChaos14 Oct 25 2014, 2:47am replied:

I've got high hopes for a 2015 QB release and I base that on absolutely nothing! Great work guys, keep it up!

+2 votes     reply to comment
daetril
daetril Oct 25 2014, 5:06pm replied:

I really hope you're right that would be my guess too. The devs have said that they are working on backend stuff right now. I've been waiting to play Excalibur ever since they first started working on it.

+1 vote     reply to comment
daetril
daetril Oct 10 2014, 8:25pm says:

I really want to play this game!

+2 votes     reply to comment
Guest
Guest Oct 5 2014, 1:24am says:

This comment is currently awaiting admin approval, join now to view.

jonsin1459
jonsin1459 Sep 4 2014, 8:51pm says:

TBH guys and I want to be careful how I say this but after so many years is this ever going to be anything more than something nice to look at? That is not meant in a pressuring way, but is it a case of you have wanted to make something so amazing with so much effort that it can't ever be released?

+3 votes     reply to comment
Shevchen
Shevchen Sep 25 2014, 3:51pm replied:

It's fairly easy to say: The team has Devs for every aspect of the game. Sometimes two, sometimes three, sometimes only one. Solving bottlenecks on the Dev-timeline is the most important task. Once they are done (basic game logic), the other Devs can take over and build onto it.

To be honest, the graphic improvement on many games is mainly based on the engine side. You still use polygons, textures and lights. Done. Only the rendering differs. So on that side, you can safely say: It will stay up to date, esp. for space sims, where the surroundings have no such things as water, grass or similar stuff, but only dust and nebs.

Other than that, the production is steadily going on and - as we all hope for - the complex game logic including complex game mechanics have the priority before any maybe-deadline. Excalibur will come and it will be good. Maybe this year for QB, maybe next year. It does not really matter. Once it is out, you will love it, because you will be able to do much more than in any other space sim before. I'm even saying, you will have more options in your ship to control than the upcoming Star Citizen.

+1 vote     reply to comment
Guest
Guest Sep 6 2014, 5:36am replied:

I have to agree, you guys have put so much effort in and it looks incredible, but did you guys set the bar to high to actually ever complete the game.

0 votes     reply to comment
daetril
daetril Sep 6 2014, 10:42am replied:

I imagine they are close to completing Quick Battle since they are recruiting testers in their forums, this is a volunteer team that works on it in their spare time. I'd say Quick Battle will be ready early 2016.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Trek Excalibur
Platform
Windows
Developer & Publisher
Avalon Studios
Engine
Custom Built
Contact
Send Message
Official Page
Stexcalibur.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Star Trek Excalibur on your homepage or blog by selecting a button and using the embed code provided (more).

Star Trek Excalibur
Star Trek Excalibur
Statistics
Last Update
1 week ago
Watchers
961 members
Files
2
News
64
Features
15