Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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ST Excalibur Pre-Alpha: Galaxy Class Raw Gameplay

ST Excalibur Pre-Alpha: Galaxy Class Raw Gameplay

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ST Excalibur Pre-Alpha: Galaxy Class Starship Raw Gameplay

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

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Gameplay of Excalibur's Century Class (the flagship of the game).

A Developer Interview: Lead Writer Josh F.

A Developer Interview: Lead Writer Josh F.

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Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.

Project Status Update

Project Status Update

News 30 comments

The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

Ships Of Excalibur: Drydocks!

Ships Of Excalibur: Drydocks!

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A monthly edition of Ships Of Excalibur gallery featurette!

Status report: May 2015

Status report: May 2015

News 5 comments

Rob returns with another monthly status report that focuses on another big set of features...

Ships Of Excalibur

Ships Of Excalibur

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The monthly regular, Ships Of Excalibur, returns with a tribute to the warrior race!

A Call to Arms

A Call to Arms

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The Star Trek Excalibur project is very much alive and we are still pushing for the best quality we can muster. We are looking to greatly expand the team...

Concepts - From the Drawing Board: UI

Concepts - From the Drawing Board: UI

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This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.

Developer Q&A

Developer Q&A

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Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.

Excalibur's Voice-Over Tutorial

Excalibur's Voice-Over Tutorial

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Check out our voice-over tutorial video created specifically for Excalibur!

Voice Casting - Public Call: Round 2

Voice Casting - Public Call: Round 2

News 13 comments

Seeking additional voiceover artists for Quick Battle AI character interactions.

Warp Mechanics - From Screen to Game

Warp Mechanics - From Screen to Game

News 16 comments

An essay by our lead game developer, Rob Mann, on converting the abilities and technology we saw on TV into gameplay mechanics.

Quick Battle Progress

Quick Battle Progress

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There are just a few hours left of 2013 and I wanted to take a few moments to reflect on the year and give you all an update on our progress with Quick...

Indie of the Year Top 100

Indie of the Year Top 100

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A big thanks to everyone who voted for Excalibur in the Indie of the Year competition. We have come in the top 100 for the 3rd year running. Click this...

ST Excalibur: A Modder's Q&A

ST Excalibur: A Modder's Q&A

News 8 comments

A question and answer segment focused on the modding abilities and attributes that will be included in ST Excalibur!

Video Update

Video Update

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Hello, our new PR team has uploaded the latest video of Star Trek Excalibur to bring it into line with our other outlets. We aim to increase the number...

Introduction Excalibur's Quick Battle Interface

Introduction Excalibur's Quick Battle Interface

News 14 comments

Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...

Launching the Enterprise

Launching the Enterprise

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As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...

A Gentle Start for December

A Gentle Start for December

News 11 comments

Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...

Danube Class

Danube Class

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This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

5 reasons we're stoked about TNG Remastered!

5 reasons we're stoked about TNG Remastered!

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July 23rd was a landmark for Star Trek as CBS released the first season of "The Next Generation" remastered on Full-HD Blu Ray. It's great news on many...

Modder's Development Journal, Pt1

Modder's Development Journal, Pt1

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Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...

Towards a Game Object Model for Computer Games

Towards a Game Object Model for Computer Games

News 3 comments

Computer games continue to grow in size, detail and complexity. This trend holds true in ST Excalibur where our core goal is to create the best looking...

2012 Ship Export Guide

2012 Ship Export Guide

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This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...

Recent Updates

Recent Updates

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Just a quick round up of a few bits and bobs we have posted since the start of 2012, just in case you missed them!

NX Class

NX Class

News 5 comments

You guessed it! Our final ship of the year is the beautiful NX Class.

A Big Thank You!

A Big Thank You!

News 6 comments

We'd like to say a big thank you to all our fans who voted to get us into the Indie Top 100 for 2011.

News Roundup

News Roundup

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A quick catch up post highlighting the latest posts from the Excalibur Project.

Excalibur Wiki - Getting the Community Involved

Excalibur Wiki - Getting the Community Involved

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It isn't unusual for game projects to have a library of sorts on their website, but what exactly makes Excalibur's Wiki different and what difference...