Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

News RSS Feed Summary List News  (0 - 30 of 60) (view related)
Voice Casting - Public Call: Round 2

Voice Casting - Public Call: Round 2

Mar 2, 2014 10 comments

Seeking additional voiceover artists for Quick Battle AI character interactions.

Warp Mechanics - From Screen to Game

Warp Mechanics - From Screen to Game

Feb 8, 2014 16 comments

An essay by our lead game developer, Rob Mann, on converting the abilities and technology we saw on TV into gameplay mechanics.

Quick Battle Progress

Quick Battle Progress

Dec 31, 2013 5 comments

There are just a few hours left of 2013 and I wanted to take a few moments to reflect on the year and give you all an update on our progress with Quick...

Indie of the Year Top 100

Indie of the Year Top 100

Dec 16, 2013 2 comments

A big thanks to everyone who voted for Excalibur in the Indie of the Year competition. We have come in the top 100 for the 3rd year running. Click this...

ST Excalibur: A Modder's Q&A

ST Excalibur: A Modder's Q&A

Dec 8, 2013 8 comments

A question and answer segment focused on the modding abilities and attributes that will be included in ST Excalibur!

Video Update

Video Update

Oct 29, 2013 2 comments

Hello, our new PR team has uploaded the latest video of Star Trek Excalibur to bring it into line with our other outlets. We aim to increase the number...

Introduction Excalibur's Quick Battle Interface

Introduction Excalibur's Quick Battle Interface

Dec 20, 2012 14 comments

Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...

Launching the Enterprise

Launching the Enterprise

Dec 5, 2012 2 comments

As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...

A Gentle Start for December

A Gentle Start for December

Dec 2, 2012 11 comments

Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...

Danube Class

Danube Class

Oct 7, 2012 4 comments

This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

5 reasons we're stoked about TNG Remastered!

5 reasons we're stoked about TNG Remastered!

Aug 4, 2012 5 comments

July 23rd was a landmark for Star Trek as CBS released the first season of "The Next Generation" remastered on Full-HD Blu Ray. It's great news on many...

Modder's Development Journal, Pt1

Modder's Development Journal, Pt1

Jul 2, 2012 0 comments

Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...

Towards a Game Object Model for Computer Games

Towards a Game Object Model for Computer Games

Jun 3, 2012 3 comments

Computer games continue to grow in size, detail and complexity. This trend holds true in ST Excalibur where our core goal is to create the best looking...

2012 Ship Export Guide

2012 Ship Export Guide

Apr 1, 2012 0 comments

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...

Recent Updates

Recent Updates

Mar 7, 2012 5 comments

Just a quick round up of a few bits and bobs we have posted since the start of 2012, just in case you missed them!

NX Class

NX Class

Dec 18, 2011 5 comments

You guessed it! Our final ship of the year is the beautiful NX Class.

A Big Thank You!

A Big Thank You!

Dec 14, 2011 6 comments

We'd like to say a big thank you to all our fans who voted to get us into the Indie Top 100 for 2011.

News Roundup

News Roundup

Oct 9, 2011 4 comments

A quick catch up post highlighting the latest posts from the Excalibur Project.

Excalibur Wiki - Getting the Community Involved

Excalibur Wiki - Getting the Community Involved

Oct 9, 2011 1 comment

It isn't unusual for game projects to have a library of sorts on their website, but what exactly makes Excalibur's Wiki different and what difference...

New Orleans Class

New Orleans Class

Sep 11, 2011 12 comments

A few new shots of the New Orleans class, recently updated by Luiz to TS2. The New Orleans is one of the less well known ships of Star Trek and it often...

Meet the Team - Charles, Graphics Programmer

Meet the Team - Charles, Graphics Programmer

Aug 28, 2011 0 comments

Another entry in our Meet the Team blogs. This week's is one of our lead graphics programmers with a sneak preview of the upgrades he's making to the...

Excalibur Conference Q&A

Excalibur Conference Q&A

Aug 21, 2011 7 comments

Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week.

Question Time

Question Time

Aug 14, 2011 11 comments

Next week is the Excalibur team's annual conference​, where we meet up in person and discuss the agenda for the coming year. This is also an opportunit​y...

Sabre Class

Sabre Class

Aug 7, 2011 4 comments

Introducing another ship from First Contact, and my personal favourite, the Sabre class is a light cruiser designed for patrolling and scouting. One of...

Bloodlust Cruiser

Bloodlust Cruiser

Jul 31, 2011 9 comments

This week's update shows off an original design for a Klingon warship.

Ingame Interiors

Ingame Interiors

Jul 24, 2011 6 comments

The game's engine has now reached the stage where we can import BSP files, a format commonly used for FPS maps. We can now start to port our interior...

Ship Hardpoint Editor

Ship Hardpoint Editor

Jul 10, 2011 3 comments

Here is a short animated gif demonstrating the functionality and visualisation of our ship hardpoint editor and the extent to which individual sub-systems...

Meet the Team - Matt, Modeller

Meet the Team - Matt, Modeller

Jul 3, 2011 4 comments

Continuing with our series of blogs that introduce you to each team member, here is an entry written by Matthew, our lead ship interior modeller.

Steamrunner Class footage

Steamrunner Class footage

Jun 26, 2011 5 comments

To make a change from the usual batch of screenshots we have created a short video for this ship reveal showing the Steamrunner class from several angles...

Quv'leth Fighter

Quv'leth Fighter

Jun 19, 2011 3 comments

This Klingon fighter concept was originally designed by Andrew Probert for Star Trek: Phase II. We have recreated it from his sketches and renders for...

Icon
Star Trek Excalibur
Platform
Windows
Developer & Publisher
Avalon Studios
Engine
Custom Built
Contact
Send Message
Official Page
Stexcalibur.com
Release Date
TBD
Game Watch
Track this game
News Statistics
Articles
60
Views
77,052
Views Today
53