Monthly "Big" Updates
Ensuring that an update is ready to run for every Sunday was a difficult job because it gave us little time to prepare and create the content we were going to release, it also meant that someone had to be available every Sunday to post the content.
Towards the end of last year the team had a discussion about how effective the content we were releasing had been and decided that rather than rushing to release something every week it would be better to allow more time to release a more substantial amount of information on a monthly basis.
The idea is that an update on the last Sunday of each month will allow us the time needed to work on better quality updates. For example, where last year we were only able to release a few videos on YouTube because of the editing time involved, we will now be aiming to produce a new video almost every month, particularly as the game becomes more playable. The same can be said for interviews and blog items which tend to take longer to organise and edit than the simple Facebook albums.
Constant "Mini" Updates
Whilst the team all agreed that a monthly update schedule would give us more time to produce quality content for release, we also recognised that a whole month between updates left a long gap in which time it may appear we weren't making any progress at all.
To combat this we decided to make use of our Twitter feed as a place to retweet little comments from the developers explaining what they are up to and what they are thinking about in regard to Excalibur. We are now also posting instant notifications which show every time a modification is made to the game or the engine. Over the Christmas period we modified our homepage at www.stexcalibur.com to include a Twitter feed showing the most recent happenings on the project. You can also follow us directly - @STExcalibur.
Now, onto 2012
We hope these changes will be received positively by all our fans; keep an eye on Twitter to see what we are up to and look out for our first "big" update on 29th of January.