Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
Excalibur is a community-driven project; we rely on the support and contributions of the community to make the game a possibility. This is why we released an update of some kind almost every Sunday in 2011, because we want to keep you all in the loop about what’s going on. In 2012 we will be changing this approach slightly to give you more substantial updates on a regular basis, and more general information about what we’re up to constantly. This feature simply explains what changes you can expe
Posted by markdw on Jan 8th, 2012
Monthly "Big" Updates
Ensuring that an update is ready to run for every Sunday was a difficult job because it gave us little time to prepare and create the content we were going to release, it also meant that someone had to be available every Sunday to post the content.
Towards the end of last year the team had a discussion about how effective the content we were releasing had been and decided that rather than rushing to release something every week it would be better to allow more time to release a more substantial amount of information on a monthly basis.
The idea is that an update on the last Sunday of each month will allow us the time needed to work on better quality updates. For example, where last year we were only able to release a few videos on YouTube because of the editing time involved, we will now be aiming to produce a new video almost every month, particularly as the game becomes more playable. The same can be said for interviews and blog items which tend to take longer to organise and edit than the simple Facebook albums.
Constant "Mini" Updates
Whilst the team all agreed that a monthly update schedule would give us more time to produce quality content for release, we also recognised that a whole month between updates left a long gap in which time it may appear we weren't making any progress at all.
To combat this we decided to make use of our Twitter feed as a place to retweet little comments from the developers explaining what they are up to and what they are thinking about in regard to Excalibur. We are now also posting instant notifications which show every time a modification is made to the game or the engine. Over the Christmas period we modified our homepage at www.stexcalibur.com to include a Twitter feed showing the most recent happenings on the project. You can also follow us directly - @STExcalibur.
Now, onto 2012
We hope these changes will be received positively by all our fans; keep an eye on Twitter to see what we are up to and look out for our first "big" update on 29th of January.