Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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7 comments by nejck on May 13th, 2015

A Klingon sighting...


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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 16 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

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darth252
darth252 19hours 12mins ago says:

Sounds interesting but without any proof of progress like a video showing off the game not seeing myself donating to this.

Now if this turns out to be a huge success and fully delivered awesome damage modeling that we have yet to see in a star trek game besides some mods from bridge commander and klingon academy I'm a bit hesitant of supporting a game that is taking as long as this is taking apparently without showing anyone new features in game.

+1 vote     reply to comment
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Commander-Trident
Commander-Trident Apr 29 2015, 12:48am says:

So glad this isnt dead x

+3 votes     reply to comment
fallenvanity
fallenvanity Jan 30 2015, 8:01pm says:

Hey guys, just wanted to say, please continue your hard work. It is much appreciated. This game looks like its going to be fun when it launches :)

+8 votes     reply to comment
dragonfyre13
dragonfyre13 Jan 5 2015, 3:16am says:

Darn, really wanted to play this game when it was finished, but it appears to be lacking Linux native support (the SteamOS Linux variant would be fine also).

+1 vote     reply to comment
daetril
daetril Nov 14 2014, 9:46am replied:

Here is some of the features: http://stbc2.net/about.php

Those are just some of the confirmed features, on their Indiegogo page the features list is:

Soft body deformation: Example from Star Trek Nemesis
No level loading (Seamless universe / open world)
Character Progression
Skills and Traits
Dynamic environments - shape your universe
Realistic environments
Character Creation
Game commands
Server Side Technology (Physical and Software)

And obviously theirs completely upgraded graphics the game is going to running Unity engine.

-2 votes     reply to comment
Only1Balto
Only1Balto Nov 14 2014, 12:56pm replied:

They're asking for 50 dollar donations (Almost the price of a AAA title) to get into the closed alpha, stating the CBS and the Star Trek affiliates have gave their game the "go ahead"? What they have so far is BC1 with the KM mod, and a few newly modeled ships and stations. Many of the textures and models are EXACTLY the same as in BC1. Including the scripted ship movements. Yes, if they can implement those features, good on them. But from what they've shown so far, they're no where near completing any of those things.

Personally I think its much too early to start asking for donations to get into an alpha game without any of the major listed features. I'd much rather give donations to Excalibur because I can see their progress, and what they've been doing. Their videos, screenshots, and logs all show the growth of the game. However I am unable to donate to them because its under the Star Trek name. Hm... go figure.

+1 vote     reply to comment
darth252
darth252 19hours 6mins ago replied:

I agree on the price they are expecting for a donation...I dont donate to projects like this that you never know will even be complete. I can see 10 bucks maybe but until I know it's gonna be what they said what it will be not gonna touch it.

+1 vote     reply to comment
daetril
daetril Nov 14 2014, 7:06pm replied:

Donating early allows the devs to implement the promised features because they can use the money for hardware, software and maybe some paid staffing and to get the game out quicker. They haven't shown much of the game but you don't know they haven't added the features.

-1 votes     reply to comment
Only1Balto
Only1Balto Nov 14 2014, 7:23pm replied:

No, I haven't seen if they've added the features yet or not. True. And I probably won't get to because I don't plan on donating to a cause without some type of proof. However, if I were a game designer, and I was implementing those great features- in order to sell the game or get some income coming in, the first thing I'd do is release a video or some screen shots of the work that I've done. I'd blast it everywhere I could. I would be excited to show it. I would get the fans excited. However what they've shown leads me to question the integrity of the game as a whole. IMHO it looks like BC1 with a few new models and textures. That's it. I already have BC on my desktop as I speak.

Don't get me wrong, I've backed a lot of games up. Games like Carmageddon Reincarnation, Spin Tires, and Space Engineers- but the difference is, is when I get onto their page -BAM- the proof is right there in my face and I get excited, I want to buy.

+2 votes     reply to comment
daetril
daetril Nov 15 2014, 9:46am replied:

Well it's their first game so they don't have much experience with PR, but I'm confident that they can make a good Star Trek game they have the programming and art know-how, and I love Star Trek I had to donate.

If you donate a certain amount you can get in on the upcoming closed beta and you can see the features for yourself.

Any AAA professional video game studio showcases all of the games features so I understand what your saying and that's how they sell the game successfully, they just need more experience with PR.

-2 votes     reply to comment
Cadet Creator
Cadet Dec 26 2014, 8:13pm replied:

Apparently you also lack experience with PR since it is generally frowned upon to advertise yours or someone elses products on a (sub)site dedicated to a another product, especially one with a similar premise. Thank you for your understanding.

+5 votes   reply to comment
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Star Trek Excalibur
Platform
Windows
Developer & Publisher
Avalon Studios
Engine
Custom Built
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Stexcalibur.com
Release Date
TBD
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Sci-Fi
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T.co Merge branch 'banbury' into Probationary-Branch

May 23 2015, 10:39am

T.co Introduced a ShipController class to collect all ship related operations. The advantage of a separate ship contro...

May 23 2015, 10:39am

T.co Sandbox: Fixed reloading of UI.

May 23 2015, 10:39am

T.co Sandbox: Registry is not activated, if already active.

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T.co Added Idea project files to .gitignore

May 23 2015, 10:39am

BC-Central is Back! It's a birthplace of many great modding ideas for the Bridge Commander PC game and Excalibur. URL T.co

May 21 2015, 3:31pm

T.co Dropdown Updates CO: Sample file updated with newest info. EH: Native scroll for dropdowns CO: Reversed dropdown ...

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T.co Dialog testing and updates to LCARS.py CO: Changed naming scheme for python-ui api calls. BF: Fixed dupe function...

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T.co LCARS.py Update BF: Dropdown scrolling api name change. VH: Slider css default position value EH: LCARS.py update...

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