Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Ingame Cloaked ship detected. Klingon Vorcha
Blog RSS Feed Report abuse Latest News: Voice Casting - Public Call: Round 2

13 comments by Cadet on Mar 2nd, 2014

We're now onto our second round of casting!

While playing Quick Battle, various AI enemies and allies will hail and communicate with you! We're looking for people to voice those hails, it's time to summon your inner Trek alien!

This instructional video outlines briefly what in-game events we need lines for, and gives some examples of a Klingon character. It's your job to interpret and create your own character(s) and lines. Remember, we cannot provide those lines for you!

We welcome multiple submissions, either of the same race, or multiple races.

Check out the Quickbattle NPC VO handbook.

(It's full of useful information and is vital to having your submission accepted!)

Send in your submissions to: submissions@stexcalibur.com

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 17 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

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Mawhrin-Skel Mar 22 2014, 7:11pm says:

A respectful nod ;) do like the look of this!

+3 votes     reply to comment
daetril Mar 8 2014, 10:19pm says:

I want to play this very badly!

+2 votes     reply to comment
Maverick_X Feb 17 2014, 5:21am says:

hey great looking game can't wait to see it. Very good work you guys have been doing IMO. Keep it up and let's see what you guys cook up aye? Cheers

+2 votes     reply to comment
Guest Jan 8 2014, 11:27am says:

Its me or in the quickbattle progress mini site aren´t listed Bridges? You see progress about the planets, ships, features, but, what about bridges? So, or the quickbattle portion of the game don´t have Bridges or will be like Star Trek Legacy and similars? It seems that the wait will be years rather months...

+4 votes     reply to comment
Guest Jan 14 2014, 9:34pm replied:

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fallenvanity Jan 8 2014, 12:46am says:

While you wait for the game to launch, I invite you to listen to the following song :) http://www.youtube.com/watch?v=b2IxHZ9GV5A 90s music ftw

-2 votes     reply to comment
Guest Jan 2 2014, 7:51pm says:

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Virtue128 Feb 12 2014, 4:31pm replied:

Good question. I have been waiting for this for ages but even it wont get me to downgrade to windows 8

+1 vote     reply to comment
daetril Jan 3 2014, 10:30am replied:

I'm curious about this too.

+2 votes     reply to comment
FlyingDutchman123321 Dec 30 2013, 5:10am replied:

We have a few days left in 2013 hopefully they make it within the year. However these devs have personal lives and I don't mind waiting for a great game a couple of days or even months. Something might come up, and we should support the devs as best as possible. One thing is certain: this game is awesometacular!

+1 vote     reply to comment
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Star Trek Excalibur
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Avalon Studios
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Latest tweets from @stexcalibur

SVN: Jaxxa just updated 1471 lines of code to the engine.

Apr 11 2014, 10:01am

SVN: rob just made 32 updates to the game!

Mar 19 2014, 7:34pm

SVN: rob Modification to Excalibur GOM to improve versatility

Mar 18 2014, 7:58pm

SVN: jonny New Intrepid textures uploaded

Mar 4 2014, 7:25am

SVN: john Begun integrating AI code.

Mar 2 2014, 6:39pm

SVN: john Added physics debug visualisations

Mar 2 2014, 3:57pm

Casting Call, Round 2! T.co

Mar 2 2014, 12:38pm

SVN: rob Fix to Interface.py check buttons and radio buttons discovered while working on power system

Feb 22 2014, 12:28pm

SVN: rob Intercept Function added to Warp drive

Feb 17 2014, 1:02pm

SVN: rob Restored UI SFX to Excalibur.js added new getCreatedControls() to Interface controls

Feb 13 2014, 4:58pm

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