At the heart of Star Trek Armada are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races. This RTS is unlike many others in that there is a huge emphasis placed on modding it, and consequently there is quite an array of extremely impressive mods available which have proved massivly popular. So if you are a fan of RTS, follow Star Trek and want to experience all this wonderful game series has to offer then scope out a few of its sweet-as modifications!
Christmas at F.L.A.M.... Nikolaus Zeit bei F.L.A.M....
We are just finalizing the last parts of the Interface redo to finish the next, large patch. If you read the forums closely, you might have noticed, that...
As history recalls, in 2344 the Enterprise-C answered a distress call from a Klingon Outpost on Nerendra III. The Enterprise was met by four Romulan Warbirds...
Update 11-21-09: I'm sorry to say the SST mod for A2 is on hold indefinitely, if not permanently. Two of us just isn't enough when I have another mod...
There are still some elements in Fleet Operations that haven't changed sice the very first release of beta 1.0 in 2003. One of them you sure have seen...
The first patch for the last big update has been released, 3.0.7. It's focus is less features but to eliminate a row of minor and some major bugs encountered...
Future Wars lives - Future Wars ist immer noch am leben
So now, here is the big update you have all been waiting for - 3.0.6.
A major problem in the past was the scaling of subsystem disabling weaponry. A disabled weaponsystem on a Borg Cube is far more fatal then on a Saber...
Ok, this little hotfix patches one more annoying crash bug and finally should make your game quite stable. This bug fixed with 3.0.5a was even present...
Yea, you may have already guessed it - after the issues with the last patch, consider the new 3.0.5 as the "real 3.0.4" Don't forget to check out the...
So then, here is the reward for all the moaning in the forums about the 3.0.3 out of sync issue - 3.0.4 The first thing you may notice, when you fire...
So here we are on the track again, greet the second patch for Fleet Operations. One feature prominently requested finally got it back into Fleet Operations...
>New Future Wars trailer released< >Neuer Future Wars Trailer veröffentlicht<
>Preview of secret units from Future Wars mod for Star Trek Armada 2< >Vorschau auf Geheime Einheiten des Future Wars Mod für Star Trek Armada 2<
Hello again! It's been two weeks since our 3.0 release, a lot time with a lot of feedback in the forums and via email. Thanks for all your bug reports...
Now, after we’ve fixed all known bugs and clinches we feel glad to announce that the final version of Armada II Fleet Operation V 3.0 is ready to be...