Star Ruler is a 4X/RTS Hybrid on a grand scale. Mod everything, design anything; play what you want, how you want, when you want.
Patch 220.127.116.11 fixes an issue with saved games and adds a new treaty clause.
"Invalid Common String reference" error caused by loading savegames with
supply orders. Saves displaying the error will be loadable again with
[Fixed] A deadlock caused by two blueprints updating at the same time.
[Fixed] The governor selection for planets in the system window opening and closing randomly.
[Fixed] Selecting a ship in a fleet not selecting the entire fleet.
[Fixed] Automation orders did not update when adding new components to the design or changing the docking settings.
Treaties sent from the host to a client player when there was already
an active treaty between those two would be instantly accepted.
[Added] Clicking "Add Pin" while having an entire fleet selected now pins the fleet.
"Ships Turn to Decelerate" option that can be toggled off. When off,
ships will always face their target instead of turning around to slow
[Added] "Flag: FakeRotation" for model definitions to mark specific models as not needing to turn around to decelerate.
[Added] Planets in the system window can now also be sorted by used and free slots.
[Added] "Send Resources Once" treaty clause to... send resources once... rather than trade them every second.