The alpha version of StarMade is completely free!

We absolutely appreciate any and all support via buying the game, making a private investment, etc.. :)

Some of the things that you can currently do in StarMade:

  • Explore: Infinite space in all directions using the X/Y/Z axis you can travel from 0,0,0 to 1000,2000,3000 and so on, but infinitely!!!
  • Design: Design the ship of your dreams, from famous ships featured in movies, book lore and other sci-fi/fantasy cannon. Or design something from your own imagination, connecting modules of ships together and challenging your efficiency and design skills. Do you create a ship that kills and destroys everything or a peaceful trading ship that is really just a smugglers ship in disguise?!
  • Customize: Create customized weapons, harvesting, repair, shield and other modules by grouping them into geometrical patterns to increase their abilities! With more modules being dreamed up by the StarMade team EVERY DAY, the possibilities are endless!
  • Multiplayer: StarMade was designed around multiplayer to begin with. Share control of your super massive ship, design a station with friends or conqueor the universe INCLUDING your pals, one sector at a time!!
  • Multiplatform: This game runs with Java and is OPTIMIZED to run as efficiently as possible, while we may experience some bugs and bumps in alpha and beta, we are more focused on gameplay and engine optimization.

There are many more features and we will do our best to create a better website, with fully imaged tutorials, videos and other goodies ( including contests and giveaways! ).

The best support we can get at this time is the word of mouth, get more people to not only play StarMade but follow us on twitter, indieDB and become involved with our community. Remember, you guys will be the core players that helped us launch this awesome game, and we will remember you.

You can find us on twitter @star_made

Thanks for playing StarMade

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Blog RSS Feed Report abuse Latest News: StarMade: AI Simulation & Pirate Bases (+Video)

11 comments by schema on Jun 17th, 2013

Hello and welcome to StarMade,

this update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.

Before I talk about the new features, here is a great let's play to start you off:

AI Simulation

Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.


After lots of hours of work, a new system has been implemented: AI Universe Simulation. This system is a new layer on top of the AI, that is already in place. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible.
The system works in ticks and can handle thousands of ships at once.

One of the first example of this new system is that shooting a shop now actually has consequences. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.

Furthermore pirates now operate much more focused. They will randomly patrol the space, and try to raid enemy ships. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed.


Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs.

Pirate Space Stations

A whole new type of station has been added to spawn in the universe. Most parts of this new station is randomly generated, and it's planned to make it even more random.


One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.

Furthermore, the system is now able to spawn specific follow up structures, in this case, turrets.

This means a pirate base will spawn fully capable of defending itself. Also, as a bonus for defeating a pirate station, it has treasure inside.



The new system not only benefits the stations, but also any other structure. While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.

There are more exciting updates on the way,
Thanks for playing StarMade,
- schema

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StarMade Alpha Launcher v8 (Linux / Mac)

StarMade Alpha Launcher v8 (Linux / Mac)

Mar 2, 2013 Full Version 9 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v8 (Windows only)

StarMade Alpha Launcher v8 (Windows only)

Mar 2, 2013 Full Version 22 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

StarMade Alpha Launcher v7 (Linux / Mac)

StarMade Alpha Launcher v7 (Linux / Mac)

Jul 1, 2012 Full Version 3 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v7 (Windows only)

StarMade Alpha Launcher v7 (Windows only)

Jul 1, 2012 Full Version 13 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

Post comment Comments  (20 - 30 of 198)
S1l3nced Jun 27 2013, 5:20pm says:

What a great game! Minecraft in space. The shop- and harvestingsystem is really great. I have never seen a game where you can build small to huge ships in your own way and costumize their weapons etc!

Now, after a few hours of gameplay, I have two questions:

Is there a button or a system with which you keep your speed without keeping 'W' pressed all the time?


Will there be planets in form of a sphere instead of a disc?

+1 vote     reply to comment
Guest Jun 29 2013, 9:02am replied:

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riibber Jun 26 2013, 12:02pm says:

my father said to me that the planets wasn't plane

+1 vote     reply to comment
aidolifo Jun 24 2013, 1:26pm says:

0.0 que juego mas bueno

+1 vote     reply to comment
ginbombay Jun 26 2013, 10:48am replied:

Si la verdad lo empece a jugar hace poco!, alguien habrĂ¡ creado un server para hispanohablantes?

+1 vote     reply to comment
dlightgames Jun 23 2013, 4:50pm says:

How do you use it, when I opened the launcher it says: No installation found in.... and then it says its location on my hard drive. By the way, I'm on a Mac.

+1 vote     reply to comment
dlightgames Jun 23 2013, 4:54pm replied:

Oh, do I have to download the build from the website and put it where the launcher is located? Its a .zip file, should I unzip it or not?

+1 vote     reply to comment
gusemmons Jun 27 2013, 11:41am replied:

I'm having the same problem, but where do I find the build from the website? I've only seen the launcher.

+1 vote     reply to comment
Guest Jun 24 2013, 1:11am replied:

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[FH]Gorgutz Jun 23 2013, 6:21am says:

Started the game a few days ago, and started hosting my own server just yesterday. This is great! To any Garry's Mod Space Build fans, you'll definitely love this, and I can see this project heading in a great direction.

Basing off of my Multi-Player experience, combat is fun, cute little economy system, working with other players to take down Pirate Space Stations with the help of the Trader's Guild is just a blast.

The array of weapons is just in the Alpha so far is awesome, and I just really enjoy the whole game so far.

Thank you schema and your team! Keep up the great work!

+3 votes     reply to comment
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