The alpha version of StarMade is completely free!

We absolutely appreciate any and all support via buying the game, making a private investment, etc.. :)

Some of the things that you can currently do in StarMade:

  • Explore: Infinite space in all directions using the X/Y/Z axis you can travel from 0,0,0 to 1000,2000,3000 and so on, but infinitely!!!
  • Design: Design the ship of your dreams, from famous ships featured in movies, book lore and other sci-fi/fantasy cannon. Or design something from your own imagination, connecting modules of ships together and challenging your efficiency and design skills. Do you create a ship that kills and destroys everything or a peaceful trading ship that is really just a smugglers ship in disguise?!
  • Customize: Create customized weapons, harvesting, repair, shield and other modules by grouping them into geometrical patterns to increase their abilities! With more modules being dreamed up by the StarMade team EVERY DAY, the possibilities are endless!
  • Multiplayer: StarMade was designed around multiplayer to begin with. Share control of your super massive ship, design a station with friends or conqueor the universe INCLUDING your pals, one sector at a time!!
  • Multiplatform: This game runs with Java and is OPTIMIZED to run as efficiently as possible, while we may experience some bugs and bumps in alpha and beta, we are more focused on gameplay and engine optimization.

There are many more features and we will do our best to create a better website, with fully imaged tutorials, videos and other goodies ( including contests and giveaways! ).

The best support we can get at this time is the word of mouth, get more people to not only play StarMade but follow us on twitter, indieDB and become involved with our community. Remember, you guys will be the core players that helped us launch this awesome game, and we will remember you.

You can find us on twitter @star_made

Thanks for playing StarMade

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Blog RSS Feed Report abuse Latest News: StarMade: AI Simulation & Pirate Bases (+Video)

11 comments by schema on Jun 17th, 2013

Hello and welcome to StarMade,

this update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.

Before I talk about the new features, here is a great let's play to start you off:

AI Simulation

Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.


After lots of hours of work, a new system has been implemented: AI Universe Simulation. This system is a new layer on top of the AI, that is already in place. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible.
The system works in ticks and can handle thousands of ships at once.

One of the first example of this new system is that shooting a shop now actually has consequences. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.

Furthermore pirates now operate much more focused. They will randomly patrol the space, and try to raid enemy ships. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed.


Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs.

Pirate Space Stations

A whole new type of station has been added to spawn in the universe. Most parts of this new station is randomly generated, and it's planned to make it even more random.


One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.

Furthermore, the system is now able to spawn specific follow up structures, in this case, turrets.

This means a pirate base will spawn fully capable of defending itself. Also, as a bonus for defeating a pirate station, it has treasure inside.



The new system not only benefits the stations, but also any other structure. While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.

There are more exciting updates on the way,
Thanks for playing StarMade,
- schema

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StarMade Alpha Launcher v8 (Linux / Mac)

StarMade Alpha Launcher v8 (Linux / Mac)

Mar 2, 2013 Full Version 9 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v8 (Windows only)

StarMade Alpha Launcher v8 (Windows only)

Mar 2, 2013 Full Version 20 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

StarMade Alpha Launcher v7 (Linux / Mac)

StarMade Alpha Launcher v7 (Linux / Mac)

Jul 1, 2012 Full Version 3 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v7 (Windows only)

StarMade Alpha Launcher v7 (Windows only)

Jul 1, 2012 Full Version 13 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

Post comment Comments  (180 - 190 of 198)
Galacticruler May 21 2012, 5:32am says:

minecraft in space?

+4 votes     reply to comment
Morthranduil May 15 2012, 3:34pm says:

I just tried this, it looks awesome so far, but i suggest you work on the free mode of the game and add as many ship parts and new features to the game as you can before jumping to missions and sharing ships.

i tried the freemode, made a cool ship and took a trip to the deep space but i could not find anything there.. after 20 minutes of flying towards the same direction i figured nothing's being created by the game engine so i gave up xD

+3 votes     reply to comment
schema May 15 2012, 10:53pm replied:

thanks for testing.
The free mode is kind of unimpressive at the moment. I will soon add the possibility, to fly to distant star systems and explore the whole universe.

At the moment, I want to get the basics down. Game (single & multiplayer) stability and performance is my main focus. I will gradually expand, once I'm satisfied with the small scale. My thinking was, that it would be frustrating if you had a huge universe but couldn't actually do anything with it, or the game kept crashing your world.

If you want some challange, you can check out the coop mode (don't forget to reset the universe before changing modes). In this mode, you will fight against your own saved creations in waves.

+5 votes     reply to comment
Morthranduil May 22 2012, 11:09am replied:

Forgive my previous criticism, You've made a simple and clear planning.

You're telling about your future plans with a great excitement, in result making me excited too. xD

Carry on, i'm sure you'll succeed if you don't give up. (:

+3 votes     reply to comment
DDguy May 14 2012, 1:30pm says:

I'm thinking of buying this, but is it worth it? What kind of features are there now, and what are coming?

+2 votes     reply to comment
schema May 14 2012, 8:59pm replied:

the alpha version of the game is completely free. So you can just check it out. If you want to support the game, you can already buy the game for 3$.

(you have to download the launcher form , since a new version of the launcher is still waiting for authorization here)

+2 votes     reply to comment
zenorogue May 13 2012, 4:06am says:

I have just noticed your game, and it looks similar to my old project from 2006:

You can build your spaceship, and its movements are based on a physical model (that is, for example, a jet engine that is not placed centrally will cause both thrust and rotation). You also need to program your ship to navigate it comfortably. And somehow make it resilient, so that it won't be broken if enemies shoot some of your engines down.

Probably much too complicated for most gamers, but I would like a game like this... but never got very far.

+2 votes     reply to comment
.JAS May 11 2012, 2:57am says:

Perhaps as a solution to it being difficult to begin ship construction, you could provide the player with various template simple shapes to build off of? Similar to picking a different kind of block, only it will spawn a T shape or an X shape, etc.
Anyways- looks great, keep up the good work!

+2 votes     reply to comment
sithpal May 11 2012, 12:48am says:

cool. mincraft inspiered space thing.

+2 votes     reply to comment
mechwarrior24 May 11 2012, 5:34am replied:

I enjoy how this game gets you right into the action, and it seems to have a focus on deathmatch style gameplay. I'm not sure if you plan to add larger scale gameplay, which would be awesome anyway, but either way it's a win for me!

+2 votes     reply to comment
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Star Made
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