The alpha version of StarMade is completely free!

We absolutely appreciate any and all support via buying the game, making a private investment, etc.. :)

Some of the things that you can currently do in StarMade:

  • Explore: Infinite space in all directions using the X/Y/Z axis you can travel from 0,0,0 to 1000,2000,3000 and so on, but infinitely!!!
  • Design: Design the ship of your dreams, from famous ships featured in movies, book lore and other sci-fi/fantasy cannon. Or design something from your own imagination, connecting modules of ships together and challenging your efficiency and design skills. Do you create a ship that kills and destroys everything or a peaceful trading ship that is really just a smugglers ship in disguise?!
  • Customize: Create customized weapons, harvesting, repair, shield and other modules by grouping them into geometrical patterns to increase their abilities! With more modules being dreamed up by the StarMade team EVERY DAY, the possibilities are endless!
  • Multiplayer: StarMade was designed around multiplayer to begin with. Share control of your super massive ship, design a station with friends or conqueor the universe INCLUDING your pals, one sector at a time!!
  • Multiplatform: This game runs with Java and is OPTIMIZED to run as efficiently as possible, while we may experience some bugs and bumps in alpha and beta, we are more focused on gameplay and engine optimization.

There are many more features and we will do our best to create a better website, with fully imaged tutorials, videos and other goodies ( including contests and giveaways! ).

The best support we can get at this time is the word of mouth, get more people to not only play StarMade but follow us on twitter, indieDB and become involved with our community. Remember, you guys will be the core players that helped us launch this awesome game, and we will remember you.

You can find us on twitter @star_made

Thanks for playing StarMade

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Blog RSS Feed Report abuse Latest News: StarMade: AI Simulation & Pirate Bases (+Video)

11 comments by schema on Jun 17th, 2013

Hello and welcome to StarMade,

this update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.

Before I talk about the new features, here is a great let's play to start you off:

AI Simulation

Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.


After lots of hours of work, a new system has been implemented: AI Universe Simulation. This system is a new layer on top of the AI, that is already in place. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible.
The system works in ticks and can handle thousands of ships at once.

One of the first example of this new system is that shooting a shop now actually has consequences. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.

Furthermore pirates now operate much more focused. They will randomly patrol the space, and try to raid enemy ships. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed.


Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs.

Pirate Space Stations

A whole new type of station has been added to spawn in the universe. Most parts of this new station is randomly generated, and it's planned to make it even more random.


One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.

Furthermore, the system is now able to spawn specific follow up structures, in this case, turrets.

This means a pirate base will spawn fully capable of defending itself. Also, as a bonus for defeating a pirate station, it has treasure inside.



The new system not only benefits the stations, but also any other structure. While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.

There are more exciting updates on the way,
Thanks for playing StarMade,
- schema

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StarMade Alpha Launcher v8 (Linux / Mac)

StarMade Alpha Launcher v8 (Linux / Mac)

Mar 2, 2013 Full Version 9 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v8 (Windows only)

StarMade Alpha Launcher v8 (Windows only)

Mar 2, 2013 Full Version 22 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

StarMade Alpha Launcher v7 (Linux / Mac)

StarMade Alpha Launcher v7 (Linux / Mac)

Jul 1, 2012 Full Version 3 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v7 (Windows only)

StarMade Alpha Launcher v7 (Windows only)

Jul 1, 2012 Full Version 13 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

Post comment Comments  (130 - 140 of 198)
josqpiercy Aug 4 2012, 5:35pm says:

I just spent around an hour messing around. The game looks awesome and building a ship is pretty fun, although I never could figure out how to get weapons to work. Even after dissecting a ship that I purchased through the shop, I couldn't get it to work. I was doing the core -> weapon controller -> weapon hierarchy, but it just wouldn't seem to connect. I think maybe a better ship building tutorial in-game would help a lot. Otherwise, I'm looking forward to seeing where you take this game!

+2 votes     reply to comment
schema Aug 5 2012, 12:36pm replied:

the easiest way to connect thing, is to have the block selected before you build the block, that connects to it.

For a simple ship: Build some power, build some thruster (thrusters auto-connect to the core).
* select the core by pressing 'c', build one weapon controller.
* select the weapon controller by pressing 'c' and build weapons

now you have a functional weapon on your ship. You can assign your new weapon in the weapon panel by pressing 't'

+2 votes     reply to comment
Insolent. Aug 4 2012, 12:32pm says:

The planets are beautiful!

+3 votes     reply to comment
Morthranduil Aug 4 2012, 3:26am says:

WOW! I just watched a video of this game and i think it's become Better than i hoped for! O:

Idk if you need any suggestions, but here's some:

-You could add mobs into the game, each planet type having their own special mobs.

-You could improve the block quality, when i watched the video i got a faint headache because of all the complexity each block has.. :I

-You probably shouldn't make planets be randomly generated everywhere, making solar systems would be awesome. A star in the middle and a few planets orbiting it.

-Perhaps you could make so that people choose what they want to be able to breathe... (ex. Oxygen, Carbondioxide etc..) and apply those to planets randomly, that would be so realistic! D:

I have more suggestions, but idk if you want to hear them... well, just message me if you do.

+2 votes     reply to comment
schema Aug 4 2012, 9:07am replied:

thx for the nice words and the suggestions!

- Mobs will defiantly come.

- Sorry about that. But what do you mean by block quality?

- The architecture for solar systems is already implemented, although you won't be able to see it in this update since atm they are aligned next to each other, aren't rotating, and have no star in the middle. They will be completed in soon following updates.

- I have a lot of mechanics planed for characters. But at the moment, I concentrated on the basics of the world you are playing in. Once that is working well, I'm going to focus on more detailed aspects.

Keep your suggestions coming. You can use the forums on for your suggestions, so I and all the other StarMade players can discuss them better :)

- schema

+2 votes     reply to comment
schema Aug 3 2012, 5:25pm replied:

Danke für das Lob!

Resourcen haben im moment noch keinen echten "sinn". Du kannst sie sammeln und mit dem recycler modul in core module umwandeln und diese wiederum verkaufen im moment.

Nach dem update 0.080 am montag werden wir uns den resourcen und der wirtschaft zuwenden, um dem spielern mehrere sehr gute gründe zu geben, nach resourcen zu jagen

+2 votes     reply to comment
Theloehr Aug 4 2012, 10:53am replied:

Wie kann ich mit dem Recycler arbeiten? Ich weiß einfach nciht wie ich was verwandeln kann

+2 votes     reply to comment
schema Aug 4 2012, 11:00am replied:

Wie bei jedem Modul, das man aktivieren oder in das man einsteigen kann, kannst du es mit R das modul aktivieren. Im moment ist das modul allerding nur an einer Space Station baubar.

Aber, wenn es nur geld ist, was du brachst. Gib in den chat folgendes ein: /give_credits deinname 1000000
um dir das geld per admin befehl zu geben. Es sind weitere befehle möglich:

+2 votes     reply to comment
Theloehr Aug 4 2012, 1:05pm replied:

ds problem ist, wie bau ich eine eigene station?

+2 votes     reply to comment
schema Aug 5 2012, 12:33pm replied:

das spiel erlaubt noch nicht eigene station von grund auf zu bauen. Da ist allerding eine leere station in sector 0,1,0. Die kannst du von grund auf weiterbauen

+2 votes     reply to comment
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Star Made
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Star Made
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