StarMade Alpha Launcher v8 (Linux / Mac)
Mar 2, 2013 Full Version 0 commentsThis is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS
The alpha version of StarMade is completely free!
We absolutely appreciate any and all support via buying the game, making a private investment, etc.. :)
Some of the things that you can currently do in StarMade:
There are many more features and we will do our best to create a better website, with fully imaged tutorials, videos and other goodies ( including contests and giveaways! ).
The best support we can get at this time is the word of mouth, get more people to not only play StarMade but follow us on twitter, indieDB and become involved with our community. Remember, you guys will be the core players that helped us launch this awesome game, and we will remember you.
You can find us on twitter @star_made
Thanks for playing StarMade
2 comments by schema on Mar 3rd, 2013
This basically means, that sectors won't load in right when you change it, but you will be always surrounded by preloading sectors. You will be able to see the objects (even moving ones) of adjacent sectors from your position. This feature will mark a milestone for the engine's core.
After lots of hours of work, the new version is finally in a releasable state. There might still be some bugs from the countless performance improvements and optimizations, which I might not have accounted for, so please send in reports whenever your game crashes, or you see something odd.
However, it's very complex and complicated to implement. Here are some of the problems I had to solve:
Here are also some bugfixes, that are included in the new version:
- fixed recycler exploit
- fixed shop sell exploit (sell negative)
- fixed credits overflow
- fixed gravity block bug
- fixed negative ship cost bug, when a saved ship gets too expensive
- fixed overflow in shield and power
- fixed that own explosion blocks are saved by shields
- fixed bug that caused for docking not to be terminated when deleting thecorrespondent docking block
- fixed 2 cores for 1 bug
- implemented more scalabe method to do inventory modifications
Thanks for playing StarMade,
- schema
This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS
This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to www.star-made.org
This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS
This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to www.star-made.org
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Very Nice, a lot of potential in this one. As a newbie Programmer I am impressed at what you have down here (even if it is in Java... my least favorite language xD). Very good luck to you in your development and I do hope this comes to be a success :)
Defiantly Tracking this one
Thanks!
Well, java has it's advantages for sure, but I can see, how people would dislike it, but imho often times for somewhat wrong reasons.
I don't really like how java works at run-time is all. The whole garbage collection thing is useful but feels resource intensive methinks.
A bit late, but you can optimise garbage collection at various points in a program by calling/running the collector from within your code. It's less of a resource-hog than people realise.
Makes me want to develop some kind of a game in it, really. I've been working with Swing (GUI library) a lot this year, and I hate it to death :P
Ah, GUI programming is always one of the worst parts for me, falling right next to physics engine integration.
I've never tried Swing, but it can't be as bad as trying to integrate LibRocket (a very cool little GUI api I found that lets you code it all in HTML/CSS/PHP/C++) into an engine based around Horde3D ( a very unloved and under supported C++ OpenGL Graphics Platform ). It took two of us (one of us being a 20 year C++ games programming vet) a month to get it working... and even then there's hitches and bugs every now and again
Looks to have potential, and since it's free, I'm now tracking. ;)
No it really doesn't show that 8 'professionals' are working on it, I never at any point thought it was Blockade Runner was made by more than a single person in their spare time. Not saying it isn't good but certainly not amazing.
I /am/ your competition, (One of them; Not BR) and I think your game looks great!
Keep up the good work!
Cheers,
-Dirk
Thx, man!
I'm also really impressed by your game. Keep up the good work! :)
(Ah, damn sorry, I ment to click +1 and hit -1 instead :( )
Not a problem : ) I don't get why IndieDB doesn't let you fix that.
If there's ever anything you need, let me know, eh?
Cheers,
-Dirk