The alpha version of StarMade is completely free!

We absolutely appreciate any and all support via buying the game, making a private investment, etc.. :)

Some of the things that you can currently do in StarMade:

  • Explore: Infinite space in all directions using the X/Y/Z axis you can travel from 0,0,0 to 1000,2000,3000 and so on, but infinitely!!!
  • Design: Design the ship of your dreams, from famous ships featured in movies, book lore and other sci-fi/fantasy cannon. Or design something from your own imagination, connecting modules of ships together and challenging your efficiency and design skills. Do you create a ship that kills and destroys everything or a peaceful trading ship that is really just a smugglers ship in disguise?!
  • Customize: Create customized weapons, harvesting, repair, shield and other modules by grouping them into geometrical patterns to increase their abilities! With more modules being dreamed up by the StarMade team EVERY DAY, the possibilities are endless!
  • Multiplayer: StarMade was designed around multiplayer to begin with. Share control of your super massive ship, design a station with friends or conqueor the universe INCLUDING your pals, one sector at a time!!
  • Multiplatform: This game runs with Java and is OPTIMIZED to run as efficiently as possible, while we may experience some bugs and bumps in alpha and beta, we are more focused on gameplay and engine optimization.

There are many more features and we will do our best to create a better website, with fully imaged tutorials, videos and other goodies ( including contests and giveaways! ).

The best support we can get at this time is the word of mouth, get more people to not only play StarMade but follow us on twitter, indieDB and become involved with our community. Remember, you guys will be the core players that helped us launch this awesome game, and we will remember you.

You can find us on twitter @star_made

Thanks for playing StarMade

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Blog RSS Feed Report abuse Latest News: StarMade: AI Simulation & Pirate Bases (+Video)

11 comments by schema on Jun 17th, 2013

Hello and welcome to StarMade,

this update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.

Before I talk about the new features, here is a great let's play to start you off:

AI Simulation

Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.


After lots of hours of work, a new system has been implemented: AI Universe Simulation. This system is a new layer on top of the AI, that is already in place. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible.
The system works in ticks and can handle thousands of ships at once.

One of the first example of this new system is that shooting a shop now actually has consequences. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.

Furthermore pirates now operate much more focused. They will randomly patrol the space, and try to raid enemy ships. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed.


Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs.

Pirate Space Stations

A whole new type of station has been added to spawn in the universe. Most parts of this new station is randomly generated, and it's planned to make it even more random.


One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.

Furthermore, the system is now able to spawn specific follow up structures, in this case, turrets.

This means a pirate base will spawn fully capable of defending itself. Also, as a bonus for defeating a pirate station, it has treasure inside.



The new system not only benefits the stations, but also any other structure. While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.

There are more exciting updates on the way,
Thanks for playing StarMade,
- schema

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StarMade Alpha Launcher v8 (Linux / Mac)

StarMade Alpha Launcher v8 (Linux / Mac)

Mar 2, 2013 Full Version 9 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v8 (Windows only)

StarMade Alpha Launcher v8 (Windows only)

Mar 2, 2013 Full Version 22 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

StarMade Alpha Launcher v7 (Linux / Mac)

StarMade Alpha Launcher v7 (Linux / Mac)

Jul 1, 2012 Full Version 3 comments

This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS

StarMade Alpha Launcher v7 (Windows only)

StarMade Alpha Launcher v7 (Windows only)

Jul 1, 2012 Full Version 13 comments

This is the StarMade Alpha Launcher. It will download and automatically keep the game up to date. For more information, go to

Post comment Comments  (110 - 120 of 198)
Domban Aug 9 2012, 6:15pm says:

Every time I start a game and it finishes loading I get this error:


Fragment shader(s) linked, vertex shader(s) failed to link.


[Retry] [Send Crash Report] [Exit]

I don't even get to play it's just a grey background with the loading screen and then that error appears when it gets to 100%

+2 votes     reply to comment
schema Aug 9 2012, 7:42pm replied:

<Beetlebear>: Do you have an intel graphics card? If so, update your drivers. If not, update your drivers. Look forward to seeing you in game!

+2 votes     reply to comment
Domban Aug 9 2012, 10:15pm replied:

I have the most up to date drivers for my graphics card.

I have an AMD Radeon X1950, if that info helps. I already resintalled my drivers too. Still pulls that error though :/

+2 votes     reply to comment
Domban Aug 10 2012, 6:03am replied:

Well if I can make an inference from the error, it's something to do with the vertex shaders, so it is obviously something with my graphics card because on Minecraft I can't use shader mods or anything or the game won't work.

My graphics card doesn't so GLSL shaders even knowing it's suppose to. I've been doing my research and found out why that might be though, I need to look at my multitexturing settings on OpenGL, problem is I'm retarded and don't know how to find the OpenGL settings on my computer. I'm quite new to fussing with graphics card settings and what not.

+2 votes     reply to comment
Domban Aug 10 2012, 6:24am replied:

I went and downloaded OpenGL Extensions Viewer.
It says both Vertex Shaders and Fragment are supported, multitexturing is also supported if that might tell you something.

It says my OpenGL is 2.1 and my graphics card I guess doesn't support later versions.

Maybe I just need a new graphics card?

Also I'm sorry if I'm bothering you with this mess, I just really wanna play. Dx

+2 votes     reply to comment
Zenithilior Aug 8 2012, 10:03pm says:

Everytime I spawn, i spawn inside the giant stick thing. I cant move/cant play. Is there a way to unstick?
Great game btw, im very excited to see where it ends up!


+2 votes     reply to comment
schema Aug 9 2012, 9:17am replied:

Try resetting your universe before playing.

+2 votes     reply to comment
Rrtaya_Tsamsiyu Aug 7 2012, 8:34pm replied:

ok. ill look into it again first tho, its entirely possible im doing somthing wrong.

+2 votes     reply to comment
Rrtaya_Tsamsiyu Aug 7 2012, 9:52pm replied:

i think it was me.. its saving now. sorry for any convenience. So far its been really cool tho :)

+2 votes     reply to comment
schema Aug 7 2012, 8:41pm replied:

Thx. There are 3 occasions, in which the game saves:

* when you leave a sector, 10 seconds after, the old one will be saved

* whenever a game has been ended (in a normal way: either by the menu, alt+f4, or closing the window)

* every 5 minutes

+2 votes     reply to comment
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Star Made
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