In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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1 comment by nashathedog on Dec 22nd, 2014

Although confirmation of what there working on has not been released and they've all but said the first game won't be a STALKER title there re-emergence can only be good news for the franchise's future.

GSC Game World, developers of STALKER, are back in business - PC Gamer

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S.T.A.L.K.E.R Mod Tool

S.T.A.L.K.E.R Mod Tool

Mar 26, 2007 IDEs 9 comments

NOT MY ADDON! The S.T.A.L.K.E.R mod tool used to extract the files from the .db files. Place all gamedata files into a folder called old once you have...

G-36 Tweak

G-36 Tweak

Mar 26, 2007 Server Tool 0 comments

You need to have. 1- extracted the .db files and moved them to a separate folder. 2- made a folder called game data Then extract this into you game data...

S.T.A.L.K.E.R. Optimizer

S.T.A.L.K.E.R. Optimizer

Jul 30, 2015 Other 12 comments

S.T.A.L.K.E.R. Optimizer 0.5 by YeiZoneX - Using this app is very simple: Once it's running it will automatically hide to tray, and will wait until any...

Dynamic Shaders 2.0 CTP with AF3

Dynamic Shaders 2.0 CTP with AF3

Feb 12, 2015 Full Version 23 comments

Dynamic Shaders 2.0 CTP with AtmosFear3 and ZRP. Requires S.T.A.L.K.E.R. Shadow of Chernobyl patched to v1.0005. This is a Beta release, further patches...

SoC - Artifact Activation Mod fixed version

SoC - Artifact Activation Mod fixed version

Jan 18, 2015 Full Version 0 comments

Title says it all, fixes the artifact activation mod by coldsnake, see description for details.

Lost Alpha Mod Pack 2014 Patch 1

Lost Alpha Mod Pack 2014 Patch 1

Nov 28, 2014 Patch 43 comments

Designed for Lost Alpha Mod Pack 2014 (which is a mod compilation for Lost Alpha). Fixes a number of potential crash errors. Shouldn't require a new game...

Post comment Comments  (250 - 260 of 306)
dethtoll
dethtoll May 9 2007, 9:27am says:

this has become one of my favourite games of the past several years. the only real drawback is the sound: the guns are way too weak.

+1 vote     reply to comment
bigbeanerburrito
bigbeanerburrito May 11 2007, 6:40pm says:

i've only played the game for about a month now and
i've been playing on master which seems likke a real
challenge i'm officaly a part of Freedom and all i have
say is that this game
IS ONE OF THE BEST SO FAR

+1 vote     reply to comment
EyeNixon
EyeNixon May 8 2007, 7:27pm says:

This is a okay game, a 7/10.
It tries to mix RPG elements with action with both are just lax, it's not as in depth as System Shock 2, but it's not as adrenaline pumping or exciting as Half-Life 2 or FarCry. It goes for the middle ground and succeeds, but not in the way it wanted to. If you can get over the niggling bugs, the bad translations and somewhat lackluster story, it's a fine game. It'll keep you busy, but a lack of polish, poor optimization, and gameplay that just grows more and more tiresome as the game goes on, it seems strange that STALKER still seems to hold some ground at the end of the game, although barely.

The developers should have realized that taking bare minimum RPG elements and a lack of interesting side quests or activities and combining it with generic action and free form gameplay would NOT translate to a long lasting enjoyable experience. STALKER's gameworld is not the most entertaining to explore, nor is it extremely well crafted, for a game that's supposedly modeled after a real world area (Chernobyl, for those who don't know, after it's been plastered all over the game's hype) the areas don't seem very realistically constructed, with repeating prefabs and annoying junctions in towns and outposts that just serve to assert that the surroundings are hardly as interesting as they can be.

The game's best feature, unfortunately, does not lie in its gameplay, but instead in the dynamic lighting. It's surely a sight to behold, but it's a candle in the vast darkness compared to the outdated quality of the rest of the graphics. And as we all know, an interesting graphical feature CANNOT save average gameplay, and in that regard, STALKER barely serves up what the developer's promised, or not at all, depending on your expectations.

Wait for more patches, wait for the price to drop, for all the praise people are throwing on this game they fail to realize that it just can't stack up to other shooters currently out on the market, buying this for $40 when there are far more superior games for even cheaper is a waste of money. This is a worthy purchase, but not in the window of the market.

+1 vote     reply to comment
GordonFreeman28
GordonFreeman28 May 2 2007, 9:00am says:

Best game since hl2 , its awsome, and the fotorealistic graphic its above all

+1 vote     reply to comment
russo
russo May 1 2007, 5:01pm says:

you dont need the hardest skill level set to see the "true ending" you only need to do the right choices, ie do the main missions and meet the guide, you get 5 endings from meeting the granter wisher and 2 from C-Consciousness, which you answer and ask an serie of questions and depending of your answer you get a different ending, if you refuse to join, you get to play another cool level with portals.

to make a long story short there is:

Stalker Ending #1
If your reputation is above 1000, then you get the good reputation ending where you wish, "I want the zone to disappear".

Video.google.com

Stalker Ending #2
If your money is above 50,000 RU, then you get the money ending where you wish, "I want to be rich".

Video.google.com

Stalker Ending #3
If Lukash and Voronin are dead, then you get the I am an ******* ending where you wish, "I want to rule the world".

Video.google.com

Stalker Ending #4
If your reputation is below -1000, then you get bad reputation ending where you wish, "Humanity is corrupt, mankind must be controlled".

Video.google.com

Stalker Ending #5
If you don't have any of the above, it defaults to the immortality ending where you wish, "I want to immortality".

Video.google.com

Stalker Ending #6
This is the ending if you refuse to become a part of the C-Consciousness.

Video.google.com

Stalker Ending #7
If you choose to become a part of the C-Consciousness

Video.google.com

great game, enjoy!

+1 vote     reply to comment
sutter
sutter Apr 28 2007, 1:19am says:

For some people, gaming, especially pc and video gaming in general is still a childish hobbie, something to keep your toddlers entertained, many times alluding to games such as nintendo's cheerful super mario and company. I personally have nothing against such games, i also played them once or twice ( Super mario was never able to pull my interest long enough to finish all the included towering platform levels) but no, super mario was never really going to be my favorite game and maybe i do understand why so many people, mostly non gamers, still think playing video and pc games is just an affair of fast finger twitching and button mashing. But what's more, many such people have never played any of the latest gaming jewels, most people are not even living in the same age of gamers, they simply don't know what they talk about when they refer to pc gaming, they are clueless. Great times are coming.

We the gamers are witnessing a moment in history akeen to the big bang of gaming history, we have front row seats and are enjoying unique moments all to ourselves, but what is best in all of it, is the portent of things to come. We gamers are just a drop in the seas of people who know nothing of it and have cared little for it, until now.

The future looks bright and phenomenal to pc gaming, for finally tecnhology has come up with the meanings to create games that surpass teh boundaries of what used to be expected from a game, soon pc gaming will become part of our lives and we will live those future games as we nowadays live our well earned vacations abroad to sunny exotic locales, games will become the art form to encompass all art forms, movies will represent no more than little short stories, snippets, mere clips, compared to what will be visually possible in the games of tomorrow.

Stalker shadow of Chernobyl, we 've waited for this game as this game'ss waited for the technology to run it properly, you see, we didn't have mainstream two core processors back in 2003, we have just recently got them and games like this will always need them to run adequately. It's a matter of coding, a matter of design, of game design, this is a shooter, first person shooter but not your average shooter, this is much more and i can only compare it with the shooting that occured in vampire bloodlines where the shooting isn't as streamlined as in for instance half life 2, of which only a matter of collision detection is needed, variables if any or simple and straightforward, no such straightforwardness in vampires bloodlines where tehre was a huge stats number crunching going on behind the scenes, hence the awkward feel in fights, especially when using repetition rapid fire weapons and certainly not in Stalker.

When you fire a weapon in Stalker, teh game has to take many varibles into account, when you move, when you do whatever you do, it's taken into account, that's why you need more than a single core to witness the game becoming an experience you will not forget anytime soon, this is extremely ambitious coding for you, unlike the streamlined code you get on most any game until recently, this is towering, baroque code, this is as close to organic, viceral code as is humanly possible in our time, and most importantly are the possiblities it opens for gaming.

Playing this game put me on a thinking mood i usually only get from listening to great music, a good sign of a good thing and that my time isn't being wasted and while in that mood i had visions of future games wherein each of the multiple characters would be assigned a core from a multi cored processor, in fact where a single character would be assigned as much the whole computing power of our now desktop computers, imagine that power for a single character, just imagine the range of possibilities. when the 20nm barrier is reached we will have perhaps as much as a hundred processors on a single nearly invisible wafer and that will only be the beginning, when such computer power bcomes ubiquitous to the point of even becoming part of thin air, perhaps in no more than 40 years, wow, living and breathing games anywhere anytime in real time, games you will lose yourselves in and perhaps never want to come back from, that's a scary thought, but inevitable for some.

Stalker is not the best game of all time, but it's certainly fresh and innovative to assure it a place in my top 20 games of all time, the sum of it's parts being greater than the end result, it only requires you the gamer to go along with it and sure enough in a few minutes of game time you will be hooked and the addictiion will keep on growing. This is, simply put, a great game, if you want me to draw comparisons, i'd say it's got a huge portion of F.E.A.R for the A.I but much better here, fallout for the choices available and oblivion for the wide 3D areas.

This one is a keeper

+2 votes     reply to comment
--ares--
--ares-- Aug 12 2007, 11:28pm says:

Oblivion + Guns = S.T.A.L.K.E.R.
I played this for two weeks and wondered why it was so hard, the difficulty was set to master

+1 vote     reply to comment
DrZais
DrZais Apr 16 2007, 5:35am says:

The more I play this game the more I love it, I'm sitting at work right now day dreaming about getting home to it. Its like Deus Ex meets Fallout meets Operation Flashpoint = greatness!

+1 vote     reply to comment
DrZais
DrZais Apr 14 2007, 6:24am says:

A real rough diamond, like any game thats going for something untried before it has some flaws, on the whole though its one of the best games I've played in a fair stretch.

+1 vote     reply to comment
stringed_Evil
stringed_Evil Apr 8 2007, 6:42pm says:

really enjoying this game....not what people said it would be but the atmosphere is great and generally really getting familiar and attached to the maps. Gives the same feel as HL1 in parts, imo anyway.

good game..8/10 from me because of the many hours of game-play to be had, more interesting quantity than timeless quality. With a decent editor this engine looks like it has a lot of opportunities for post-apoc mod ideas onwards.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Released Mar 2007
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Highest Rated (13 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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S.T.A.L.K.E.R. Build 1935 Single Player First Person Shooter
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