In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: Progress update 25/8/14

About STALKER: Twilight K.E.T. 2.ZERO with 3 comments by ketxxx on Aug 25th, 2014

It's about that time again for another fresh news update for TK, I think theres some new features veteran players especially will like so lets start from the top.

- Further optimised TK memory resources, XR3DA generally doesn't get above 2.2GB - 2.3GB memory usage now and on the texture front I haven't as of yet seen more than 1.5GB video memory in use so overall on both system and video memory counts thats a reduction compared to the RC TK build of anywhere between 300MB - 500MB+.

- Added new weapons, PP-19 Bizon, T134 Minigun, and the Mac10. As usual whenever I add new weapons various NPCs in the game will also carry these weapons. Its highly unlikely I will add any more weapons as I've patched over the few areas I thought were lacking and now there just isn't any further game world to add more weapons. The game itself just isn't big enough nor are there enough enemy NPC variations to introduce more weapons.


- BIG CHANGE! Simple, but significant. Ever wondered to yourself why is it you can strap grenades to your belt but not smaller type weapons? (as is done by some special forces units) well now you can! Instead of only being able to strap RGD5 or F1 grenades to "slot 3" of your inventory you now also have the versatility and choice to strap the Mac10, Bizon, or MP7 (the 3 smallest submachine guns basically) to the same slot as grenades. You can freely carry these submachine guns and grenades at the same time, the system will automatically equip whatever you picked first to fill the slot. Eg; you pick out some grenades they go to "slot 3" as usual, but if you pick out the Mac10, Bizon or MP7 first that weapon will populate the slot. If you want to change the default weapon of "slot 3" just drop them and pick the weapon up you want to be default in "slot 3" first. Oh and of course I've made the necessary script changes so these weapons can be repaired.

- Added more clothing options for novice stalkers to hopefully remedy the "twins" syndrome. I did exactly the same thing I did for the bandits. Variety FTW! :D

- Instead of being lazy and just adding weapon descriptions in their corresponding files I added them to the XML file instead. Just a cosmetic change really so you don't see quotation marks in-game for weapon names and descriptions.

- Fiddled with AI a bit more, smarter, faster... perhaps too smart...

Rest assured, everything is being gone through with a very fine toothed comb to provide the ultimate SoC experience. As I've said before, TK does not aim to be like any of the old alpha or beta builds, nor does it try to copy any other SoC mod. What TK does do though is enhance everything the retail version of SoC had to the extreme.

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Sumadinac's mod
S.T.A.L.K.E.R. Shadow of Chernobyl

Sumadinac's mod

Aug 31, 2014 Sumadinac's mod Full Version 0 comments

Full version of the mod . For more details , read the "ReadME" file .

Autumn Aurora 2 (v2.05.01)
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2 (v2.05.01)

Aug 21, 2014 Autumn Aurora 2 Full Version 27 comments

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R...

Lost Alpha Mod Pack - DX10 Scope Fix
S.T.A.L.K.E.R. Build 1935

Lost Alpha Mod Pack - DX10 Scope Fix

Aug 8, 2014 S.T.A.L.K.E.R. Build 1935 Full Version 0 comments

This is for those who complained about scopes being off-center in Lost Alpha Mod Pack 2014. Though running the game in DX9 mode (which actually provides...

Border Zone Beta .
S.T.A.L.K.E.R. Shadow of Chernobyl

Border Zone Beta .

Aug 2, 2014 New Zone ! Demo 0 comments

Good map border zone, and an idea of the Zone map Traquila the mod, so in this beta state, be careful with the anomalies and mutants. Recommended patch...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 S.T.A.L.K.E.R. - Lost Alpha Patch 190 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

Lost Alpha Mod Pack 2014 Beta (English Only)
S.T.A.L.K.E.R. Shadow of Chernobyl

Lost Alpha Mod Pack 2014 Beta (English Only)

Jul 29, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Full Version 50 comments

This is a smaller, BETA release. More to come in the future. This mod compilation is for S.T.A.L.K.E.R. Lost Alpha v1.3003. Lost Alpha Mod Pack 2014 is...

Post comment Comments  (250 - 260 of 278)
SuperRad
SuperRad Jul 30 2005, 12:55am says:

The games engine sounds great, I cant wait to see some mods on it but the game has to come out first..

+1 vote     reply to comment
TheDebonairNomad
TheDebonairNomad May 31 2005, 11:13pm says:

Its pretty fun to mess with the engine, pretty simple.

+1 vote     reply to comment
SNIPER-X
SNIPER-X May 14 2005, 11:21pm says:

Oh there's alot more than that that i can do. But luckly i have the brains that figured it out. ;)

+1 vote     reply to comment
Chunky
Chunky May 12 2005, 7:54pm says:

well no one can map yet untill the game is released...

+1 vote     reply to comment
SNIPER-X
SNIPER-X Mar 3 2005, 4:10am says:

Well, that's because some of us know more about the engine than those whom wait for the game itself. Otherwise there'd be no point in doing so if we didn't. I only speak for myself, but for others i do not know.

+1 vote     reply to comment
so_wot
so_wot Mar 2 2005, 12:50pm says:

i dont get how ppl r alredy makin mods 4 stalker wen its not evn out

+1 vote     reply to comment
Chunky
Chunky Feb 21 2005, 7:40pm says:

stalker is pushed back once again. this time no release date at all.

+1 vote     reply to comment
Bodster
Bodster Jan 13 2005, 10:29am says:

I'm particularly interested in the open ended format of the game.

+1 vote     reply to comment
SNIPER-X
SNIPER-X Jan 10 2005, 1:23pm says:

what can we say man, Pollution and radiation has it times...

+1 vote     reply to comment
Bodster
Bodster Jan 5 2005, 1:02pm says:

back on topic and ignoring previous trivialities, I am indeed looking forward to this game with great intensity.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Official Page
Stalker-game.com
Release Date
Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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First Person Shooter
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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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