In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

About S.T.A.L.K.E.R. - Lost Alpha with 10 comments by CrommCruac on Oct 10th, 2014

Software Development Kit (SDK) v.2.6 for
S.T.A.L.K.E.R.: Lost Alpha
has been released!

Here is our updated XRay Engine SDK, which we created especially for Lost Alpha project. A lot has been added, fixed and changed, but for a complete changes list, navigate to the "documents" directory or read it here. We also included the "written" part of our knowledge base with this SDK, see the documentation also in the "documents" directory.
We included several test scenes, and 4 full single player levels with this SDK. For support, please visit forums and gsc-gameworld forums.
Download Lost Alpha SDK v2.6

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Oblivion Lost Remake 2.5 (Rus) - ZRP Functions
S.T.A.L.K.E.R. Shadow of Chernobyl

Oblivion Lost Remake 2.5 (Rus) - ZRP Functions

Oct 19, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Script 0 comments

Tiny release based on NatVac's handy ZRP mod. Works through starting the game with XR_3DA.exe. !Only recommended if you first started and saved using...

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 S.T.A.L.K.E.R. - Lost Alpha SDK 6 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 S.T.A.L.K.E.R. - Lost Alpha SDK 19 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

Autumn Aurora 2.1 Translation/Übersetzung deutsch
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2.1 Translation/Übersetzung deutsch

Oct 7, 2014 Autumn Aurora 2.1 Translation/Übersetzung deutsch Patch 0 comments

Hier ist die Übersetzung für die Autumn Aurora 2.1!

Autumn Aurora 2 Soundtrack
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2 Soundtrack

Oct 3, 2014 Autumn Aurora 2 Audio 3 comments

Songs converted from .ogg to mp3 by FlowBeatz. Few ambiances are taken from MISERY mod. Some of them were edited on the AA2's needs, but credits belongs...

Autumn Aurora 2.1
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2.1

Sep 30, 2014 Autumn Aurora 2 Full Version 69 comments

Autumn Aurora 2 it's modification made by small group from Poland which brings the autumnal atmosphere to the Zone and totally overhauls the graphics...

Post comment Comments  (230 - 240 of 281)
sutter Apr 28 2007, 1:19am says:

For some people, gaming, especially pc and video gaming in general is still a childish hobbie, something to keep your toddlers entertained, many times alluding to games such as nintendo's cheerful super mario and company. I personally have nothing against such games, i also played them once or twice ( Super mario was never able to pull my interest long enough to finish all the included towering platform levels) but no, super mario was never really going to be my favorite game and maybe i do understand why so many people, mostly non gamers, still think playing video and pc games is just an affair of fast finger twitching and button mashing. But what's more, many such people have never played any of the latest gaming jewels, most people are not even living in the same age of gamers, they simply don't know what they talk about when they refer to pc gaming, they are clueless. Great times are coming.

We the gamers are witnessing a moment in history akeen to the big bang of gaming history, we have front row seats and are enjoying unique moments all to ourselves, but what is best in all of it, is the portent of things to come. We gamers are just a drop in the seas of people who know nothing of it and have cared little for it, until now.

The future looks bright and phenomenal to pc gaming, for finally tecnhology has come up with the meanings to create games that surpass teh boundaries of what used to be expected from a game, soon pc gaming will become part of our lives and we will live those future games as we nowadays live our well earned vacations abroad to sunny exotic locales, games will become the art form to encompass all art forms, movies will represent no more than little short stories, snippets, mere clips, compared to what will be visually possible in the games of tomorrow.

Stalker shadow of Chernobyl, we 've waited for this game as this game'ss waited for the technology to run it properly, you see, we didn't have mainstream two core processors back in 2003, we have just recently got them and games like this will always need them to run adequately. It's a matter of coding, a matter of design, of game design, this is a shooter, first person shooter but not your average shooter, this is much more and i can only compare it with the shooting that occured in vampire bloodlines where the shooting isn't as streamlined as in for instance half life 2, of which only a matter of collision detection is needed, variables if any or simple and straightforward, no such straightforwardness in vampires bloodlines where tehre was a huge stats number crunching going on behind the scenes, hence the awkward feel in fights, especially when using repetition rapid fire weapons and certainly not in Stalker.

When you fire a weapon in Stalker, teh game has to take many varibles into account, when you move, when you do whatever you do, it's taken into account, that's why you need more than a single core to witness the game becoming an experience you will not forget anytime soon, this is extremely ambitious coding for you, unlike the streamlined code you get on most any game until recently, this is towering, baroque code, this is as close to organic, viceral code as is humanly possible in our time, and most importantly are the possiblities it opens for gaming.

Playing this game put me on a thinking mood i usually only get from listening to great music, a good sign of a good thing and that my time isn't being wasted and while in that mood i had visions of future games wherein each of the multiple characters would be assigned a core from a multi cored processor, in fact where a single character would be assigned as much the whole computing power of our now desktop computers, imagine that power for a single character, just imagine the range of possibilities. when the 20nm barrier is reached we will have perhaps as much as a hundred processors on a single nearly invisible wafer and that will only be the beginning, when such computer power bcomes ubiquitous to the point of even becoming part of thin air, perhaps in no more than 40 years, wow, living and breathing games anywhere anytime in real time, games you will lose yourselves in and perhaps never want to come back from, that's a scary thought, but inevitable for some.

Stalker is not the best game of all time, but it's certainly fresh and innovative to assure it a place in my top 20 games of all time, the sum of it's parts being greater than the end result, it only requires you the gamer to go along with it and sure enough in a few minutes of game time you will be hooked and the addictiion will keep on growing. This is, simply put, a great game, if you want me to draw comparisons, i'd say it's got a huge portion of F.E.A.R for the A.I but much better here, fallout for the choices available and oblivion for the wide 3D areas.

This one is a keeper

+2 votes     reply to comment
--ares-- Aug 12 2007, 11:28pm says:

Oblivion + Guns = S.T.A.L.K.E.R.
I played this for two weeks and wondered why it was so hard, the difficulty was set to master

+1 vote     reply to comment
DrZais Apr 16 2007, 5:35am says:

The more I play this game the more I love it, I'm sitting at work right now day dreaming about getting home to it. Its like Deus Ex meets Fallout meets Operation Flashpoint = greatness!

+1 vote     reply to comment
DrZais Apr 14 2007, 6:24am says:

A real rough diamond, like any game thats going for something untried before it has some flaws, on the whole though its one of the best games I've played in a fair stretch.

+1 vote     reply to comment
stringed_Evil Apr 8 2007, 6:42pm says:

really enjoying this game....not what people said it would be but the atmosphere is great and generally really getting familiar and attached to the maps. Gives the same feel as HL1 in parts, imo anyway.

good game..8/10 from me because of the many hours of game-play to be had, more interesting quantity than timeless quality. With a decent editor this engine looks like it has a lot of opportunities for post-apoc mod ideas onwards.

+1 vote     reply to comment
PissedOffAlien Apr 5 2007, 8:08am says:

Awesome, atmospheric RPGFPS that has all the thrills required, definitie thumbs up. Just mind the glitches of doom!

And yes, COOP mod please :D

+1 vote     reply to comment
SkitZaY Mar 26 2007, 1:37am says:

Aha, I made that S.T.A.L.K.E.R top 100 thing. Man it's been ages. xD

+1 vote     reply to comment
HangPhyr Mar 25 2007, 2:07am says:

I fainally beat it, but apparently you need to play on the hardest skill level to get the "true" ending. Theres 7 different possible endings, from what I was told. Time to replay it I guess. Awesome game, if a bit glitchy.

Someone NEEDS to make a coop mod for this game. This really isn't a matter of "it would be cool if there was one", this is a matter of it being essential that someone makes a coop mod.

+1 vote     reply to comment
methy Mar 21 2007, 8:04am says:


+1 vote     reply to comment
frosty-theaussie Feb 16 2007, 1:02am says:


+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

First Person Shooter
Single & Multiplayer
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004

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