In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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About S.T.A.L.K.E.R. Shadow of Chernobyl with 1 comment by nashathedog on Dec 22nd, 2014

Although confirmation of what there working on has not been released and they've all but said the first game won't be a STALKER title there re-emergence can only be good news for the franchise's future.

GSC Game World, developers of STALKER, are back in business - PC Gamer

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A.A.A. Modpack Fix №1 for 0.0.4 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack Fix №1 for 0.0.4 Patch

Dec 27, 2014 A.A.A. Patch 0 comments

ENGLISH Mod: A.A.A. Fix: AAA Modpack Fix №1 for 0.0.4 Patch Developer: lambdist

A.A.A. Modpack v.0.0.3 to v.0.0.4 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.3 to v.0.0.4 Patch

Dec 20, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.3 to v.0.0.4 Patch Version: 0.0.4 Developer: lambdist

Tutorial for creating rain in SoC with examples
S.T.A.L.K.E.R. Shadow of Chernobyl

Tutorial for creating rain in SoC with examples

Dec 10, 2014 STALKER: Twilight K.E.T. 2.ZERO Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

Lost Alpha Mod Pack 2014 Patch 1
S.T.A.L.K.E.R. Shadow of Chernobyl

Lost Alpha Mod Pack 2014 Patch 1

Nov 28, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Patch 31 comments

Designed for Lost Alpha Mod Pack 2014 (which is a mod compilation for Lost Alpha). Fixes a number of potential crash errors. Shouldn't require a new game...

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch

Nov 15, 2014 A.A.A. Patch 2 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch Version: 0.0.3 Developer: lambdist

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch

Nov 14, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch Version: 0.0.2 Developer: lambdist

Post comment Comments  (230 - 240 of 289)
Milten Nov 14 2007, 4:12am says:

SATLKER- Is The most atmospheric game ever been created. My favourite one and its nice. I like it a lot=) And i also think many people do

+1 vote     reply to comment
DrachenFeuer Nov 13 2007, 3:23pm says:

This is an amazing game, and one of the few that have drawn me in to the characters so much that th first time I faced a 'bloodsucker' I nearly wet myself, the game is beautiful and is by far the most atmospheric game ever created

Some of the weapons do need some tweaking, and the fact that I can barely hit anything with some of the weapons makes moments of the game heartstoppingly terrifying. The game has some of the most original design ideas I have ever seen, one of the greatest moments I found playing was exploring the hotzone of Yantar Lake, the brainwashed people attacking me and the brainmelting effects as you walk into the town made this part of the zone all the more exciting.

I have seen a few bugs, but since I started playing the game later many of the bugs people complained about before have been fixed, just make sure you patch your game before you start playing, patches have a nasty habit of corrupting old save files. At the end of the day I am very glad I bought this game, and now that the game is only $29.95 there is no excuse to give it a try.

On a final note if you wish to make the game even more atmospheric download a couple of mods, namely the Weather Overhaul mod
And the Fallout Flashlight mod

Weapons customization

A few crazy bugs
To play at best graphics you need an amazing pc
No Co-op
Save files corrupted after each patch, hopefully this will be fixed

Could have been better
Mods make it unplayable but mods are easy to remove from the game

+1 vote     reply to comment
8472 Jun 11 2007, 3:20pm says:

It's a great game when you have gotten used to it! While I have to play it with graphics on the lowest setting, it doesn't detract from the game at all!

+1 vote     reply to comment
dethtoll May 9 2007, 9:27am says:

this has become one of my favourite games of the past several years. the only real drawback is the sound: the guns are way too weak.

+1 vote     reply to comment
bigbeanerburrito May 11 2007, 6:40pm says:

i've only played the game for about a month now and
i've been playing on master which seems likke a real
challenge i'm officaly a part of Freedom and all i have
say is that this game

+1 vote     reply to comment
EyeNixon May 8 2007, 7:27pm says:

This is a okay game, a 7/10.
It tries to mix RPG elements with action with both are just lax, it's not as in depth as System Shock 2, but it's not as adrenaline pumping or exciting as Half-Life 2 or FarCry. It goes for the middle ground and succeeds, but not in the way it wanted to. If you can get over the niggling bugs, the bad translations and somewhat lackluster story, it's a fine game. It'll keep you busy, but a lack of polish, poor optimization, and gameplay that just grows more and more tiresome as the game goes on, it seems strange that STALKER still seems to hold some ground at the end of the game, although barely.

The developers should have realized that taking bare minimum RPG elements and a lack of interesting side quests or activities and combining it with generic action and free form gameplay would NOT translate to a long lasting enjoyable experience. STALKER's gameworld is not the most entertaining to explore, nor is it extremely well crafted, for a game that's supposedly modeled after a real world area (Chernobyl, for those who don't know, after it's been plastered all over the game's hype) the areas don't seem very realistically constructed, with repeating prefabs and annoying junctions in towns and outposts that just serve to assert that the surroundings are hardly as interesting as they can be.

The game's best feature, unfortunately, does not lie in its gameplay, but instead in the dynamic lighting. It's surely a sight to behold, but it's a candle in the vast darkness compared to the outdated quality of the rest of the graphics. And as we all know, an interesting graphical feature CANNOT save average gameplay, and in that regard, STALKER barely serves up what the developer's promised, or not at all, depending on your expectations.

Wait for more patches, wait for the price to drop, for all the praise people are throwing on this game they fail to realize that it just can't stack up to other shooters currently out on the market, buying this for $40 when there are far more superior games for even cheaper is a waste of money. This is a worthy purchase, but not in the window of the market.

+1 vote     reply to comment
GordonFreeman28 May 2 2007, 9:00am says:

Best game since hl2 , its awsome, and the fotorealistic graphic its above all

+1 vote     reply to comment
russo May 1 2007, 5:01pm says:

you dont need the hardest skill level set to see the "true ending" you only need to do the right choices, ie do the main missions and meet the guide, you get 5 endings from meeting the granter wisher and 2 from C-Consciousness, which you answer and ask an serie of questions and depending of your answer you get a different ending, if you refuse to join, you get to play another cool level with portals.

to make a long story short there is:

Stalker Ending #1
If your reputation is above 1000, then you get the good reputation ending where you wish, "I want the zone to disappear".

Stalker Ending #2
If your money is above 50,000 RU, then you get the money ending where you wish, "I want to be rich".

Stalker Ending #3
If Lukash and Voronin are dead, then you get the I am an ******* ending where you wish, "I want to rule the world".

Stalker Ending #4
If your reputation is below -1000, then you get bad reputation ending where you wish, "Humanity is corrupt, mankind must be controlled".

Stalker Ending #5
If you don't have any of the above, it defaults to the immortality ending where you wish, "I want to immortality".

Stalker Ending #6
This is the ending if you refuse to become a part of the C-Consciousness.

Stalker Ending #7
If you choose to become a part of the C-Consciousness

great game, enjoy!

+1 vote     reply to comment
sutter Apr 28 2007, 1:19am says:

For some people, gaming, especially pc and video gaming in general is still a childish hobbie, something to keep your toddlers entertained, many times alluding to games such as nintendo's cheerful super mario and company. I personally have nothing against such games, i also played them once or twice ( Super mario was never able to pull my interest long enough to finish all the included towering platform levels) but no, super mario was never really going to be my favorite game and maybe i do understand why so many people, mostly non gamers, still think playing video and pc games is just an affair of fast finger twitching and button mashing. But what's more, many such people have never played any of the latest gaming jewels, most people are not even living in the same age of gamers, they simply don't know what they talk about when they refer to pc gaming, they are clueless. Great times are coming.

We the gamers are witnessing a moment in history akeen to the big bang of gaming history, we have front row seats and are enjoying unique moments all to ourselves, but what is best in all of it, is the portent of things to come. We gamers are just a drop in the seas of people who know nothing of it and have cared little for it, until now.

The future looks bright and phenomenal to pc gaming, for finally tecnhology has come up with the meanings to create games that surpass teh boundaries of what used to be expected from a game, soon pc gaming will become part of our lives and we will live those future games as we nowadays live our well earned vacations abroad to sunny exotic locales, games will become the art form to encompass all art forms, movies will represent no more than little short stories, snippets, mere clips, compared to what will be visually possible in the games of tomorrow.

Stalker shadow of Chernobyl, we 've waited for this game as this game'ss waited for the technology to run it properly, you see, we didn't have mainstream two core processors back in 2003, we have just recently got them and games like this will always need them to run adequately. It's a matter of coding, a matter of design, of game design, this is a shooter, first person shooter but not your average shooter, this is much more and i can only compare it with the shooting that occured in vampire bloodlines where the shooting isn't as streamlined as in for instance half life 2, of which only a matter of collision detection is needed, variables if any or simple and straightforward, no such straightforwardness in vampires bloodlines where tehre was a huge stats number crunching going on behind the scenes, hence the awkward feel in fights, especially when using repetition rapid fire weapons and certainly not in Stalker.

When you fire a weapon in Stalker, teh game has to take many varibles into account, when you move, when you do whatever you do, it's taken into account, that's why you need more than a single core to witness the game becoming an experience you will not forget anytime soon, this is extremely ambitious coding for you, unlike the streamlined code you get on most any game until recently, this is towering, baroque code, this is as close to organic, viceral code as is humanly possible in our time, and most importantly are the possiblities it opens for gaming.

Playing this game put me on a thinking mood i usually only get from listening to great music, a good sign of a good thing and that my time isn't being wasted and while in that mood i had visions of future games wherein each of the multiple characters would be assigned a core from a multi cored processor, in fact where a single character would be assigned as much the whole computing power of our now desktop computers, imagine that power for a single character, just imagine the range of possibilities. when the 20nm barrier is reached we will have perhaps as much as a hundred processors on a single nearly invisible wafer and that will only be the beginning, when such computer power bcomes ubiquitous to the point of even becoming part of thin air, perhaps in no more than 40 years, wow, living and breathing games anywhere anytime in real time, games you will lose yourselves in and perhaps never want to come back from, that's a scary thought, but inevitable for some.

Stalker is not the best game of all time, but it's certainly fresh and innovative to assure it a place in my top 20 games of all time, the sum of it's parts being greater than the end result, it only requires you the gamer to go along with it and sure enough in a few minutes of game time you will be hooked and the addictiion will keep on growing. This is, simply put, a great game, if you want me to draw comparisons, i'd say it's got a huge portion of F.E.A.R for the A.I but much better here, fallout for the choices available and oblivion for the wide 3D areas.

This one is a keeper

+2 votes     reply to comment
--ares-- Aug 12 2007, 11:28pm says:

Oblivion + Guns = S.T.A.L.K.E.R.
I played this for two weeks and wondered why it was so hard, the difficulty was set to master

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

First Person Shooter
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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