In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: TK Update 5/11/2014

About STALKER: Twilight K.E.T. 2.ZERO with 13 comments by ketxxx on Nov 5th, 2014

Evening folks, this evening I bring you another TK update for the final build. Work has gone well, albeit at a much more steady pace due to time restrictions. There isn't too much left to finish but more about making sure everything slots together nicely and doesn't cause any nasty surprises, so heres how things stand;


UPDATE! I forgot to add this to the change list, the TK stealth system has also been revised to make it more realistic. A good example of this would be shooting a NPC while his buddies are just on the other side of a wall, if you are too close they will hear the shot still and come to investigate, if they find you, they will gun you down.


1. Totally overhauled stashes. By this I mean I have completely changed the contents of stashes, the conditions which need to be met in order to get the stash location, and theres even some code in place to reward players that like to explore that will allow for looting of any stash found, even if you don't have its infoportion.

2. Enhanced NPC loot system. This is a simple (well, I suppose simple is relative) minimod I developed and injected into TK, its now possible for players to "loot" the armor a NPC is wearing. Obviously its not guaranteed that you can "loot" a NPCs armor, but a chance you will be able to loot it.

3. Diversified NPC loadouts. This is just to make things more "natural", so expect to see more NPCs sporting such things as silencers and scopes outside of what is predetermined in specific level xml files.

4. Finished optimisations. The mod is as friendly as its going to be, but make no mistake, you are going to need a powerful system still.

5. Added normal maps for tree branches and bushes. Reworked from the screens I've already posted, they add about as much depth as possible to avoid the textures from looking like they are steamrollered flat.


6. Revised survivalist aspects. NPCs and traders will carry far less food/drungs etc, while traders also have a lower chance of having such supplies.

7. Better rewards for exploring maps. In addition to the totally reworked stashes artifacts are also rarer, you won't find many stashes with artifacts in, if you want some, you will need to actively go and find them.

8. Fixed a CTD when approaching the abandoned farm in Dark Valley if a mutant ended up on the NPC smart terrain.

9. Fixed a CTD in Dark Valley where if a mutant spawned with no valid ID and you killed it it would crash the game.

10. Changed actor arm texture and normal map for a higher resolution version. This is just a cheap band aid fix for some weapons I added that use the actor arms from CS, while the arm models are a bit different because the textures are now the same the "transition" isn't particularly jarring in any way.

11. Removed being able to put some smaller weapons in the grenade slot. I've left the code in place so if anyone wants to re-enable this its as easy as making one change in a weapon ltx file. I disabled the feature just because the implementation wasn't perfect and I was too lazy to implement the hack/workaround to overcome the issue.

12. Numerous fixes and tweaks for other smaller things.

Left to do:
Resolve a issue with fleshes that seem to cause a problem in Agroprom
Implement blowouts (I'm getting around to this I swear)
Maybe make some tweaks to all.spawn
Help Meltac with DS2.0

Thats everything left to do, everything is slowly getting chipped away at ;)

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A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch

Nov 15, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch Version: 0.0.3 Developer: lambdist

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch

Nov 14, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch Version: 0.0.2 Developer: lambdist

A.A.A. Modpack v.0.0.1 (Alpha)
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 (Alpha)

Nov 13, 2014 A.A.A. Full Version 0 comments

Mod: A.A.A. Developer: lambdist. Version: 0.0.1 (Alpha)

English Translation Pack (Pre-release content)
S.T.A.L.K.E.R. Shadow of Chernobyl

English Translation Pack (Pre-release content)

Nov 1, 2014 Hal's Traders Overhauled 2.0 Demo 1 comment

This is my English translation work for the upcoming full release of H.T.O. 2.0 It does NOT include any other features from the mod, but should be useful...

Crash fix for af_podmena
S.T.A.L.K.E.R. Shadow of Chernobyl

Crash fix for af_podmena

Oct 31, 2014 Zone of Alienation mod Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

Oblivion Lost Remake 2.5 (Rus) - ZRP Functions
S.T.A.L.K.E.R. Shadow of Chernobyl

Oblivion Lost Remake 2.5 (Rus) - ZRP Functions

Oct 19, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Script 0 comments

Tiny release based on NatVac's handy ZRP mod. Works through starting the game with XR_3DA.exe. !Only recommended if you first started and saved using...

Post comment Comments  (220 - 230 of 284)
CrimsonFox
CrimsonFox Mar 31 2008, 9:27am says:

It`s a shame that there is not any mod (or any that can keep up)for the newest patches...

0 votes     reply to comment
Zaqq_the
Zaqq_the Feb 25 2008, 1:45pm says:

–°ool. STALKER is ukrainian game. I'm from Ukraine. It is pleasant to hear such reviews.

+3 votes     reply to comment
ObvilionLost
ObvilionLost Jan 25 2008, 12:26am says:

Nice game, especially when played with mods. What i don't like though is lack of modding tools. All there is is beta MP SDK....

+2 votes     reply to comment
Arxae
Arxae Dec 25 2007, 5:40am says:
Quote:Save files corrupted after each patch, hopefully this will be fixed

this only applies to the first patch, the rest of the patches dont hae that :)

+1 vote     reply to comment
4rson3vil
4rson3vil Dec 23 2007, 5:55pm says:

i just saw this and... WOWWWW!!!!

+1 vote     reply to comment
Milten
Milten Nov 14 2007, 4:12am says:

SATLKER- Is The most atmospheric game ever been created. My favourite one and its nice. I like it a lot=) And i also think many people do

+1 vote     reply to comment
DrachenFeuer
DrachenFeuer Nov 13 2007, 3:23pm says:

This is an amazing game, and one of the few that have drawn me in to the characters so much that th first time I faced a 'bloodsucker' I nearly wet myself, the game is beautiful and is by far the most atmospheric game ever created

Some of the weapons do need some tweaking, and the fact that I can barely hit anything with some of the weapons makes moments of the game heartstoppingly terrifying. The game has some of the most original design ideas I have ever seen, one of the greatest moments I found playing was exploring the hotzone of Yantar Lake, the brainwashed people attacking me and the brainmelting effects as you walk into the town made this part of the zone all the more exciting.

I have seen a few bugs, but since I started playing the game later many of the bugs people complained about before have been fixed, just make sure you patch your game before you start playing, patches have a nasty habit of corrupting old save files. At the end of the day I am very glad I bought this game, and now that the game is only $29.95 there is no excuse to give it a try.

On a final note if you wish to make the game even more atmospheric download a couple of mods, namely the Weather Overhaul mod
Stalker.filefront.com
And the Fallout Flashlight mod
Stalker.filefront.com

Good:
Atmosphere
Design
Weapons customization

Bad:
A few crazy bugs
To play at best graphics you need an amazing pc
No Co-op
Save files corrupted after each patch, hopefully this will be fixed

Multiplayer:
Could have been better
Mods make it unplayable but mods are easy to remove from the game

+1 vote     reply to comment
8472
8472 Jun 11 2007, 3:20pm says:

It's a great game when you have gotten used to it! While I have to play it with graphics on the lowest setting, it doesn't detract from the game at all!

+1 vote     reply to comment
dethtoll
dethtoll May 9 2007, 9:27am says:

this has become one of my favourite games of the past several years. the only real drawback is the sound: the guns are way too weak.

+1 vote     reply to comment
bigbeanerburrito
bigbeanerburrito May 11 2007, 6:40pm says:

i've only played the game for about a month now and
i've been playing on master which seems likke a real
challenge i'm officaly a part of Freedom and all i have
say is that this game
IS ONE OF THE BEST SO FAR

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
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GSC Game World
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THQ
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X-Ray Engine
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Released Mar 19, 2007
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Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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