In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

Image RSS Feed Latest Screens
Bloodsucker Chernobyl NPP Chernobyl NPP
Blog RSS Feed Report abuse Latest News: Progress update 25/8/14

About STALKER: Twilight K.E.T. 2.ZERO with 3 comments by ketxxx on Aug 25th, 2014

It's about that time again for another fresh news update for TK, I think theres some new features veteran players especially will like so lets start from the top.

- Further optimised TK memory resources, XR3DA generally doesn't get above 2.2GB - 2.3GB memory usage now and on the texture front I haven't as of yet seen more than 1.5GB video memory in use so overall on both system and video memory counts thats a reduction compared to the RC TK build of anywhere between 300MB - 500MB+.

- Added new weapons, PP-19 Bizon, T134 Minigun, and the Mac10. As usual whenever I add new weapons various NPCs in the game will also carry these weapons. Its highly unlikely I will add any more weapons as I've patched over the few areas I thought were lacking and now there just isn't any further game world to add more weapons. The game itself just isn't big enough nor are there enough enemy NPC variations to introduce more weapons.


- BIG CHANGE! Simple, but significant. Ever wondered to yourself why is it you can strap grenades to your belt but not smaller type weapons? (as is done by some special forces units) well now you can! Instead of only being able to strap RGD5 or F1 grenades to "slot 3" of your inventory you now also have the versatility and choice to strap the Mac10, Bizon, or MP7 (the 3 smallest submachine guns basically) to the same slot as grenades. You can freely carry these submachine guns and grenades at the same time, the system will automatically equip whatever you picked first to fill the slot. Eg; you pick out some grenades they go to "slot 3" as usual, but if you pick out the Mac10, Bizon or MP7 first that weapon will populate the slot. If you want to change the default weapon of "slot 3" just drop them and pick the weapon up you want to be default in "slot 3" first. Oh and of course I've made the necessary script changes so these weapons can be repaired.

- Added more clothing options for novice stalkers to hopefully remedy the "twins" syndrome. I did exactly the same thing I did for the bandits. Variety FTW! :D

- Instead of being lazy and just adding weapon descriptions in their corresponding files I added them to the XML file instead. Just a cosmetic change really so you don't see quotation marks in-game for weapon names and descriptions.

- Fiddled with AI a bit more, smarter, faster... perhaps too smart...

Rest assured, everything is being gone through with a very fine toothed comb to provide the ultimate SoC experience. As I've said before, TK does not aim to be like any of the old alpha or beta builds, nor does it try to copy any other SoC mod. What TK does do though is enhance everything the retail version of SoC had to the extreme.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
2.0 to 2.5 (rus)
S.T.A.L.K.E.R. Shadow of Chernobyl

2.0 to 2.5 (rus)

Sep 8, 2014 Oblivion Lost Remake Patch 4 comments

Patch-update for Oblivion Lost Remake 2.0 Only for Russian version Stalker Shadow of Chernobyl.

Sumadinac's mod
S.T.A.L.K.E.R. Shadow of Chernobyl

Sumadinac's mod

Aug 31, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Full Version 0 comments

Full version of the mod . For more details , read the "ReadME" file .

Autumn Aurora 2 (v2.05.01)
S.T.A.L.K.E.R. Shadow of Chernobyl

Autumn Aurora 2 (v2.05.01)

Aug 21, 2014 Autumn Aurora 2 Full Version 32 comments

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R...

Lost Alpha Mod Pack - DX10 Scope Fix
S.T.A.L.K.E.R. Build 1935

Lost Alpha Mod Pack - DX10 Scope Fix

Aug 8, 2014 S.T.A.L.K.E.R. Build 1935 Full Version 0 comments

This is for those who complained about scopes being off-center in Lost Alpha Mod Pack 2014. Though running the game in DX9 mode (which actually provides...

Border Zone Beta .
S.T.A.L.K.E.R. Shadow of Chernobyl

Border Zone Beta .

Aug 2, 2014 New Zone ! Demo 0 comments

Good map border zone, and an idea of the Zone map Traquila the mod, so in this beta state, be careful with the anomalies and mutants. Recommended patch...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 S.T.A.L.K.E.R. - Lost Alpha Patch 206 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

Post comment Comments  (220 - 230 of 278)
DrachenFeuer
DrachenFeuer Nov 13 2007, 3:23pm says:

This is an amazing game, and one of the few that have drawn me in to the characters so much that th first time I faced a 'bloodsucker' I nearly wet myself, the game is beautiful and is by far the most atmospheric game ever created

Some of the weapons do need some tweaking, and the fact that I can barely hit anything with some of the weapons makes moments of the game heartstoppingly terrifying. The game has some of the most original design ideas I have ever seen, one of the greatest moments I found playing was exploring the hotzone of Yantar Lake, the brainwashed people attacking me and the brainmelting effects as you walk into the town made this part of the zone all the more exciting.

I have seen a few bugs, but since I started playing the game later many of the bugs people complained about before have been fixed, just make sure you patch your game before you start playing, patches have a nasty habit of corrupting old save files. At the end of the day I am very glad I bought this game, and now that the game is only $29.95 there is no excuse to give it a try.

On a final note if you wish to make the game even more atmospheric download a couple of mods, namely the Weather Overhaul mod
Stalker.filefront.com
And the Fallout Flashlight mod
Stalker.filefront.com

Good:
Atmosphere
Design
Weapons customization

Bad:
A few crazy bugs
To play at best graphics you need an amazing pc
No Co-op
Save files corrupted after each patch, hopefully this will be fixed

Multiplayer:
Could have been better
Mods make it unplayable but mods are easy to remove from the game

+1 vote     reply to comment
8472
8472 Jun 11 2007, 3:20pm says:

It's a great game when you have gotten used to it! While I have to play it with graphics on the lowest setting, it doesn't detract from the game at all!

+1 vote     reply to comment
dethtoll
dethtoll May 9 2007, 9:27am says:

this has become one of my favourite games of the past several years. the only real drawback is the sound: the guns are way too weak.

+1 vote     reply to comment
bigbeanerburrito
bigbeanerburrito May 11 2007, 6:40pm says:

i've only played the game for about a month now and
i've been playing on master which seems likke a real
challenge i'm officaly a part of Freedom and all i have
say is that this game
IS ONE OF THE BEST SO FAR

+1 vote     reply to comment
EyeNixon
EyeNixon May 8 2007, 7:27pm says:

This is a okay game, a 7/10.
It tries to mix RPG elements with action with both are just lax, it's not as in depth as System Shock 2, but it's not as adrenaline pumping or exciting as Half-Life 2 or FarCry. It goes for the middle ground and succeeds, but not in the way it wanted to. If you can get over the niggling bugs, the bad translations and somewhat lackluster story, it's a fine game. It'll keep you busy, but a lack of polish, poor optimization, and gameplay that just grows more and more tiresome as the game goes on, it seems strange that STALKER still seems to hold some ground at the end of the game, although barely.

The developers should have realized that taking bare minimum RPG elements and a lack of interesting side quests or activities and combining it with generic action and free form gameplay would NOT translate to a long lasting enjoyable experience. STALKER's gameworld is not the most entertaining to explore, nor is it extremely well crafted, for a game that's supposedly modeled after a real world area (Chernobyl, for those who don't know, after it's been plastered all over the game's hype) the areas don't seem very realistically constructed, with repeating prefabs and annoying junctions in towns and outposts that just serve to assert that the surroundings are hardly as interesting as they can be.

The game's best feature, unfortunately, does not lie in its gameplay, but instead in the dynamic lighting. It's surely a sight to behold, but it's a candle in the vast darkness compared to the outdated quality of the rest of the graphics. And as we all know, an interesting graphical feature CANNOT save average gameplay, and in that regard, STALKER barely serves up what the developer's promised, or not at all, depending on your expectations.

Wait for more patches, wait for the price to drop, for all the praise people are throwing on this game they fail to realize that it just can't stack up to other shooters currently out on the market, buying this for $40 when there are far more superior games for even cheaper is a waste of money. This is a worthy purchase, but not in the window of the market.

+1 vote     reply to comment
GordonFreeman28
GordonFreeman28 May 2 2007, 9:00am says:

Best game since hl2 , its awsome, and the fotorealistic graphic its above all

+1 vote     reply to comment
russo
russo May 1 2007, 5:01pm says:

you dont need the hardest skill level set to see the "true ending" you only need to do the right choices, ie do the main missions and meet the guide, you get 5 endings from meeting the granter wisher and 2 from C-Consciousness, which you answer and ask an serie of questions and depending of your answer you get a different ending, if you refuse to join, you get to play another cool level with portals.

to make a long story short there is:

Stalker Ending #1
If your reputation is above 1000, then you get the good reputation ending where you wish, "I want the zone to disappear".

Video.google.com

Stalker Ending #2
If your money is above 50,000 RU, then you get the money ending where you wish, "I want to be rich".

Video.google.com

Stalker Ending #3
If Lukash and Voronin are dead, then you get the I am an ******* ending where you wish, "I want to rule the world".

Video.google.com

Stalker Ending #4
If your reputation is below -1000, then you get bad reputation ending where you wish, "Humanity is corrupt, mankind must be controlled".

Video.google.com

Stalker Ending #5
If you don't have any of the above, it defaults to the immortality ending where you wish, "I want to immortality".

Video.google.com

Stalker Ending #6
This is the ending if you refuse to become a part of the C-Consciousness.

Video.google.com

Stalker Ending #7
If you choose to become a part of the C-Consciousness

Video.google.com

great game, enjoy!

+1 vote     reply to comment
sutter
sutter Apr 28 2007, 1:19am says:

For some people, gaming, especially pc and video gaming in general is still a childish hobbie, something to keep your toddlers entertained, many times alluding to games such as nintendo's cheerful super mario and company. I personally have nothing against such games, i also played them once or twice ( Super mario was never able to pull my interest long enough to finish all the included towering platform levels) but no, super mario was never really going to be my favorite game and maybe i do understand why so many people, mostly non gamers, still think playing video and pc games is just an affair of fast finger twitching and button mashing. But what's more, many such people have never played any of the latest gaming jewels, most people are not even living in the same age of gamers, they simply don't know what they talk about when they refer to pc gaming, they are clueless. Great times are coming.

We the gamers are witnessing a moment in history akeen to the big bang of gaming history, we have front row seats and are enjoying unique moments all to ourselves, but what is best in all of it, is the portent of things to come. We gamers are just a drop in the seas of people who know nothing of it and have cared little for it, until now.

The future looks bright and phenomenal to pc gaming, for finally tecnhology has come up with the meanings to create games that surpass teh boundaries of what used to be expected from a game, soon pc gaming will become part of our lives and we will live those future games as we nowadays live our well earned vacations abroad to sunny exotic locales, games will become the art form to encompass all art forms, movies will represent no more than little short stories, snippets, mere clips, compared to what will be visually possible in the games of tomorrow.

Stalker shadow of Chernobyl, we 've waited for this game as this game'ss waited for the technology to run it properly, you see, we didn't have mainstream two core processors back in 2003, we have just recently got them and games like this will always need them to run adequately. It's a matter of coding, a matter of design, of game design, this is a shooter, first person shooter but not your average shooter, this is much more and i can only compare it with the shooting that occured in vampire bloodlines where the shooting isn't as streamlined as in for instance half life 2, of which only a matter of collision detection is needed, variables if any or simple and straightforward, no such straightforwardness in vampires bloodlines where tehre was a huge stats number crunching going on behind the scenes, hence the awkward feel in fights, especially when using repetition rapid fire weapons and certainly not in Stalker.

When you fire a weapon in Stalker, teh game has to take many varibles into account, when you move, when you do whatever you do, it's taken into account, that's why you need more than a single core to witness the game becoming an experience you will not forget anytime soon, this is extremely ambitious coding for you, unlike the streamlined code you get on most any game until recently, this is towering, baroque code, this is as close to organic, viceral code as is humanly possible in our time, and most importantly are the possiblities it opens for gaming.

Playing this game put me on a thinking mood i usually only get from listening to great music, a good sign of a good thing and that my time isn't being wasted and while in that mood i had visions of future games wherein each of the multiple characters would be assigned a core from a multi cored processor, in fact where a single character would be assigned as much the whole computing power of our now desktop computers, imagine that power for a single character, just imagine the range of possibilities. when the 20nm barrier is reached we will have perhaps as much as a hundred processors on a single nearly invisible wafer and that will only be the beginning, when such computer power bcomes ubiquitous to the point of even becoming part of thin air, perhaps in no more than 40 years, wow, living and breathing games anywhere anytime in real time, games you will lose yourselves in and perhaps never want to come back from, that's a scary thought, but inevitable for some.

Stalker is not the best game of all time, but it's certainly fresh and innovative to assure it a place in my top 20 games of all time, the sum of it's parts being greater than the end result, it only requires you the gamer to go along with it and sure enough in a few minutes of game time you will be hooked and the addictiion will keep on growing. This is, simply put, a great game, if you want me to draw comparisons, i'd say it's got a huge portion of F.E.A.R for the A.I but much better here, fallout for the choices available and oblivion for the wide 3D areas.

This one is a keeper

+2 votes     reply to comment
--ares--
--ares-- Aug 12 2007, 11:28pm says:

Oblivion + Guns = S.T.A.L.K.E.R.
I played this for two weeks and wondered why it was so hard, the difficulty was set to master

+1 vote     reply to comment
DrZais
DrZais Apr 16 2007, 5:35am says:

The more I play this game the more I love it, I'm sitting at work right now day dreaming about getting home to it. Its like Deus Ex meets Fallout meets Operation Flashpoint = greatness!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
Contact
Send Message
Official Page
Stalker-game.com
Release Date
Released Mar 19, 2007
Game Watch
Track this game
Share
Community Rating

Average

9.5

776 votes submitted.

You Say

-

Ratings closed.

Highest Rated (12 agree) 10/10

one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
Logo
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
Logo
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
Logo
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
Logo
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote S.T.A.L.K.E.R. Shadow of Chernobyl on your homepage or blog by selecting a button and using the HTML code provided (more).

S.T.A.L.K.E.R. Shadow of Chernobyl S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl
Statistics
Rank
20 of 24,069
Last Update
5 days ago
Watchers
690 members
Mods
80
Addons
24
Files
257
News
102
Features
24
Tutorials
14
Reviews
123