In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
A quick sneak peek into LURK's weapons & other 3d stuff
A quick tutorial that shows you how I make weapons for LURK.
Just a quick vid showing where I'm at with the weapons and such.
If you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you!
Call of Pripyat: Redux v1.0 is finally ready for public release!
Announcing the very first total conversion modification for S.T.A.L.K.E.R. Call of Pripyat - placing the player back in the Southern Zone in the boots...
As a result of the download links disappearing, I've re-uploaded Oblivion Lost 2010 but with many new features. Give me no credit! All I've done is add...
Full release of S.T.A.L.K.E.R. Shadow of Chernobyl Mod Pack 2013.
We are working on Dead City now and decided to start to rebuild Cordon too from 2003. For this, we updated our picture gallery, feel free to check the...
A few words about the "where is it?" contest and of course the Moty 2012 awards!
Enter the unbridled, dispiriting, ravishing, gloomy, atmospheric, bewitching, terrifying, reinvented world of STALKER that will get you hooked for days.
This news update entails our current tasks for the upcoming release, our goals following release, and our goals for the future. Consistent improvement...
This news post shows some of the recent progress towards the completely overhauled weather structure, and gives you a little insight and information on...
A large update regarding our notable lack of, and a heap of media to help tide the impatient before our upcoming release, including a brand new video...
As many of you know, L.U.R.K. was released on the 20th of September 2009 in a beta fashion, however those who were there remember it was in shambles as...
An update regarding the development of L.U.R.K. Version 1.1. L.U.R.K. has started to branch in more directions, in order to better accommodate the players...
News, media, and various information pertaining to the upcoming 1.1 patch. Featuring a change-log (subject to change), a video, and various images.
An update pertaining to the upcoming release of L.U.R.K. 1.1, in light of the ModDB Mod of the Year Awards. As well as information regarding our development...
In the midst of a myriad of changes, ranging from introducing new graphical rendering methods, hearing complaints, and simply learning about weather and...
Full set of panoramic images depicting L.U.R.K. 1.1. Automerged with Photoshop CS3 and warped to fit. Images are otherwise unaltered. L.U.R.K. 1.1 should...
We're approaching our anticipated release of our latest public build of L.U.R.K., 1.1. I'd like to thank you all for waiting until now, and you'll be...
Another update meant to address some questions and complaints regarding the last update. As well as some completely new things we've pulled together last...
Despite the initial forecast for L.U.R.K.'s future. A certain sequence of events has coaxed L.U.R.K. project into reforming and re-engaging in development...
A devblog for L.U.R.K.'s future release build. Talking about various community complaints and disputed topics, and things to look forward to in the new...
A recount of recent events regarding production of L.U.R.K. 1.2.
A giant heap of new information and developer insight on the upcoming 1.2 release, and some media to boot.
A first look at the process behind LURK's sound design.
Daemonion briefly shows off a small portion of the LURK arsenal prior to recording. Get excited.
Daemonion is organized, and shares why this is awesome.
Daemonion shows off some EAX implementation work in progress.