Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Blog RSS Feed Report abuse Latest News: Video | Spatial anomaly - Release trailer

About Spatial Anomaly (Update 4) with 1 comment by PROFFESIONAL on May 13th, 2015

I present to you release trailer modification "Spatial anomaly"! Happy viewing!

Introducing to you the release version of modification "Spatial Anomaly". As long as the mod has a few more things to fix, this version is an open beta test (ОBT). The plot, however, is already playable and possible to be accomplished. Although, as of now there is only one ending. Soon the mod will have been polished and fully fixed.

"Spatial Anomaly" provides players with a brand new story of a mercenary called Beast, who accidentally finds himself in an unknown territory which will later be recognised as a spatial anomaly. Update 4 is the final update of the mod which finishes the story of Beast and reveals all the secrets yet unopened in previous parts.

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Enhanced Environment
S.T.A.L.K.E.R.: Call of Pripyat

Enhanced Environment

May 25, 2015 Remake Full Version 10 comments

Modified AtmosFear 3 and Absolute Nature 3.1. Photo realistic water. Enhanced shaders, particles and effects. Ultra high resolution textures. Unique models...

Mini Mod Zone! 2015™ Readme 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme 1.0

May 12, 2015 Mini Mod Zone ! 2015™ Full Version 0 comments

This file is updated, with some instructions to change these folder names. Because I received a comment that there is something wrong with them.

Mini Mod Zone!  2015 ™ V 3.0 + Patch 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015 ™ V 3.0 + Patch 1.0

Apr 29, 2015 Mini Mod Zone ! 2015™ Full Version 3 comments

Current version of the mod, download this file, all updates are available here.

Mini Mod Zone! 2015™ V 3.0 ( Outdated )
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ V 3.0 ( Outdated )

Apr 26, 2015 Mini Mod Zone ! 2015™ Full Version 2 comments

Mod launch, have fun, and be careful not to take too much damage.

Mini Mod Zone! 2015™  Readme_OLD_OLD_OLD
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme_OLD_OLD_OLD

Apr 26, 2015 Mini Mod Zone ! 2015™ Guides 0 comments

Readme file, forgot to drop the readme file with the mod, then I will download the two apart.

AMK Devolution
S.T.A.L.K.E.R.: Call of Pripyat

AMK Devolution

Apr 19, 2015 Translated Russian mods Full Version 7 comments

AMK Devolution is built on the Russian made AMK COP Mod which was released unfinished a couple of years ago. Please read the read me as it contains important...

Post comment Comments  (120 - 130 of 137)
Batushka
Batushka Jun 11 2010, 9:20am says:

I read that at one point you had to side with Duty or Freedom. I never had to side with either and they stayed green towards me the whole game. My point is not a one of the event altering choices gave any indication that it was so important. There were missions/events such as with Crow or whatever the guy's name was you do a few missions for at the freighter. At one point he accuses you of having a weapon stolen from him that you bought from Nimble. In the response dialog I threatened to shoot Crow with it and that was that. Only much later when I engaged Nimble in a conversation to buy a protective suit did I see a dialog choice relating to the stolen weapon. Selecting it set off a whole chain of events from a shoot-out to having my stuff stolen from Yanov Station later in the game. This happened more than once. The PDA gives no hint or clue something needs to or can be done. The game can be played through and a whole bunch of stuff missed without ever knowing it! I hope any mod would at least put the font for the choices affecting the storyline in a different color. Adding some kind of clue on the PDA when things aren't fully played out or still open would be nice. With Pripyat the way missions kept coming up one after seemed as if they were urgent and needed immediate attention. I wasn't sure if I was working against a clock so it kept me from exploring as much as I wanted to. The game ended much too quickly. Fortunately the STALKER series conditioned me to frequent saves I finished the game by leaving with the military and then reloaded and stayed discovering that sent me into free play.

0 votes     reply to comment
Batushka
Batushka Jun 11 2010, 9:17am says:

When I went into the secret lab in Pripyat by chance I found the main document to complete the mission almost immediately. I learned later there were 6 documents there in al. The other 5 had some use but only the one was the key to completing the mission. I went back later and found I missed a lot besides the documents! Another mission gets a red access card to get into a store room in the lab. It has some goodies, but is not mission essential. I missed that mission and never got the card. I think it's possible to missions out of sequence and other missions never come up as a result. Early on I was supposed to talk to this hermit for information on how to get to a plateau. While exploring the area I hit some sort of anomaly purely by chance, wound up on the plateau and the talk to the hermit mission disappeared. It didn't show up as active, completed, or failed. It was just gone! My main Pripyat gripes- lots of buildings but very few were actually accessible. The ones you could get in had limited places you could explore. The other gripe was bodies started disappearing almost immediately. I would encounter a dozen mixed Mercs and Monolith troops and had a hell of an enjoyable fire fight. When I would go looking for bodies to loot I would be lucky to find two or three. Even the exit is a massive firefight from one end of Pripyat to the other. After the choppers leave, not a body can be found. I still playing in free-play mode. I've seen everything there is to see, explored all there is to explore. The only fun is the far too infrequent massive firefights against Mercs and Monolith or between Bandits, Stalkers, Freedom, and Duty.

0 votes     reply to comment
MacBradley
MacBradley Apr 28 2010, 1:13am says:

Since this is the STALKER:CoP moddb, I thought it would be a good place to let people know about my STALKER:CoP mod, RCOM. It is primarily a ballistics/realism/AI/damage modeling/ect mod, but as that has started to come together other features/content are being added. Feedback is always encouraged! :)

Moddb.com

Regards,
MacBradley

+1 vote     reply to comment
Amez
Amez Apr 25 2010, 11:44pm says:

Someone needs to update the icon for this game, since it's not the original icon for it.

+2 votes     reply to comment
CaptainLagfail
CaptainLagfail Mar 28 2010, 10:07pm says:

This is an amazingly good game, but...

I just hate how linear the storyline is. You get to choose bandit/stalker at the start, but duty and freedom give you f*ck all. And even with 3 huge areas, the game is over incredibly quickly. Pripyat itself is barren and utterly boring. I spent 3 hours camped on the roof of the X lab building with my Dragunov and saw two groups of 3 people. A group of psi dogs then spawned right behind me, on the roof (which is full of electrical anomalies) and tore me to pieces.

The sad fact is that that this game never provides common ground. You're either on a rooftop with a clear view of the enemy and out of the AI's visual range, or you're caught by a sudden crushing onset of snorks that spawn right next to you, often spawning visually on screen.
Bloodsuckers are harder to hit, but nowhere near as scary as they were before. Once you realize the crosshair still changes red when it passes over them, the fear goes out the window.
Once you finish the first mercenary mission (Kill mercs, grab PDAs and laptop), the game is no longer a challenge, and the scenarios are barely fun.
Where's the replay value in these huge areas? Groups of enemies do respawn, but only in some places.

Since that brilliant shootout at the hospital, I haven't gone back. Why? No enemies or neutral stalkers use it. At all. In over 20 runs past it I've seen one chimera and no people. Pointless.

Yes, it's bigger. Yes, it's more stable. Yes, in many ways it can be called better. But it can no longer be called S.T.A.L.K.E.R. in my book.

At the very least they should add a few more missions after Strelok arrives.

+5 votes     reply to comment
Genghis91
Genghis91 Mar 25 2010, 12:50pm says:

Fantastic game but the first thing i did when i begun was to download the real life gun names, i can't stand or ignore all that kora and black kite nonsense ruining the atmosphere.

+1 vote     reply to comment
T-braze
T-braze Mar 18 2010, 7:33pm says:

Yes, i fully agree with previous comments - CoP is the best Stalker game. Im waiting for Stalker 2, it'll be released after ~2 years...

+1 vote     reply to comment
AUG_DUDE
AUG_DUDE Mar 18 2010, 6:21pm says:

don't say anything Fanboys.
CALL OF PRIPYAT RULEEEEZ!!!!

+1 vote     reply to comment
Sutoka
Sutoka Mar 18 2010, 2:15pm says:

Best Game ever!

+2 votes     reply to comment
Only-Dave
Only-Dave Mar 17 2010, 10:51pm says:

i never played stalk until i bought this game, and u know what i love this game. stalker:call of priyat is brilliant

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
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Cop.stalker-game.com
Release Date
Released Feb 4, 2010
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9.5

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Highest Rated (15 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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First Person Shooter
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Single Player
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AAA
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Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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