Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Blog RSS Feed Post news Report abuse Related News: Stalker Re-Animation Project Final Release!

About S.T.A.L.K.E.R. Re-Animation Project 2 with 8 comments by KingFriday on Aug 31st, 2015

Fellow Stalkers, Stalker Re-Animation Project is done!

After almost 3 years of sporadic development you can now enjoy SRAP2 mod in its full glory. I am very happy that I was finally able to finish it and bring it to you. I also want to thank everyone who helped me out in one way or another. I do want to thank the testers that helped me out over the last three weeks in getting the mod finalized.

Stalker Re-Animation Project 2


Included in the mod is replacement animations for all weapons and devices shown in the first person. There is also new particle effects for muzzle flashes and ejecting shells for all weapons. I have also included new sounds organized in folders for ease of use. As a note Parts I and II are now obsolete. The final version has everything included. All previous issues have been fixed and you can now enjoy the mod crash and bug free.



I am also extending permission to all moders, to use this in any mod you want. All I ask is that you include me in the credits of your mod and make sure you post a link to this page. Also do not use this mod for anything that would involve profit. This is a free project and it will stay that way.

I am in the process of uploading two new videos to this page. A trailer showcasing the new mod and a installation and basic modding tutorial. But you can also find them on the links below if you want to watch them now.

Stalker Re-Animation Project 2 Trailer

SRAP2 Installation and Basic Modding

Good hunting stalkers.

-KingFriday ^.=.^

Downloads RSS Feed Upload file Related Downloads
Stalker Re-Animation Project 2

Stalker Re-Animation Project 2

Aug 31, 2015 S.T.A.L.K.E.R. Re-Animation Project 2 Full Version 1 comment

Stalker Re-Animation Project 2 is a replacement mod that replaces all the first person animations in the game. As well as Sounds, particles, and model...

Arsenal Overhaul 3.0

Arsenal Overhaul 3.0

Aug 28, 2015 Arsenal Overhaul 3 Full Version 35 comments

Version 3.0 with Atmosfear 3 patch and allspawn fix for Absolute Nature 3. Copy the gamedata, bin and fov_switch.cmd to your main CoP folder, run fov_switch.cmd...

Position Logger

Position Logger

Aug 9, 2015 Script 0 comments

Position Logger - This is an useful script for modders and developers, it logs the postion of the actor into a txt file, so you can retrieve it later.

S.T.A.L.K.E.R. Optimizer

S.T.A.L.K.E.R. Optimizer

Jul 30, 2015 Other 21 comments

S.T.A.L.K.E.R. Optimizer - The main purpose of this tool is to reduce the chances of gettin crashes related to RAM usage.

OWR3 COP

OWR3 COP

Jul 28, 2015 Original Weapons Renewal 3 Full Version 18 comments

Original Weapons Renewal 3 for S.T.A.L.K.E.R. Call of Pripyat

xrGame.dll

xrGame.dll

Jul 9, 2015 Console Controlled FOV Full Version 0 comments

Extract into /bin/ directory For Call of Pripyat only

Post comment Comments  (120 - 130 of 141)
Batushka
Batushka Jun 11 2010 says:

CoP has the Illusion of being huge. Most of the area in map 1 is so sparse it just seems big. You can run to the freighter/bar from about anywhere when the blow-out alarm sounds. One of the odder sights was when a dozen or more Stalkers and/or Bandits were standing outside the freighter in formation. Zombies would come up and start shooting. I'd stand between one of those guys and the Zombies. They just stood there grunting each time a bullet hit them until they died. I also experienced the sudden spawning of snorks, rats, bloodsuckers, dogs, and all the other mutants all at the same time. It was impossible to fight them all and I could use up every med kit and bandage I had in seconds. They only solution was to keep reloading a save until it didn't happen. During these attacks sometimes my character would shoot up in the air like a rocket and land far away with no damage. I got swarmed like that at the entrance to the Wild Territories (train yard side) and I shot up and touched down by the small sheds next to the unfinished building on the opposite side of the area behind the crane. (There were always Mercs posted there in the SoC game). On the return trip the between the tunnel that leads from the Wild Territories to the transfer spot to the area with the bar was so often full of all the different mutants it was just ridiculous. Another oddity was when I had to meet up with Stalkers or military to do missions. I'd see them in the distance and packs of dogs or other mutants would be jumping all around and on them while they just stood there. Once I got close enough they would "wake up" and begin fighting them but ended up dead before I could help. The only way around it was to remain at a distance and try to pick off the dogs one by one without nicking or hitting one of the men. If I did they'd wake up and open fire on me instead of the mutants. I wish that there were times I could have told them to hold their position like you could to characters in Fallout 3.

-1 votes     reply to comment
.Clash
.Clash Sep 14 2010 replied:

There's no wild territory in CoP.

+1 vote     reply to comment
NCC-1701
NCC-1701 Aug 5 2010 replied:

Wow, I got it recently and I have not descovered a singe bug like you describe. I have not beat it yet, but I have noticed that there are a couple of things that could be improved but overall it is a very good game.

+1 vote     reply to comment
Batushka
Batushka Jun 11 2010 says:

Often, they go charging in and if the enemy doesn't get them they will cross your line of fire and get killed. They always get mixed in with the melee so you can't tell who is who. All the STALKER games had this to a degree, but CoP seems the worst of all. My biggest disappointment in CoP was Oasis. It was spoken of in almost every conversation all through the game. There was an almost reverent mythology about it, and with the difficulty in finding it, I expected so much more. It was like finding King Tut's Tomb and it was a tiny broom closet with a mean dog and a potted plant! What a let down!!!! I hope any mod makes Oasis the legend it deserves to be! At least it should be another big map! I figured out its location when I was up on the water towers hunting the Chimera for a mission. It was dark and a blow-out alarm sounded. The safe place marker appeared to the side and below me but I couldn't find any opening so I ran back to Yanov Station. I went back at daylight and searched again for an entrance and couldn't find one. I studied the map and saw what lined up with where the marker had been. I quickly solved it, but I don't know how else I would have found it without searching on the Internet for it. I thought it would produce a second artifact so I could have a complete collection, but that was a no as well. The glowing artifact you recover early in the game for a mission was the only one like it as well. In several parts of the game actions could change the direction things went. One was who you gave the PDA from the missing Duty squad leader to, Freedom or Duty. Another choice was if you sold or kept Strelok's messages you found. At the end whether you chose to go or stay affected the game ending or going into free play

0 votes     reply to comment
Batushka
Batushka Jun 11 2010 says:

I read that at one point you had to side with Duty or Freedom. I never had to side with either and they stayed green towards me the whole game. My point is not a one of the event altering choices gave any indication that it was so important. There were missions/events such as with Crow or whatever the guy's name was you do a few missions for at the freighter. At one point he accuses you of having a weapon stolen from him that you bought from Nimble. In the response dialog I threatened to shoot Crow with it and that was that. Only much later when I engaged Nimble in a conversation to buy a protective suit did I see a dialog choice relating to the stolen weapon. Selecting it set off a whole chain of events from a shoot-out to having my stuff stolen from Yanov Station later in the game. This happened more than once. The PDA gives no hint or clue something needs to or can be done. The game can be played through and a whole bunch of stuff missed without ever knowing it! I hope any mod would at least put the font for the choices affecting the storyline in a different color. Adding some kind of clue on the PDA when things aren't fully played out or still open would be nice. With Pripyat the way missions kept coming up one after seemed as if they were urgent and needed immediate attention. I wasn't sure if I was working against a clock so it kept me from exploring as much as I wanted to. The game ended much too quickly. Fortunately the STALKER series conditioned me to frequent saves I finished the game by leaving with the military and then reloaded and stayed discovering that sent me into free play.

0 votes     reply to comment
Batushka
Batushka Jun 11 2010 says:

When I went into the secret lab in Pripyat by chance I found the main document to complete the mission almost immediately. I learned later there were 6 documents there in al. The other 5 had some use but only the one was the key to completing the mission. I went back later and found I missed a lot besides the documents! Another mission gets a red access card to get into a store room in the lab. It has some goodies, but is not mission essential. I missed that mission and never got the card. I think it's possible to missions out of sequence and other missions never come up as a result. Early on I was supposed to talk to this hermit for information on how to get to a plateau. While exploring the area I hit some sort of anomaly purely by chance, wound up on the plateau and the talk to the hermit mission disappeared. It didn't show up as active, completed, or failed. It was just gone! My main Pripyat gripes- lots of buildings but very few were actually accessible. The ones you could get in had limited places you could explore. The other gripe was bodies started disappearing almost immediately. I would encounter a dozen mixed Mercs and Monolith troops and had a hell of an enjoyable fire fight. When I would go looking for bodies to loot I would be lucky to find two or three. Even the exit is a massive firefight from one end of Pripyat to the other. After the choppers leave, not a body can be found. I still playing in free-play mode. I've seen everything there is to see, explored all there is to explore. The only fun is the far too infrequent massive firefights against Mercs and Monolith or between Bandits, Stalkers, Freedom, and Duty.

0 votes     reply to comment
MacBradley
MacBradley Apr 28 2010 says:

Since this is the STALKER:CoP moddb, I thought it would be a good place to let people know about my STALKER:CoP mod, RCOM. It is primarily a ballistics/realism/AI/damage modeling/ect mod, but as that has started to come together other features/content are being added. Feedback is always encouraged! :)

Moddb.com

Regards,
MacBradley

+1 vote     reply to comment
Amez
Amez Apr 25 2010 says:

Someone needs to update the icon for this game, since it's not the original icon for it.

+2 votes     reply to comment
CaptainLagfail
CaptainLagfail Mar 28 2010 says:

This is an amazingly good game, but...

I just hate how linear the storyline is. You get to choose bandit/stalker at the start, but duty and freedom give you f*ck all. And even with 3 huge areas, the game is over incredibly quickly. Pripyat itself is barren and utterly boring. I spent 3 hours camped on the roof of the X lab building with my Dragunov and saw two groups of 3 people. A group of psi dogs then spawned right behind me, on the roof (which is full of electrical anomalies) and tore me to pieces.

The sad fact is that that this game never provides common ground. You're either on a rooftop with a clear view of the enemy and out of the AI's visual range, or you're caught by a sudden crushing onset of snorks that spawn right next to you, often spawning visually on screen.
Bloodsuckers are harder to hit, but nowhere near as scary as they were before. Once you realize the crosshair still changes red when it passes over them, the fear goes out the window.
Once you finish the first mercenary mission (Kill mercs, grab PDAs and laptop), the game is no longer a challenge, and the scenarios are barely fun.
Where's the replay value in these huge areas? Groups of enemies do respawn, but only in some places.

Since that brilliant shootout at the hospital, I haven't gone back. Why? No enemies or neutral stalkers use it. At all. In over 20 runs past it I've seen one chimera and no people. Pointless.

Yes, it's bigger. Yes, it's more stable. Yes, in many ways it can be called better. But it can no longer be called S.T.A.L.K.E.R. in my book.

At the very least they should add a few more missions after Strelok arrives.

+5 votes     reply to comment
Genghis91
Genghis91 Mar 25 2010 says:

Fantastic game but the first thing i did when i begun was to download the real life gun names, i can't stand or ignore all that kora and black kite nonsense ruining the atmosphere.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
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Official Page
Cop.stalker-game.com
Release Date
Released 2010
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Highest Rated (16 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

Style
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First Person Shooter
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Sci-Fi
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Single Player
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AAA
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Boxshot
Series
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S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat Single Player First Person Shooter
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