Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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The Options Pack for Call of Pripyat: Special Edition v0.8 is available to download and contains various tweaks, additions and reversions suggested or requested by players. Some of these changes are even going to make it into the next update as standard features. All changes have been tested without AtmosFear 3 and with a new game start. However, I assume most, if not all, changes will not require a new start and should work fine with AtmosFear 3. Each option is compatable with one another, so choose as many as you'd like to apply and merge them in whatever order suits you best.


Partially degraded hud and new weapon and hand texturesFully degraded hud and new weapon texture

1. Special Edition Texture Pack

An awesome texture pack by Wh17E_3aG13, created especially for Call of Pripyat: Special Edition. The textures and bump maps cover all guns, grenades, bolts, binoculars, player hands and arms. They are not anything over the top, but are different enough to be a refreshing change for players.

2. Dynamically Degrading HUD

This feature is intended for those who would like the added visual feedback of wearing a dynamically degrading hud but without a restricted field of view. Your computer monitor itself is now the hud, so it will get more holes and cracks in it as your helmet's condition degrades. This was not included in Special Edition because the hud overlay remains displayed during cutscenes and does not work with the all-in-one body armors.

3. Missing Lassie Bump Maps

Bump maps by Wh17E_3aG13 to compliment Lassie's unique look. Her doggles now look solid and are suitably reflective. This will be included as standard in the next version of Special Edition.

4. Updated AtmosFear Patch

This updated patch eliminates the need to remove the "Shaders" folder from the Special Edition gamedata before applying it. So installing AtmosFear 3 with Smart Mod Manager now only requires you to copy / paste the AtmosFear 3 patch over the Special Edition gamedata folder before merging.


ss ali 10 10 15 19 55 57 zatonss ali 10 10 15 19 56 30 zaton

1. Add Dynamic Game Relations

This feature increases a faction's attitude towards the player by 25 when you heal a faction member. This was not included in Special Edition because you could potentially end up with both Duty and Freedom as friendly factions.

2. Add Lootable Armor

This feature means there is a 25 percent chance that the armor worn by some NPCs will be available to loot from their corpses. There is a 15 percent chance that the armor's condition will be between 50 and 80 percent, and the rest of the time between 10 and 50 percent. This was not included in Special Edition due to gameplay balancing. Characters have always "levelled-up" in vanilla S.T.A.L.K.E.R. through gaining access to newer armor, guns and artifacts. Making them so easily obtainable through looting creates a big impact on the feeling of player progression you would normally get during a playthrough.

3. Add More Forgiving Trade Values

This feature provides the player with more realistic prices when they sell items to traders. To compensate for the higher trade prices, food, item and ammo drops have been almost halved in most cases. This will be included as standard in the next version of Special Edition. The currently low prices help balancing a lot, but take away the feeling of playing an unmodded game because they are just so ridiculously small.

4. Add Radiated Water

This makes all the puddles and ponds in the game highly radiated. This was not included in Special Edition because Zaton contains a lot of wet areas and the high radiation of each puddle/pond may annoy some players.

5. Add Random Stash Loot

This feature randomises stash content so that weapons are located in different stashes on each playthrough. It also provides a summarised contents list for when you hover your pointer over a stash icon in the PDA's map. This was not included in Special Edition because stash items are moved slightly and this can sometimes cause items to be taken by NPCs or fall through objects.


Repair kit UIArmor looting option

1. Restore Non-Radiated Food

This removes radiation from almost all food items. The idea that none of your food in the Zone contains radiation always seemed wrong to me. This was corrected in Special Edition, and having to drink some vodka after every meal seems like a natural thing to do and fits the S.T.A.L.K.E.R. world perfectly.

2. Restore Vanilla Artifact Weights

This restores the vanilla weights for all artifacts, and lowers the weight of synthetic artifacts proportionately. Artifacts in Special Edition are a lot heavier than in vanilla. This is done so artifact expeditions cannot last forever and need more planning. This also makes the unique artifacts (Compass, Oasis) a lot more appealing to keep. Their exact weight is dependent on their rank, and those that increase your carry weight weigh nothing.

3. Restore Vanilla Inventory Grids

This restores the inventory and trading grids back to the larger vanilla ones. The reason Special Edition uses smaller inventory grids is to minimise the need for scrolling and allow you to view more of your carried items at once.

4. Restore Vanilla Volume But Keep New Music

This option keeps the new dynamic combat music tracks but lowers their volume by 50 percent. This change will be included as standard in the next version of Special Edition. I only recently realised just how loud they were in comparison to the vanilla tracks.

5. Restore Vanilla Combat Music and Volume

This option removes the new dynamic combat music tracks and lowers their volume back to vanilla levels.

Call of Pripyat: Special Edition v0.8:

Call of Pripyat: Special Edition (WIP v0.8)

Options Pack for Call of Pripyat: Special Edition v0.8:

Options Pack (CoP: Special Edition v0.8)


Wh17E_3aG13 (Special Edition Texture Pack, Missing Lassie Bump Maps), TKGP (Dynamic Game Relations), Spartan, AMK team, Setakat, GSC and forum (Dynamic HUD), Hi-ban, Notanumber (Lootable Armor), Nashathedog (Radiated Water), Shredder, OGSE, Nashathedog (Random Stash Loot)

Website and updates

Website and updates

5 days ago Ray of Hope [Co-op & Online] 6 comments

Sorry that we haven't been so active with the ModDB community. Here is a collection of the news and upcoming trailer information.

GUNSLINGER mod: Exoskeleton update

GUNSLINGER mod: Exoskeleton update

1 week ago GUNSLINGER mod 11 comments

GUNSLINGER's exoskeleton is not your ordinary high-end armor now. Read the article for info!

3.01 - Call of Chernobyl Addon in Progress

3.01 - Call of Chernobyl Addon in Progress

1 week ago Arsenal Overhaul 3 21 comments

With the official release of Call of Chernobyl I have begun the lengthy process of fully integrating it with Arsenal Overhaul 3.01. This is why I held...

Call of Pripyat: Special Edition's New & Reworked Achievements

Call of Pripyat: Special Edition's New & Reworked Achievements

1 week ago Call of Pripyat: Special Edition 0 comments

Some of the highlights of the "Call of Pripyat: Special Edition" modification's newly created and reworked achievements.

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Options Pack (CoP: Special Edition v0.8)

Options Pack (CoP: Special Edition v0.8)

1 day ago Call of Pripyat: Special Edition Full Version 3 comments

The Options Pack for Call of Pripyat: Special Edition v0.8 contains various tweaks, additions and reversions suggested or requested by players.

SDK files for CoC (full editors folder)

SDK files for CoC (full editors folder)

1 week ago S.T.A.L.K.E.R.: Call of Chernobyl SDK 13 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

ACDC tool for CoC all.spawn

ACDC tool for CoC all.spawn

2 weeks ago S.T.A.L.K.E.R.: Call of Chernobyl Other 11 comments

Universal ACDC 1.38 tuned for using with CoC's all.spawn. Install ActivePerl, copy all.spawn near, run acdc_decompile_scan.bat, which...

COP-COC db to gamedata converter

COP-COC db to gamedata converter

2 weeks ago S.T.A.L.K.E.R.: Call of Chernobyl Archive Tool 46 comments

COP/COC converter, which unpacks db files to gamedata files. Copy "unpacked" folder, converter.bat and converter.exe into your gamedata (these files must...

Call of Chernobyl v1.2 RELEASE torrent

Call of Chernobyl v1.2 RELEASE torrent

2 weeks ago S.T.A.L.K.E.R.: Call of Chernobyl Full Version 62 comments

S.T.A.L.K.E.R: Call of Chernobyl v1.2 installer torrent

Call of Chernobyl v1.2 RELEASE [Part 1 of 6]

Call of Chernobyl v1.2 RELEASE [Part 1 of 6]

2 weeks ago S.T.A.L.K.E.R.: Call of Chernobyl Full Version 27 comments

This is the first part of Call of Chernobyl v1.2 RELEASE installer.

Post comment Comments  (110 - 120 of 145)
decoz123 Oct 8 2010 says:

not much mods for this game but WHY is beacase its new i cant wait for one with faction war i would be a monolithian im sure i would be useless for call of pripyat cause all factions are nearly netral to evryone that sux :(

+3 votes     reply to comment
MacBradley Nov 28 2010 replied:

You might like what RCOM is doing then. You won't be able to join the Monolith Faction, but CS zone levels are combined with the CoP zone levels and the CS ones are freshly populated. There's a bit more faction against faction going on (in terms of whether they'll fight, not in terms of large population) and also some new factions (re)introduced as well.

+2 votes     reply to comment
Draxanoth Dec 31 2010 replied:

I think COP generally has less mod Development because it's smaller. Gameplay improvements aside, unless you do something very ambitious and add in the old maps like MacB is you don't have a lot of dungeon/structures to cram full of ambushes and whatnot.

+3 votes     reply to comment
[EMC]SWAT Jan 30 2011 replied:

Try to look in RuNet or UANet. There are many strong communities with a lot of different mods and adons. Use Google Translation, while surfing pages. It will help you to navigate and understand.

+3 votes     reply to comment
hate4uall Sep 14 2010 says:

this game is great but sooo buggy

+2 votes     reply to comment
Predalienator Sep 14 2010 says:

Hey i,m interested in buying the S.T.A.L.K.E.R games but i dont know witch one is the best..could you guys tell me witch one is the best? On another note is there sort of a all in 1 package for the S.T.A.L.K.E.R series that is available for purchase?

+2 votes     reply to comment
Ogtriff Nov 30 2010 replied:

I haven't played Call of Pripyat yet, but so far I think Clear Sky is better, apart from the pistol aim-down-sight....
Overall, it's got more faction-based missions and things for the player to get involved in, and is more kinetic and dynamic than SoC.

+1 vote     reply to comment
Akutou Sep 15 2010 replied:

Hmmm... Haven't heard of an all-in package, but there's retailers that are offering the threesome at a discounted price (at least at my neck of the Zone)... As for which one is the best- That's definitely a hard question when it's thrown at the S.T.A.L.K.E.R series...
Call of Pripyat plays the best (not counting the small stuttering which is avoidable with a higher-end machine- something moderately modern [two cores of about 2.2 GHz, 3 Gigs of RAM and a decent ATI card]). It suffers from minimal save-corruption (emission/save bug still present but rare) and it only crashed on me once and I wasn't really fair to the game that time (I was Alt-Tab-ing a lot). Many aspects of the games' features have also been improved, though some still suffer- for instance A.I is still somewhere around the 40 IQ range (nothing a mod can't fix)... Unfortunately it's the shortest (with just three areas), but you can continue onwards once finished with the main story.
Clear Sky is also good- it stutters more often then Pripyat and saves tend to get corrupted every now and again (not mentioning the emission/save bug- you pop out a save and the world refreshes, there's an emission before you load, means you load dead...). The story is somewhat interesting but it gets haggy with the frequent emissions. The Zone (in my opinion) also feels bigger and harder to traverse.
Shadow of Chernobyl's still cool- it has the most bugs, IMO, and crashes every now and again. There are no emissions, so no save bug, but corruptions are fairly often- NEVER Alt+F4 after a save. The story is interesting enough to keep you playing, but the gameplay lacks many of the features of the others...
In all- all three games are cool to play, even with their many downfalls. Together they build a great story (based on the book by the same name, which I totally recommend)... If you're looking for the best story- well, just buy all of them and play them one after the other...

+7 votes     reply to comment
Akutou Sep 9 2010 says:

Any idea how I can get rid of the stutter-ness? The game plays well but at certain moments and areas it starts to stutter... Not exactly lag, but stutter... Most often it's when I'm in a base (i.e with a lot of intractable NPCs around), but also happens a lot when I'm out in the open... The game just starts to cut-up a few seconds at a time for about a minute or so then goes back to normal... I utterly hate it since most of the time it starts stuttering when there's an emission aaand I ultimately die since it's impossible to do anything when you're playing with 10fps...
Sooo... Any tips? I've already downloaded a small mod that's supposed to take care of the issue, form Steams' forums, and it did- it was waay worse before...
In case it's not obvious- I meet all the requirements (recommended ones) to play the game... I far as I understand- it's from mutants spawning at the same time and the games' pre-fetching of files...

+2 votes     reply to comment
SirWallyWombat Nov 12 2010 replied:

I had to upgrade my comp, I used to meet minimum and now im WAY above recommended and I don't have that problem anymore. It might be something with the game itself?

+2 votes     reply to comment
degroy Aug 15 2010 says:

s.t.a.l.k.e.r.2 announced!

+4 votes     reply to comment
OrangeNero Aug 3 2010 says:

the town was way too empty. nothing going on at all. some snipers here and there and some mutants and something to find would spice the place up a lot. the game was a bit small but gameplay wise the best till now.

+1 vote     reply to comment
Tim_the_Wizard Aug 14 2010 replied:

Yeah! Someone needs tom make a random NPC mod, or at least make a more NPC Spawns mod.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Developer & Publisher
GSC Game World
X-Ray Engine
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Release Date
Released 2010
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412 votes submitted.

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Highest Rated (16 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

First Person Shooter
Single Player
S.T.A.L.K.E.R. Build 1935
S.T.A.L.K.E.R. Build 1935 First Person Shooter
S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl First Person Shooter
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky First Person Shooter
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
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