Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Blog RSS Feed Report abuse Latest News: Video | Spatial anomaly - Release trailer

About Spatial Anomaly (Update 4) with 1 comment by PROFFESIONAL on May 13th, 2015

I present to you release trailer modification "Spatial anomaly"! Happy viewing!

Introducing to you the release version of modification "Spatial Anomaly". As long as the mod has a few more things to fix, this version is an open beta test (ОBT). The plot, however, is already playable and possible to be accomplished. Although, as of now there is only one ending. Soon the mod will have been polished and fully fixed.

"Spatial Anomaly" provides players with a brand new story of a mercenary called Beast, who accidentally finds himself in an unknown territory which will later be recognised as a spatial anomaly. Update 4 is the final update of the mod which finishes the story of Beast and reveals all the secrets yet unopened in previous parts.

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Enhanced Environment
S.T.A.L.K.E.R.: Call of Pripyat

Enhanced Environment

May 25, 2015 Remake Full Version 1 comment

Modified AtmosFear 3 and Absolute Nature 3.1. Photo realistic water. Enhanced shaders, particles and effects. Ultra high resolution textures. Unique models...

Mini Mod Zone! 2015™ Readme 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme 1.0

May 12, 2015 Mini Mod Zone ! 2015™ Full Version 0 comments

This file is updated, with some instructions to change these folder names. Because I received a comment that there is something wrong with them.

Mini Mod Zone!  2015 ™ V 3.0 + Patch 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015 ™ V 3.0 + Patch 1.0

Apr 29, 2015 Mini Mod Zone ! 2015™ Full Version 3 comments

Current version of the mod, download this file, all updates are available here.

Mini Mod Zone! 2015™ V 3.0 ( Outdated )
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ V 3.0 ( Outdated )

Apr 26, 2015 Mini Mod Zone ! 2015™ Full Version 2 comments

Mod launch, have fun, and be careful not to take too much damage.

Mini Mod Zone! 2015™  Readme_OLD_OLD_OLD
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme_OLD_OLD_OLD

Apr 26, 2015 Mini Mod Zone ! 2015™ Guides 0 comments

Readme file, forgot to drop the readme file with the mod, then I will download the two apart.

AMK Devolution
S.T.A.L.K.E.R.: Call of Pripyat

AMK Devolution

Apr 19, 2015 Translated Russian mods Full Version 7 comments

AMK Devolution is built on the Russian made AMK COP Mod which was released unfinished a couple of years ago. Please read the read me as it contains important...

Post comment Comments  (110 - 120 of 137)
degroy
degroy Aug 15 2010, 10:15am says:

s.t.a.l.k.e.r.2 announced!stalker-game.com/ru
stalker-game.com/en/

+4 votes     reply to comment
OrangeNero
OrangeNero Aug 3 2010, 8:37pm says:

the town was way too empty. nothing going on at all. some snipers here and there and some mutants and something to find would spice the place up a lot. the game was a bit small but gameplay wise the best till now.

+1 vote     reply to comment
Tim_the_Wizard
Tim_the_Wizard Aug 14 2010, 2:33pm replied:

Yeah! Someone needs tom make a random NPC mod, or at least make a more NPC Spawns mod.

+1 vote     reply to comment
LoboKhan
LoboKhan Aug 1 2010, 10:25pm says:

I'm surprised there aren't more mods for CoP here at MODDB.

Anybody use the SMARTER Pripyat mod(at filefront)?

+1 vote     reply to comment
AUG_DUDE
AUG_DUDE Jun 16 2010, 1:54pm says:

actually i love on how they check your hardware b4 installing, btw has the thirdperson cam been removed from the game? ;/

+1 vote     reply to comment
decoz123
decoz123 Oct 8 2010, 6:12pm replied:

no it hasent been removd :)

+1 vote     reply to comment
Batushka
Batushka Jun 11 2010, 9:25am says:

CoP has the Illusion of being huge. Most of the area in map 1 is so sparse it just seems big. You can run to the freighter/bar from about anywhere when the blow-out alarm sounds. One of the odder sights was when a dozen or more Stalkers and/or Bandits were standing outside the freighter in formation. Zombies would come up and start shooting. I'd stand between one of those guys and the Zombies. They just stood there grunting each time a bullet hit them until they died. I also experienced the sudden spawning of snorks, rats, bloodsuckers, dogs, and all the other mutants all at the same time. It was impossible to fight them all and I could use up every med kit and bandage I had in seconds. They only solution was to keep reloading a save until it didn't happen. During these attacks sometimes my character would shoot up in the air like a rocket and land far away with no damage. I got swarmed like that at the entrance to the Wild Territories (train yard side) and I shot up and touched down by the small sheds next to the unfinished building on the opposite side of the area behind the crane. (There were always Mercs posted there in the SoC game). On the return trip the between the tunnel that leads from the Wild Territories to the transfer spot to the area with the bar was so often full of all the different mutants it was just ridiculous. Another oddity was when I had to meet up with Stalkers or military to do missions. I'd see them in the distance and packs of dogs or other mutants would be jumping all around and on them while they just stood there. Once I got close enough they would "wake up" and begin fighting them but ended up dead before I could help. The only way around it was to remain at a distance and try to pick off the dogs one by one without nicking or hitting one of the men. If I did they'd wake up and open fire on me instead of the mutants. I wish that there were times I could have told them to hold their position like you could to characters in Fallout 3.

-1 votes     reply to comment
.Clash
.Clash Sep 14 2010, 5:33pm replied:

There's no wild territory in CoP.

+1 vote     reply to comment
NCC-1701
NCC-1701 Aug 5 2010, 1:06pm replied:

Wow, I got it recently and I have not descovered a singe bug like you describe. I have not beat it yet, but I have noticed that there are a couple of things that could be improved but overall it is a very good game.

+1 vote     reply to comment
Batushka
Batushka Jun 11 2010, 9:23am says:

Often, they go charging in and if the enemy doesn't get them they will cross your line of fire and get killed. They always get mixed in with the melee so you can't tell who is who. All the STALKER games had this to a degree, but CoP seems the worst of all. My biggest disappointment in CoP was Oasis. It was spoken of in almost every conversation all through the game. There was an almost reverent mythology about it, and with the difficulty in finding it, I expected so much more. It was like finding King Tut's Tomb and it was a tiny broom closet with a mean dog and a potted plant! What a let down!!!! I hope any mod makes Oasis the legend it deserves to be! At least it should be another big map! I figured out its location when I was up on the water towers hunting the Chimera for a mission. It was dark and a blow-out alarm sounded. The safe place marker appeared to the side and below me but I couldn't find any opening so I ran back to Yanov Station. I went back at daylight and searched again for an entrance and couldn't find one. I studied the map and saw what lined up with where the marker had been. I quickly solved it, but I don't know how else I would have found it without searching on the Internet for it. I thought it would produce a second artifact so I could have a complete collection, but that was a no as well. The glowing artifact you recover early in the game for a mission was the only one like it as well. In several parts of the game actions could change the direction things went. One was who you gave the PDA from the missing Duty squad leader to, Freedom or Duty. Another choice was if you sold or kept Strelok's messages you found. At the end whether you chose to go or stay affected the game ending or going into free play

0 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
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Official Page
Cop.stalker-game.com
Release Date
Released Feb 4, 2010
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9.5

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Highest Rated (15 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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First Person Shooter
Theme
Sci-Fi
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Single Player
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AAA
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Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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