Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Blog RSS Feed Report abuse Latest News: STCoP Weapon Pack for Final modification Ferr-um mod 0.5 & Absolute Nature 3.01

About FERR-UM MOD - Call of Pripyat with 3 comments by Ferr-um on Apr 20th, 2014

Video STCoP Weapon Pack Final

Adding weapons pack "STCoP Weapon Pack Final" ( author - Gaz1k ) to modify Ferr-um mod 0.5 & Absolute Nature 3.01 (author: Ferr-um) and (аuthor: CrommCruac).

VFL.RU - ваш фотохостинг

The adaptation process is not very complicated.

VFL.RU - ваш фотохостинг

The only problem when combining Yes this stage in reconciling file particles.xr, which includes PPx3 authored by [TZP] LoNer1, at the moment he is busy. I think as soon his spare time, he will help. If same time he is not there, modification may lose PPx3.

VFL.RU - ваш фотохостинг

1. APS (Model - AlexRos, Textures - Cyma, animations - Lancew)
1. PM (Model/Textures - Contract Wars, animations - Lancew)
2. PMM (Model/Textures - Contract Wars, animations - Lancew)
3. PB (Model/Textures - unknown animations - Lancew)
4. Fort-12 (Model/Textures - H.U.N.T.E.R_7.62, animations - Lancew)
5. MP-443 "Grach" (Model/Textures - Battlefield 4, animations - Lancew)
6. GSH-18 Model - SAM61, Textures - BuLL5H1T, animations - Lancew)
7. The TT-33 Model - Mr. Rifleman, Textures - BuLL5H1T, SAM61, animations - Lancew)
8. Beretta 92FS Model - Kimono, Textures - Millenia, animations - Lancew)
9. Browning HPSA (Model - Silvio Dante, Textures - WangChung, animations - Lancew)
10. Walther P99 (Model - AfterBurner, Textures - NCFurious, animations - Lancew)
11. HK USP (Model - Kimono, Textures - Millenia, animations - Lancew)
12. HK USP Match (Model - Kimono, Textures - Millenia, animations - Lancew)
13. Colt M1911A1 Model - Freefall, Textures - Millenia, animations - Lancew)
14. SIG P220 Model - Twinke Masta, Textures - the_Tub, animations - Lancew)
15. Desert Eagle (Model/Textures - unknown animations - Lancew)
16. Glock-17 (Model\Textures - Thanez, animations - Lancew)
17. CZ 75 (Model - Arby26, Textures - Rafael De Jongh, animations - Lancew)
18. MP-412 "Rex" (Model - Freefall, Textures - BuLL5H1T, animations - KingFriday, r_pop)

Submachine guns:
1. MP5 Model - Arby26, Textures - Blur, animations - Lancew)
2. MP5SD Model - Seph, Textures - BuLL5H1T, animations - Lancew)
3. UMP45 (Model\Textures - Valve, animations - Lancew)
4. Vz. 61 (Model\Textures - kouoaeha, animations - r_pop)
5. PP-19 Bizon" (Model/Textures - Paul68Rageous, animations - Lancew)
6. PP-91 "Kedr" (Model/Textures - Contract Wars, animations - r_pop)

1. BM-16 bleed (standard)
2. TOZ-34 Model - SAM61, Textures - Millenia, animations - KingFriday, r_pop)
3. Remington 870 (Model/Textures - unknown animations - r_pop)
4. Mossberg 590A1 (Model/Textures - unknown animations - KingFriday, r_pop)
5. SPAS-12 (Model/Textures - unknown animations - Sin!, r_pop)
6. Protecta (Model/Textures - unknown animations - KingFriday, r_pop)
7. Saiga-12K (Model/Textures - Battlefield 4, animations - Lancew, r_pop)

Guns/manual machine guns:
1. RPK (Model/Textures - Heffy, animations - Lancew, r_pop)
2. RPK-74 (Model/Textures - Heffy, animations - Lancew, r_pop)
3. PKM (Model - SAM61, Sarvs, Textures - BuLL5H1T, animations - r_pop)

Sniper rifle:
1. SVD (Model/Textures - Heffy, animations - Sin!, r_pop)
2. IEDs (Model/Textures - Bot, animations - Sin!, r_pop)
3. G3SG1 Model - Pac, Textures - Millenia, animations - Lancew, r_pop)
4. L96A1 Model - ImBrokeRU, Textures - Millenia, animations - Lancew, r_pop)
5. Barrett M98B Model - Mr.Brightside, Textures - MaxTheUniqueGamer, animations - SanekEd)
6. Gauss cannon (Model/Textures - GSC, animations - GSC, r_pop)

Assault rifles:
1. AK-47 (Model/Textures - Millenia, animations - Lancew, r_pop)
2. AKM (Model/Textures - Heffy, animations - Lancew, r_pop)
3. ACMS (Model/Textures - Heffy, animations - Lancew)
4. AK-74 (Model/Textures - Heffy, animations - Lancew)
5. AK-74M (Model/Textures - Heffy, animations - Lancew, r_pop)
6. AKS-74 (Model/Textures - Heffy, animations - Lancew)
7. AKS-74U (Model/Textures - Millenia, animations - ElectroStalker)
8. AEK-971 (Model/Textures - Arby26, animations - Lancew, r_pop)
9. AK-101 (Model/Textures - Heffy, animations - Lancew)
10. AK-103 (Model/Textures - Heffy, animations - Lancew)
11. AK-105 (Model/Textures - Heffy, animations - ElectroStalker)
12. An-94 "Abakan" Model - Corvalho, Textures - Millenia, animations - Lancew)
13. M4A1 (Model/Textures - Heffy, animations - Lancew)
14. AR-15 (Model/Textures - Arby26, animations - Lancew)
15. M16A3 (Model/Textures - Heffy, animations - Lancew)
16. FN F2000 (Model/Textures - Battlefield 4, animations - r_pop, GSC)
17. HK G36 (Model/Textures - Twinke Masta, animations - Sin!)
18. HK G36C (Model/Textures - Arby26, animations - Sin!)
19. Steyr AUG A1 (Model/Textures - Seph, animations - Lancew)
20. L85A2 (Model/Textures - Kiory, animations - Lancew)
21. As "Val" (Model - SAM61, Textures - Millenia, animations - Lancew)
22. VSS Model - Paul68Rageous, Textures - Millenia, animations - Lancew)
23. CF-3M "Whirlwind" (Model - SAM61, Textures - IIacTyX, animations - Lancew)
24. 9A-91 (Model - kouoaeha, Textures - Millenia, animations - Lancew)

The rest:
1. 6x4 (Model/Textures - Mr. Rifleman, animations - GSC)
2. RGD-5 (Model/Textures - SAM61, animations - Lancew)
3. F1 (Model/Textures - SAM61, animations - Lancew)
4. Binoculars (Model/Textures - SAM61, animations - r_pop)
5. Bolt (standard)

1. Cobra, PBS-1, CBE-4, "Lastochka", Typeeotech, steam silencers - Millenia
2. Tgp-A, KTRSP, CBE caliber 556 - Heffy
3. PSO-1 - Paul68Rageous, Millenia, dressing - PSEUDO-Stalker
4. M, ACOG, GP-25, P "Tulip" - unknown.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
World of War All-in-one
S.T.A.L.K.E.R.: Call of Pripyat

World of War All-in-one

Apr 21, 2014 Translated Russian mods Full Version 9 comments

A Russian mod that adds two new maps with quests while keeping the original storyline intact. You start on a new map that was developed especially for...

Lite Textures Pack
S.T.A.L.K.E.R.: Call of Pripyat

Lite Textures Pack

Apr 20, 2014 S.T.A.L.K.E.R. HD Project Patch 4 comments

Have a "out of memory" and "crash to desktop" so this pack is obviously for you.

Stalker Re-Animation Project 2: Part II
S.T.A.L.K.E.R.: Call of Pripyat

Stalker Re-Animation Project 2: Part II

Apr 19, 2014 S.T.A.L.K.E.R. Re-Animation Project Full Version 2 comments

Second part of the Stalker Re-Animation Project for Stalker CS and COP. This part reanimates and fixes (some) of the models of the assault weapons class...

SWM v2.1 + VoW[CE] (story mod)
S.T.A.L.K.E.R.: Call of Pripyat

SWM v2.1 + VoW[CE] (story mod)

Apr 17, 2014 Shoker Weapon Mod Full Version 10 comments

Adaptation of SWM to Valley Of Whispers (2013, patch from 2014) with completely new story on new map.

Arsenal Overhaul 2.2 Lite
S.T.A.L.K.E.R.: Call of Pripyat

Arsenal Overhaul 2.2 Lite

Apr 14, 2014 Arsenal Overhaul Full Version 3 comments

Lite version with the weapons conversion mod only.

Nato Invasion
S.T.A.L.K.E.R.: Call of Pripyat

Nato Invasion

Apr 13, 2014 S.T.A.L.K.E.R. Online Demo 20 comments

This mods aim is for more of a multiplayer experience out of Stalker. Players will find the zone more emursive and dynamic/atmospheric hopefully bringing...

Post comment Comments  (100 - 110 of 118)
Batushka Jun 11 2010, 9:23am says:

Often, they go charging in and if the enemy doesn't get them they will cross your line of fire and get killed. They always get mixed in with the melee so you can't tell who is who. All the STALKER games had this to a degree, but CoP seems the worst of all. My biggest disappointment in CoP was Oasis. It was spoken of in almost every conversation all through the game. There was an almost reverent mythology about it, and with the difficulty in finding it, I expected so much more. It was like finding King Tut's Tomb and it was a tiny broom closet with a mean dog and a potted plant! What a let down!!!! I hope any mod makes Oasis the legend it deserves to be! At least it should be another big map! I figured out its location when I was up on the water towers hunting the Chimera for a mission. It was dark and a blow-out alarm sounded. The safe place marker appeared to the side and below me but I couldn't find any opening so I ran back to Yanov Station. I went back at daylight and searched again for an entrance and couldn't find one. I studied the map and saw what lined up with where the marker had been. I quickly solved it, but I don't know how else I would have found it without searching on the Internet for it. I thought it would produce a second artifact so I could have a complete collection, but that was a no as well. The glowing artifact you recover early in the game for a mission was the only one like it as well. In several parts of the game actions could change the direction things went. One was who you gave the PDA from the missing Duty squad leader to, Freedom or Duty. Another choice was if you sold or kept Strelok's messages you found. At the end whether you chose to go or stay affected the game ending or going into free play

0 votes     reply to comment
Batushka Jun 11 2010, 9:20am says:

I read that at one point you had to side with Duty or Freedom. I never had to side with either and they stayed green towards me the whole game. My point is not a one of the event altering choices gave any indication that it was so important. There were missions/events such as with Crow or whatever the guy's name was you do a few missions for at the freighter. At one point he accuses you of having a weapon stolen from him that you bought from Nimble. In the response dialog I threatened to shoot Crow with it and that was that. Only much later when I engaged Nimble in a conversation to buy a protective suit did I see a dialog choice relating to the stolen weapon. Selecting it set off a whole chain of events from a shoot-out to having my stuff stolen from Yanov Station later in the game. This happened more than once. The PDA gives no hint or clue something needs to or can be done. The game can be played through and a whole bunch of stuff missed without ever knowing it! I hope any mod would at least put the font for the choices affecting the storyline in a different color. Adding some kind of clue on the PDA when things aren't fully played out or still open would be nice. With Pripyat the way missions kept coming up one after seemed as if they were urgent and needed immediate attention. I wasn't sure if I was working against a clock so it kept me from exploring as much as I wanted to. The game ended much too quickly. Fortunately the STALKER series conditioned me to frequent saves I finished the game by leaving with the military and then reloaded and stayed discovering that sent me into free play.

0 votes     reply to comment
Batushka Jun 11 2010, 9:17am says:

When I went into the secret lab in Pripyat by chance I found the main document to complete the mission almost immediately. I learned later there were 6 documents there in al. The other 5 had some use but only the one was the key to completing the mission. I went back later and found I missed a lot besides the documents! Another mission gets a red access card to get into a store room in the lab. It has some goodies, but is not mission essential. I missed that mission and never got the card. I think it's possible to missions out of sequence and other missions never come up as a result. Early on I was supposed to talk to this hermit for information on how to get to a plateau. While exploring the area I hit some sort of anomaly purely by chance, wound up on the plateau and the talk to the hermit mission disappeared. It didn't show up as active, completed, or failed. It was just gone! My main Pripyat gripes- lots of buildings but very few were actually accessible. The ones you could get in had limited places you could explore. The other gripe was bodies started disappearing almost immediately. I would encounter a dozen mixed Mercs and Monolith troops and had a hell of an enjoyable fire fight. When I would go looking for bodies to loot I would be lucky to find two or three. Even the exit is a massive firefight from one end of Pripyat to the other. After the choppers leave, not a body can be found. I still playing in free-play mode. I've seen everything there is to see, explored all there is to explore. The only fun is the far too infrequent massive firefights against Mercs and Monolith or between Bandits, Stalkers, Freedom, and Duty.

0 votes     reply to comment
MacBradley Apr 28 2010, 1:13am says:

Since this is the STALKER:CoP moddb, I thought it would be a good place to let people know about my STALKER:CoP mod, RCOM. It is primarily a ballistics/realism/AI/damage modeling/ect mod, but as that has started to come together other features/content are being added. Feedback is always encouraged! :)


+1 vote     reply to comment
Amez Apr 25 2010, 11:44pm says:

Someone needs to update the icon for this game, since it's not the original icon for it.

+2 votes     reply to comment
CaptainLagfail Mar 28 2010, 10:07pm says:

This is an amazingly good game, but...

I just hate how linear the storyline is. You get to choose bandit/stalker at the start, but duty and freedom give you f*ck all. And even with 3 huge areas, the game is over incredibly quickly. Pripyat itself is barren and utterly boring. I spent 3 hours camped on the roof of the X lab building with my Dragunov and saw two groups of 3 people. A group of psi dogs then spawned right behind me, on the roof (which is full of electrical anomalies) and tore me to pieces.

The sad fact is that that this game never provides common ground. You're either on a rooftop with a clear view of the enemy and out of the AI's visual range, or you're caught by a sudden crushing onset of snorks that spawn right next to you, often spawning visually on screen.
Bloodsuckers are harder to hit, but nowhere near as scary as they were before. Once you realize the crosshair still changes red when it passes over them, the fear goes out the window.
Once you finish the first mercenary mission (Kill mercs, grab PDAs and laptop), the game is no longer a challenge, and the scenarios are barely fun.
Where's the replay value in these huge areas? Groups of enemies do respawn, but only in some places.

Since that brilliant shootout at the hospital, I haven't gone back. Why? No enemies or neutral stalkers use it. At all. In over 20 runs past it I've seen one chimera and no people. Pointless.

Yes, it's bigger. Yes, it's more stable. Yes, in many ways it can be called better. But it can no longer be called S.T.A.L.K.E.R. in my book.

At the very least they should add a few more missions after Strelok arrives.

+5 votes     reply to comment
Genghis91 Mar 25 2010, 12:50pm says:

Fantastic game but the first thing i did when i begun was to download the real life gun names, i can't stand or ignore all that kora and black kite nonsense ruining the atmosphere.

+1 vote     reply to comment
T-braze Mar 18 2010, 7:33pm says:

Yes, i fully agree with previous comments - CoP is the best Stalker game. Im waiting for Stalker 2, it'll be released after ~2 years...

+1 vote     reply to comment
AUG_DUDE Mar 18 2010, 6:21pm says:

don't say anything Fanboys.

+1 vote     reply to comment
Sutoka Mar 18 2010, 2:15pm says:

Best Game ever!

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Developer & Publisher
GSC Game World
X-Ray Engine
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Release Date
Released Feb 4, 2010
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350 votes submitted.

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Ratings closed.

Highest Rated (12 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by david.m.e

First Person Shooter
Single Player
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004

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