Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Blog RSS Feed Post news Report abuse Latest News: June news

About Radium with 22 comments by Swartzy on Jun 14th, 2015

As usual, everyone is hard at work and we have a lot to share.

First of all, we have our first programmer, Heiker! Please welcome him. He's still trying to get used to X-Ray at the moment as he has never programmed for a game engine before, and I don't think he's very familiar with Stalker either, but he is a C++ and HLSL programmer who prefers to do things visual in nature. I'm sure once he gets settled in he'll make some nice contributions, especially if he uses some of the graphical/shader goodies I sent him :)

Internal testing is underway right now with good feedback and a few bug fixes. Testing just started though the other day so we haven't gotten far with it yet.

news upload 1

Burguois is making daily updates and most recently he has added a very special artefact that spawns in gas/acid anomalies, added a few achievements, implemented a Stalker network/news system, implemented a script-based night vision system, implemented a very unique way to loot money from Stalkers (starts a quest), and some features I want to remain secret for now. He has also made a ton of radio mixes you'll hear on radios throughout the Zone. They are not just traditional Russian music but a nice variety of good and fun music to listen to. Plenty of other mods have added authentic Russian and Ukrainian music so it's nice to have something different (and you can always overwrite the radio files with ones from another mod if you don't like this).

Comrade Bear is getting the hang of animating in X-Ray and is currently working on new animations for a Mac-10. Hopefully all goes well, and after that he may go back and animate the Smith & Wesson M19 that's been sitting around in the files without any use.

*Edit* I forgot to welcome [TZP]LoNer1 to the team! I'm sure many of you are familiar with him due to his work with his many mods as well as Misery :) He recently made some new scope for us.

In terms of new weapons, that's no longer much of a focus. Maybe a handful more, but I'm pretty happy with what we currently have. It adds variety without going overboard. Next step for weapons is re-doing their upgrade system :)

Misc. other features that I've worked on is I added mutated bear to the game (don't know the original author, they're Russian I'm sure) whose new effects have yet to be done. I added bugs that circle around lights and then go away when the light turns off/is shot out. I fixed loadscreen tips to be truly random instead of only differing between a handful like the current system does. Also changed hand models to the one's used in STCoP as the vanilla hand models are ugly.

I also added a new anomaly to the game that I guess the Lost Alpha team never got around to implementing but had written a basic script for: Rusty fog. When you walk through it your helmet, outfit, and guns will be slowly have their condition degrade until you move out of it. I may expand this to have it affect items in your backpack as well as making a new variable for outfits and gear that will help to protect against the corrosion. Haven't decided where to place them yet.


In terms of the engine, with some help I recently made a big update.

Here is a list of all the features:

  • Re-working of sun cascades and shadowing in DX10 as well as several visibility rendering bugs fixed.
  • All renderers have more prominent shadows now (noticed no drain on performance personally).
  • Added cloud shadows (called sun mask internally) as a console command that was also added to Advanced Video options along with many other new options Burguois has brought to the various menus.
  • Replaced OpenAL32 with OpenAL Soft. It adds software based HRTF for headphones, as well as 5.1 and 7.1 surround sound capabilities. I have not yet implemented those three things into xrSound, but will soon. Currently it has a small bug where it won't let you pick your sound card device if you have one instead of OpenAL Soft, but that will be fixed long before this mod is ready ;)
  • Added g_spawn_antifreeze as a new command line option. This allows for staggered spawning instead of all at once, which decreases stuttering. On some systems it can cause rare crashes which is why it's disabled by default. System invented by Alpet and then ported and tweaked by avotishin. All I did was add it as a command line option with help from Alundaio.
  • Tweaked AI by Alundaio.
  • Consumable items with icons greater than 1x1 dimensions will no longer crash the game when dragged onto a quick slot (thanks for this Alundaio).
  • And miscellaneous other goodies :)

Future plans by Burguois and myself:

  • Giving Nimble a new purpose in life beyond selling special weapons. Burguois has a couple good ideas on what we can do with him.
  • Implement a new Fallout system that works randomly through weather configs during appropriate weather cycles.
  • Add more properties to PDA.
  • Add weapon hud collision like in Lost Alpha.
  • Add bloodmarks to bodies (not promising this as it's a lot of work).
  • Create new ambient sound system where all sounds come from a source. Crickets will have a specific place where they are, a monster growl will be from that monster, etc. (don't worry burguois, I'll be doing this myself, lol). Got this idea from the recent Ray of Hope update, so thanks to them!
  • Maybe make it so that NPC's wearing normal exo suits can't sprint? That or maybe it's random, some can some can't? Seems like not everyone should have bought the sprint ability yet.
  • Add HRTF, 5.1, 7.1 functions in xrSound.
  • Increase amount of multi-threading used in COP (it does use 2 threads, it just doesn't add much to the second thread).

    upload me2

Now for some important information.

Due to some changes, this mod will not work on Windows XP. I'm sorry for Windows XP owners, but that OS is now 13 years old, time to update (and sorry for those that can't, I know what it's like to be poor).

Also, I had to remove the static lighting renderer. It was making changes too complicated and quite frankly I believe DX8 is even older than Windows XP. I know a lot of laptop users use Static Lighting, but the DX9 "Objects Dynamic Lighting" option is still available. Try using that and messing with the settings to get it to play well for you.

Another thing you should know is that provided I can find 64-bit versions of code for all the 3rd party extensions Stalker uses, I'd like to convert to 64-bit. What I will do is release both 32-bit and 64-bit versions with the installer so you can choose what works for you.



That's it for now. Before I go though I want to ask more people to vote in the poll I left in our forum, as well as provide some feedback. You can find said poll here: Moddb.com

I'd also like to give special thanks to burguois, Alundaio, and avotishin, without which this would just be a simple weapons mod instead of the monster this is becoming :D

Monday Edit: We lost a tester and could use another one. PM to apply giving your full system specs including OS, how much time you have available for testing, and anything else we need to know. It's important that you try and squeeze in time to test at least a couple times a week as we're always adding new features that need testing!

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Enhanced Environment
S.T.A.L.K.E.R.: Call of Pripyat

Enhanced Environment

May 25, 2015 Remake Full Version 47 comments

Modified AtmosFear 3 and Absolute Nature 3.1. Photo realistic water. Enhanced shaders, particles and effects. Ultra high resolution textures. Unique models...

Mini Mod Zone! 2015™ Readme 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme 1.0

May 12, 2015 Zone Revolution ™ Full Version 0 comments

This file is updated, with some instructions to change these folder names. Because I received a comment that there is something wrong with them.

Mini Mod Zone!  2015 ™ V 3.0 + Patch 1.0
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015 ™ V 3.0 + Patch 1.0

Apr 29, 2015 Zone Revolution ™ Full Version 3 comments

Current version of the mod, download this file, all updates are available here.

Mini Mod Zone! 2015™ V 3.0 ( Outdated )
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ V 3.0 ( Outdated )

Apr 26, 2015 Zone Revolution ™ Full Version 2 comments

Mod launch, have fun, and be careful not to take too much damage.

Mini Mod Zone! 2015™  Readme_OLD_OLD_OLD
S.T.A.L.K.E.R.: Call of Pripyat

Mini Mod Zone! 2015™ Readme_OLD_OLD_OLD

Apr 26, 2015 Zone Revolution ™ Guides 0 comments

Readme file, forgot to drop the readme file with the mod, then I will download the two apart.

AMK Devolution
S.T.A.L.K.E.R.: Call of Pripyat

AMK Devolution

Apr 19, 2015 Translated Russian mods Full Version 11 comments

AMK Devolution is built on the Russian made AMK COP Mod which was released unfinished a couple of years ago. Please read the read me as it contains important...

Post comment Comments  (100 - 110 of 136)
decoz123
decoz123 Oct 8 2010, 2:34pm says:

not much mods for this game but WHY is beacase its new i cant wait for one with faction war i would be a monolithian im sure i would be useless for call of pripyat cause all factions are nearly netral to evryone that sux :(

+3 votes     reply to comment
MacBradley
MacBradley Nov 28 2010, 9:05am replied:

You might like what RCOM is doing then. You won't be able to join the Monolith Faction, but CS zone levels are combined with the CoP zone levels and the CS ones are freshly populated. There's a bit more faction against faction going on (in terms of whether they'll fight, not in terms of large population) and also some new factions (re)introduced as well.

+2 votes     reply to comment
Draxanoth
Draxanoth Dec 31 2010, 4:19am replied:

I think COP generally has less mod Development because it's smaller. Gameplay improvements aside, unless you do something very ambitious and add in the old maps like MacB is you don't have a lot of dungeon/structures to cram full of ambushes and whatnot.

+3 votes     reply to comment
[EMC]SWAT
[EMC]SWAT Jan 30 2011, 6:21am replied:

Try to look in RuNet or UANet. There are many strong communities with a lot of different mods and adons. Use Google Translation, while surfing pages. It will help you to navigate and understand.

+3 votes     reply to comment
hate4uall
hate4uall Sep 14 2010, 2:14am says:

this game is great but sooo buggy

+2 votes     reply to comment
Predalienator
Predalienator Sep 14 2010, 2:02am says:

Hey i,m interested in buying the S.T.A.L.K.E.R games but i dont know witch one is the best..could you guys tell me witch one is the best? On another note is there sort of a all in 1 package for the S.T.A.L.K.E.R series that is available for purchase?

+2 votes     reply to comment
Ogtriff
Ogtriff Nov 30 2010, 4:46pm replied:

I haven't played Call of Pripyat yet, but so far I think Clear Sky is better, apart from the pistol aim-down-sight....
Overall, it's got more faction-based missions and things for the player to get involved in, and is more kinetic and dynamic than SoC.

+1 vote     reply to comment
Akutou
Akutou Sep 15 2010, 1:46am replied:

Hmmm... Haven't heard of an all-in package, but there's retailers that are offering the threesome at a discounted price (at least at my neck of the Zone)... As for which one is the best- That's definitely a hard question when it's thrown at the S.T.A.L.K.E.R series...
Call of Pripyat plays the best (not counting the small stuttering which is avoidable with a higher-end machine- something moderately modern [two cores of about 2.2 GHz, 3 Gigs of RAM and a decent ATI card]). It suffers from minimal save-corruption (emission/save bug still present but rare) and it only crashed on me once and I wasn't really fair to the game that time (I was Alt-Tab-ing a lot). Many aspects of the games' features have also been improved, though some still suffer- for instance A.I is still somewhere around the 40 IQ range (nothing a mod can't fix)... Unfortunately it's the shortest (with just three areas), but you can continue onwards once finished with the main story.
Clear Sky is also good- it stutters more often then Pripyat and saves tend to get corrupted every now and again (not mentioning the emission/save bug- you pop out a save and the world refreshes, there's an emission before you load, means you load dead...). The story is somewhat interesting but it gets haggy with the frequent emissions. The Zone (in my opinion) also feels bigger and harder to traverse.
Shadow of Chernobyl's still cool- it has the most bugs, IMO, and crashes every now and again. There are no emissions, so no save bug, but corruptions are fairly often- NEVER Alt+F4 after a save. The story is interesting enough to keep you playing, but the gameplay lacks many of the features of the others...
In all- all three games are cool to play, even with their many downfalls. Together they build a great story (based on the book by the same name, which I totally recommend)... If you're looking for the best story- well, just buy all of them and play them one after the other...

+7 votes     reply to comment
Akutou
Akutou Sep 9 2010, 3:31am says:

Any idea how I can get rid of the stutter-ness? The game plays well but at certain moments and areas it starts to stutter... Not exactly lag, but stutter... Most often it's when I'm in a base (i.e with a lot of intractable NPCs around), but also happens a lot when I'm out in the open... The game just starts to cut-up a few seconds at a time for about a minute or so then goes back to normal... I utterly hate it since most of the time it starts stuttering when there's an emission aaand I ultimately die since it's impossible to do anything when you're playing with 10fps...
Sooo... Any tips? I've already downloaded a small mod that's supposed to take care of the issue, form Steams' forums, and it did- it was waay worse before...
In case it's not obvious- I meet all the requirements (recommended ones) to play the game... I far as I understand- it's from mutants spawning at the same time and the games' pre-fetching of files...

+2 votes     reply to comment
SirWallyWombat
SirWallyWombat Nov 12 2010, 7:35pm replied:

I had to upgrade my comp, I used to meet minimum and now im WAY above recommended and I don't have that problem anymore. It might be something with the game itself?

+2 votes     reply to comment
degroy
degroy Aug 15 2010, 10:15am says:

s.t.a.l.k.e.r.2 announced!stalker-game.com/ru
stalker-game.com/en/

+4 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
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X-Ray Engine
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Cop.stalker-game.com
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Released Feb 2010
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Highest Rated (15 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by nashathedog

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S.T.A.L.K.E.R. Build 1935
S.T.A.L.K.E.R. Build 1935 Single Player First Person Shooter
S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl Single & Multiplayer First Person Shooter
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S.T.A.L.K.E.R.: Clear Sky Single Player First Person Shooter
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