Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.
IMPORTANT: Add fix detailed below. S.T.A.L.K.E.R. Call of Pripyat SGM 2.2, Atmosfear 3, Absolute Nature 3, Weapons addon, English Translation. Credits: SGM development team, Cromm Cruac. The artwork used is by Alexander Rudenko.
(buried)
Don't understand. English SMG 2.2 already exist for months!!!
So why you uploading it here now?
You need a computer for it.
Yes it has been around a long time. The translation has been downloaded over 4000 times since I did it yet nearly every day there's either mail or posts from someone who's having problems with downloading the seperate parts from the various sites, or is unsure what parts they need or how to put them together. This is to save them the problems and the people who reply to the posts from having to repeat the same thing again and again.
Thanks a lot David. I actually wanted to give another shot at SGM 2.2, didn't want to download everything, as it is a bit of a mess. You just solved my problem.
Ok, downloading. :D
CAnyou tell me if this is compatible with PPx v3, S.W.T.C. or variation mod?
Pretty sure there's a ppx3 compat patch for sgm 2.2 on their moddb page
long time since you posted that comment but when i download this mod i have to 1. do it from gamefront ans 2. it is taking forever
Hi,
I downloaded the .7z version 2.2. Now what do I do with it.
lol
When looking at the other people of the videos and blog is there installer, but did not he had downloaded.
Which version of do you download?
Bravo Nasha,ive been meaning to play through this a long time now,its been giving me that fresh new game feeling again after spending so much time on the S.O.C. mod i am involved with,i have only had 3 ctds that all corrected after a restart so i can only vote your reupload as A fine and stable experience,i made a little vid of a small part of the mod but its only night time,check it out and thanks for the new look adventure,its addictive , Youtube.com
Cheers
I don't speak for anyone but myself "it is a compilation of fantastic mods, with more twists and turns than you will ever find out about.
And it's doggone fun!!!!!!!
Because this has all the atmosfere and english translation and the 2.1 weapons and fixes and patches everything into one single package. because a lot of people were having issues installing it in the right order etc...
Thank you for uploading this, this will help alot of people who are having trouble with installing SGM with the fixes and addons
Very good Mod for CoP.
I recommend everyone who are not familiar with this Mod to try it out.
Stable and balanced. There is also an German version available for those who don`t know it already.
Forum1.onlinewelten.com
Many thanks for uploading an All-In-One version of 2.2 here, David. I wanted to try this in the past, but heard that previous versions weren't as stable at 2.1, but had new features it did not.
Please correct me if I've the wrong interpretation : 2.2 has new ( CS or SoC ) maps added to it, correct?
.. now I wonder how many mines I'll be stepping on without a detector.
SoS
SGM 2.2 has cordon, marshes, dark forest + lab, red forest, military warehouse maps (I have tested them all, military warehouse is very heavy with anomalies for my old rig)
Alright, thanks a bunch. Cordon has always been my favorite map, not entirely sure why. As for my P.C., it isn't top of the line, and never really was to begin with, probably have to turn down some settings there for best framerate.
YOU'RE THE MAN
This is excellent!
Perfect timing. I was getting a serious STALKER itch and Misery doesn't look like its going to be done anytime soon so I figured I would reinstall SGM. :D Thanks as this saves alot of work.
Hey having trouble making the game run. I've extracted the game data file to STALKER file. I didnt see any auto installer/s run the game its starts by saying SGM Mod so I think sweet. Press new game wait for it to load then just before it starts it locks up. Ctrl Alt DeL it says engine not running. Please Help.
SGM 2.2 requires you to have administrator rights or else it crashes when you start the new game due to the autosave.
Fix:
Right click on COP icon and choose the highlighted RUN AS ADMINISTRATOR option.
Or you go in the properties of the .exe, in Compatobility and you check Run as administrator. Then it will ask you every time you launch it
How to gift weapons to mechanic for discounts which is mentioned in tips?
It uses a system where you put weapons in the large safe that's near the technician and then tell him you've done that in the dialogue with him. When it goes down to zero boxes you will not be able to do upgrades until it's increased (It does not effect the repairs, you can always repair your kit), When you approach a tech you will see a small on screen pop-up showing how many boxes you have, You need to build up how many boxes are available, Once it shows 80 boxes you get an SGM achievement and a considerable discount on repairs and upgrades, Saving up that many boxes at one time is a slow process so it is best too minimize how many upgrades you do early on. There are weapons that have either a M1, M2 or M3 designation in the name that have some upgrades done so they are a good option as a choice of weapon while you save boxes. I do not remember the exact details but it's something like M1 have upgraded accuracy, M2 have recoil upgrades and M3 have durability upgrades. Probably the wrong order but you get the idea :). In the beginning of a game I avoid upgrading and only do one or two upgrades, Usually I just do available durability, artifact container and weight improvement suit upgrades and I pick an M-? model weapon and increase the magazine size. Then I wait until I have done the 80 box achievement. Which version of SGM are you playing, I would suggest the latest SGM 1.7 if it is the first time with SGM.
Thanks brother, and is this related to every tehnican, because at the moment i have only the tehnician in starting base in cordon and i dont see any safe there. i am playing SGM 2.2, i like it more because it have more maps.
It does not work with the Cordon tech, You can only do it with the main base techs in Zaton, Jupiter and Pripyat. All you can really do in the Cordon is repairs, You may have the odd level one upgrade available but not many.
Hi!
I have got a problem.
I run the game as administrator.
When I start a new game is crash.
Can you provide a crash log please.
Incase you do not know:
Goto the users folder where savedgames and screenshots are and go into the logs, open the only file that lets you and at the end there should be a Fatal error paragraph, copy paste it here.
Hi, I have the same problem that Cricetto.. well this is the crash log that you requested.
[error]Expression : fatal error
[error]Function : out_of_memory_handler
[error]Line : 336
Hi i have the same problem...
I changed in fsgame false to true for gamedata and run the game as admin but still crashing when i try to start a new game...what is the problem??
Does it run quite stable by now?
Last time I tried it, it crashed random very often (related on scripbugs).
On the other hand... its from david.m.e... this should work! :D
Will try later!
It seems stable, I've had no script related problems. The new Atmosfear merge files I used where Russian in origin and they did a good job on them. I only had minor things to do after the merging of everything, Lot's of them, but nothing too complicated.
I have the problem, that I stuck in EVERY basement in the cordon... I can get in, but not get out.
I'm using a modified xrgame.dll for a different FOV.
Can this be the cause?
NO that's not it, I get it aswell with no fov changes, I avoid going down into them, for the one you must go down into just go down a step or two but stay on the ladder, Then you can grab what you need and come back up.
Ok... I used the original xrgame.dll and had never ever a problem with it... maybe luck... don't know.
Main thing: It works and I can start playing^^
Hi!
I delete the gamedata, and copy again.
It is help.
Thank you for your help!
Solved my problems man, now the mod actualy works
The music player does not play the music.
I click on the song but it just goes "beep" and does not play, also most of the songs are still named in russian.
You can't put the music up with the mod as it keeps getting the mod copyrighted and blocked. If you look on my main page the link to the music is there. It is an auto load so just load it straight on top and it will be fine.
Yeah that worked, thanks
Every since you told me to use the exe for MP3 files David, stuff went weird.
I installed it and now everytime I start up the game the main menu will randomly play a song from those that were added.
It will never play the original Metro 2033 song, really weird.
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Hey David.
I have a problem.
I used to have "Atmosfear" options in the menu but I no longer do, I don't know why.
There were event options and night options which I also tweaked, but now it's gone and I haven't had a single blowout like ever.
What's the cause for this? I have not touched anything expect the MP3 files.
Damn maybe the mp3 files does effect something, I'll have to try it too check. For now Just add the all-in-one straight on top again. Leave the durrent gamedata in place so the mp3 files are there and I will go and try it out myself. Are you sure you've done no other changes? I thought the mp3 just added 4 or 5 russian named files into the sounds folder. I'll go look.
You are actually in game aren't you. The Atmosfear menu does not show unless your playing a game and come out of it to the menu.
Yes I am ingame.
And the exe for the mp3 files actualy adds much more than just 4 - 5 russian named files.
It adds a load of songs in all directories except the "Bonus" one.
And aside from adding these MP3 files I have not done anything else. The game works fine.
But even if I pause it and go to the menu there is no Atmosfear options anymore and blowouts/emissions never ever happen.
I've seen the problem the mp3 addon also adds a couple of ui main menu config files. I've sent you mail about it. The bonus files are there but you earn them as you play. They do not appear in the mp3 machines files until then. Sorry for the mistake. I imagine the config file is why the main menu music is also changed, if you reverse it like I said in the e-mail it should revert to the original or loading the all-in-one back on top of this gamedata like I said earlier will do the trick and keep the music files in place.
Thanks for the help.
Your support is better than most game developers offer in instant chat lol.
So, using the original SGM 2.2 AIO config file not the one supplied by music player fixes the main menu problem?