Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Add addon Report MISERY 2.2 Hitmark Remover
Filename
MISERY_2.2_Hitmark_Remover.rar
Category
HUDs
Licence
Proprietary
Uploader
Gandalf:
Added
Size
0.36kb (370 bytes)
Downloads
23 (1 today)
MD5 Hash
e2588449cb8fd8dadfa04549035b108f
Embed Button
Embed Widget
Description

Removes the hitmark when you get shot. Credit goes to MDT!

Preview
MISERY 2.2 Hitmark Remover
Comments
Protos.Angelus
Protos.Angelus

Yeah but if you get shot.... Force is still a vector, with direction and magnitude. If you get shot, you'd know. If your back hurts, you won't suspect the shot came from the front but from behind. If you can survive a couple of shots you should know where they came from.

Reply Good karma Bad karma+5 votes
Gandalf: Author
Gandalf:

Yes you are correct. You can also try to spot from where the gun fire sound came from, or the sound from the bullet moving trough the air. This is just if you find annoying the indicator popping on the screen every time you'd get shot, for immersion pourposes.

Reply Good karma+4 votes
yodahouse900
yodahouse900

force is a vector true and you can use it to have a general direction of the shooter's location but instead of focusing on the vector you'll be spitting your guts out pain if you've got no decent armor. this is why the indicator was created, you are not able to feel the shot since this is virtual. but anyway that topic is pointless as said the author.

Reply Good karma Bad karma+3 votes
jasper34
jasper34

Thanks! I'm still ROFL about the all capitals ...

Reply Good karma Bad karma+4 votes
Gandalf: Author
Gandalf:

Hahahaha. It is very hard to read sometimes.

Reply Good karma+3 votes
jasper34
jasper34

I don't mean that you used them, but the frank "easier to read, I like that"

I love it!

Reply Good karma Bad karma+4 votes
sergiopappalardo78
sergiopappalardo78

Very appreciated, thanks so much! This will add other difficulty to Misery 2.2 (as if it needed it...).

Reply Good karma Bad karma+2 votes
mp5lng
mp5lng

As if Misery wasn't Miserable enough LOL! xD

But truly tho', hit marks should remain, in real life you get to tell from where you get hit. Maybe change the hit mark and make it smaller or give it a different look, there are many great hit marks used in other games, you could clone one of them and see how it turns out.

Reply Good karma Bad karma+2 votes
Gandalf: Author
Gandalf:

Well, I thought about that, maybe I can work something out, have some ideas for it. I will try it when more time is available. Thanks for the tips.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
S.T.A.L.K.E.R.: Call of Pripyat
Platforms
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
Contact
Send Message
Release date
Game watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Related Games
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
Related Engines
X-Ray Engine
X-Ray Engine Commercial
Related Groups
GSC Game World
GSC Game World Developer & Publisher
Tags