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This is build 1935 of S.T.A.L.K.E.R. Shadow of Chernobyl, formally called S.T.A.L.K.E.R. Oblivion Lost. This was made by GSC Game World before they remade it and it was finally released in 2007. This was released by them after requests from fans of the game.

Description

OBSOLETE! USE OGSE 0693 INSTEAD! A huge mod compilation of some of the best mods, for S.T.A.L.K.E.R. Shadow of Chernobyl v1.0005. Not looking for any credit since it's not my original work. IF YOU HAVE V1.0006 (STEAM VERSION), YOU HAVE TO DISCARD THE INCLUDED BIN FOLDER IN ORDER FOR THE MOD TO WORK. It's a mix of Oblivion Lost 2010, Photorealistic Zone, Particle Paradise, Arsenal Mod, gnomus scopes, STALKER Shaders MAX, Dynamic Shaders 1.1, Absolute Nature, Music Expansion, and much more. All of it retweaked for increased, but more balanced difficulty and more realism. Best graphics mod for SoC bar none. The mix of shaders as well as Panoramic Mod just makes for a distinct, perfect look.

Preview
S.T.A.L.K.E.R. Mod Pack 2013 Part 1
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Jonex.
Jonex. - - 567 comments

So this is an updated version of the original Mod Pack 2013?

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boredgunner Author
boredgunner - - 2,067 comments

It has all the updates yeah.

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neeeksta
neeeksta - - 174 comments

This my friends is a fuzzing masterpiece!

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Smoothskin
Smoothskin - - 127 comments

Is this savegame compatible with the previous version?

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boredgunner Author
boredgunner - - 2,067 comments

Yes.

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12BotG
12BotG - - 31 comments

Isn't the game 3GB enabled in the patches, or does the enabler need to be run again?

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boredgunner Author
boredgunner - - 2,067 comments

I removed the 3GB exe at one point, so it isn't included here. The reason being, I wasn't sure if the Steam version and retail version have the same exact exe.

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Guest
Guest - - 687,512 comments

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Anna_Maniac
Anna_Maniac - - 319 comments

Wow this is an awesome mod pack! Great job and thanks for uploading!

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Guest
Guest - - 687,512 comments

Is this compatible with Complete 2009 (2012), and if its not what is better to use?

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boredgunner Author
boredgunner - - 2,067 comments

Not compatible. Big S.T.A.L.K.E.R. mods are not meant to be used together, since most of them change a lot of the same things. Complete is good if you're new to gaming and want an easier experience, and also if you can't run Mod Pack 2013 since it's just the most demanding SoC mod out there (in terms of system specs).

Mod Pack 2013 is good for those who want a more challenging experience and a lot of new gameplay features. Complete doesn't add dozens of guns and armor like this one does, nor does it resurrect the old mutants, have vastly improved A-Life, or changing anomaly spawns.

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Monolithicmaster
Monolithicmaster - - 3 comments

I keep getting this error at start of a new game.
could you shed some light on it, Boredgunner?
[error]Function : CRender::texture_load
[error]File : E:\stalker \ sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Arguments : Can't find texture 'fx\fx_gradient_new'

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boredgunner Author
boredgunner - - 2,067 comments

I saw someone else with this error: he forgot to install Part 2.

- EDIT: Also if anyone can report whether or not the AKS-74N mesh is correct, that would be great. If it isn't, I can upload it as a patch.

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Monolithicmaster
Monolithicmaster - - 3 comments

Installed both parts, re-installed part 2, but I got the same exact error. What am I doing wrong?

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boredgunner Author
boredgunner - - 2,067 comments

Who knows, somehow a texture is missing. What you can do is open your gamedata\textures\fx folder, and copy one of the textures and rename it to "fx_gradient_new".

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Monolithicmaster
Monolithicmaster - - 3 comments

I tried your solution and I keep getting the same results, I apologize for my ineptitude with modding. I wish I could play this mod, it looks great.

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Firmament
Firmament - - 226 comments

This pack looks awesome. Played it a little, and everything looks perfect (excepted the sun, blatantly "fake" and 2dish). I love the tall grass!

I hope it'll let me play until the end, because now I want to complete SOC with this mod :)

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milosv
milosv - - 267 comments

If i download ONLY this:
Docs.google.com

Is that all i need (full mod) and is it completely up to date?

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boredgunner Author
boredgunner - - 2,067 comments

It's all you need and it's fully patched, but it's pretty much unplayable on most/all systems. I think it pushes X-ray engine past its limits.

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at0mhard
at0mhard - - 18 comments

Rapid night sky change REALLY brakes atmosphere.

Right now I'm in Garbage going to help Serly fight off bandits.

In 01:59 AM sky goes from this:

Abload.de

to this in 02:00 AM

Abload.de

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boredgunner Author
boredgunner - - 2,067 comments

I've never seen that lol, is that R1? In any case, I plan on changing the weather mod used in the future.

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at0mhard
at0mhard - - 18 comments

Thanks for responding.

Uh...my bad.

Seems that this "error" was due to me merging this mod pack with Panoramic Mod 2.1 Final for Oblivion Lost 2.2 2.1.

Stalker.gamefront.com

I removed it, and now everything is OK.
Do I still get benefits of some kind of dynamic weather and/or distant scenery with your mod pack alone?

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boredgunner Author
boredgunner - - 2,067 comments

Yeah this mod pack uses Panoramic Mod v2.1 by default, and grass draw distance is increased by over 8x. You can see some pics here:

Moddb.com

Though I might change it to Weather Total Conversion when it comes out.

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henniheine
henniheine - - 114 comments

I have got a short question..

Are all those "Notes" under (***********NEW BETA VERSION******************") only for this specific "New Beta Version" or should it be done generally for this Mod Pack?

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boredgunner Author
boredgunner - - 2,067 comments

Ah those don't only apply to the beta version. I'll reformat it to avoid confusion.

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Guest
Guest - - 687,512 comments

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Mobius_One
Mobius_One - - 4 comments

Boredgunner, I have installed part 1 and part 2 of the mod but my game freezes at "prefetching objects" when starting a new game, there is no error report and it does not send me to my desktop. When i check task manager it is not responding. Any help with this?

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Guest
Guest - - 687,512 comments

it takes a long long time to load for me as well just wait itll load

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Mobius_One
Mobius_One - - 4 comments

So it does actually load? Does it take that long just for the first time or every time?

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Guest
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boredgunner Author
boredgunner - - 2,067 comments

It does take really long to load.

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Marmagas
Marmagas - - 6 comments

Excellent work boredgunner!!!Great textures,atmosphear and gameplay!!!
Maybe the grenades from the enemies -not the players-are a bit to strong and effect a very large area.
Thank again ang keep up great job!!

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mrmohamed2001
mrmohamed2001 - - 81 comments

I used the one at Google Drive, before you uploaded it on ModDB. Is there any difference? I also use this along with PRZ 2 and it works fine. Laggy at some areas, but fine. Thank you for this! I also use the shaders from LURK, they are included as optional in PRZ 2. Is there any problem with that?

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boredgunner Author
boredgunner - - 2,067 comments

If it looks fine for you then there shouldn't be any problems. The difference between the google drive one and the one on moddb is that the one on Drive uses PRZ 2.

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mrmohamed2001
mrmohamed2001 - - 81 comments

Finished it! Got the best ending and all.. But.. Well.. I got a problem. When I go through the last teleport, I spawn in an area full of rads and a controller. I managed to kill the Controller but I died due to rads. So, how do I get out?

I also use the 4GB patch to tweak my .exe, no problems so far.

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boredgunner Author
boredgunner - - 2,067 comments

You've now entered free roam mode. You can go back to the other side of CNPP and leave the way you entered.

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mrmohamed2001
mrmohamed2001 - - 81 comments

But it's radioactive.

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Guest
Guest - - 687,512 comments

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Tcheck95
Tcheck95 - - 20 comments

Hey,

is it normal that Sidorovich sells the Stalker Suit MK2 at 15K RU (the green one) and the Stalker Suit at 30k RU (the blue one).
+ when you equip the Mk2, stats are better and it looks like blue on the character.
It looks like vanilla item are still here, in addition of mods one.

Am I doing something wrong or is it wanted?

Thanks

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Tcheck95
Tcheck95 - - 20 comments

Same for silencers : there's a silencer with a "kit which support all type of guns" and silencers for each calibers.

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boredgunner Author
boredgunner - - 2,067 comments

Ah, that sounds like a pricing error. Thanks for pointing it out, will be fixed soon.

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Tcheck95
Tcheck95 - - 20 comments

I'm note sure it is about pricing.
Do you think it is normal that there are two stalker suits with different inventory skin but same 3rd person apparence?
Same question for silencers : why there should be the vanilla version (which you can attach on a lot of weapons, it not all) and several versions for each caliber?
It sounds more like the mod doesn't erase all the items it should replace.
You see what I mean?

Regards

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boredgunner Author
boredgunner - - 2,067 comments

So it's a pricing error and maybe a mismatched mesh, since they should appear different in 3rd person. Though looking in the files, each one does load a different mesh. I'll upload an alternate one anyway.

As for the silencers, think of the universal one like a bonus. But I didn't go through the lengths to make it rare.

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boredgunner Author
boredgunner - - 2,067 comments

Try this one:

Docs.google.com

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Tcheck95
Tcheck95 - - 20 comments

wow that was quick lol. It's nice you're still supporting this package of mods :D.
Thanks, gonna try and tell you about it when I'm back to Sidorovich :)

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Tcheck95
Tcheck95 - - 20 comments

Also, the special HK MP5 in the tunnel full of anomales in the garbage has its inventory icon bugged. There's 2 icons represented (Vanilla Viper + HK Mp5) + it takes 6 squares of room instead of 3.
Unfortunately couldn't take a screenshot sorry.

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Guest
Guest - - 687,512 comments

Something new : the 3rd person skin for the mercenary suit found at apogrom is the same as the simple jacket.

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Tcheck95
Tcheck95 - - 20 comments

Ignore this one. Just a bugged

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boredgunner Author
boredgunner - - 2,067 comments

Ah, that's an easy fix. Thanks for reporting. This should fix it.

Docs.google.com

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