This MOD will attempt the marriage of the sim-like qualities found in vehicle oriented Mecha games such as Starsiege and Mechwarrior with the fast paced action of FPS games like Tribes' The game will have air and land vehicles as well as ground based infantry units' The battlefields will consist of everything from earthlike terrain to lunar landscapes and other alien settings' Players will be able to outfit their chosen avatars with weaponry and special components in such a way as to enhance their specific playing styles'
0 comments by Trajan on Apr 16th, 2005 digg this super bookmark
Clancore Design Group has posted a new public update for Starsiege:2845, the upcoming stand alone freeware game being published by Vivendi Universal Games.
This update contains 4 images of the Imperial "Adamant Storm" division infantry armor. Click either of the pics below to go to the thread in our forums and see the larger versions as well as check up on the all the latest news, of which there is a lot.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Well, I've been on the forums for a while, so I guess my comment doesn't really count. :D But you hafta remember, Herc, not mech. Herc is abbreviated version of Herculan. And that name's ugly. ;)
Thanks for the clarification on what NATO means.
But just as an FYI, the NATO symbol is a 4 pointed star, not a 5 pointer like the "mech" has.
looks good, but why is the NATO star on that mech?
NATO is the north atlantic treaty organisation
looks brilliant, the new news is just lush...
It is being developed on the UT2003 engine, and then ported to the modified UT engine Tribes:Vengeance uses sometime early next year. It will only be available for T:V, that is part of our agreement with Sierra.
why does it say that the mod is UT2003, but the site says it is for Tribes Vengeance? which one is it? will it be for both?
Thanks, we appreciate the kind words. :)
This is one nice looking mod! Keep up the great work!
Those animations are ancient now, and were "in progress" when I posted them. Things have since changed
I would agree with you on that, the animations do need to make the robots appear to be more heavy, and I was slowing down the video and realized that a way to make that right, and be realistic, would be to maybe add a frame or two more of time where one foot is securely on the ground. I slowed the animation and there is a frame where both feet are almost completely off the ground...