This MOD will attempt the marriage of the sim-like qualities found in vehicle oriented Mecha games such as Starsiege and Mechwarrior with the fast paced action of FPS games like Tribes' The game will have air and land vehicles as well as ground based infantry units' The battlefields will consist of everything from earthlike terrain to lunar landscapes and other alien settings' Players will be able to outfit their chosen avatars with weaponry and special components in such a way as to enhance their specific playing styles'

Report RSS 5 new members

We have some more new members on the team to announce. Here's the rundown on who they are and what they will be doing: Coma-Sketch artist/concepts Coma will be assisting us in the area of concept sketches. He is currently working on Cybrid buildings and structural design. Stormtrooper-Skinning Stormtrooper

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We have some more new members on the team to announce.
Here's the rundown on who they are and what they will be doing:

Coma-Sketch artist/concepts
Coma will be assisting us in the area of concept sketches. He is currently working on Cybrid buildings and structural design.

Stormtrooper-Skinning
Stormtrooper will be assisting us with our all skinning needs. A member of the SS squad MIB, he will also most likely be helping with scripting chores down the road as well.

Thrawn- 3d weapon modeling
Thrawn has vast experience in 3d weapon modeling, and he's a damned fast worker to boot. We'll be posting a few screens of some of the excellent work he's done soon.

Vyper-Skinning, scripting, tech support
Some of you may know Vyper as the head cheese for the SS based squad NTDF. He will be assiting with skinning, scripting needs, and network design/support for the MOD.

BigMo-Skinning
BigMo will be assisting us in the skinning and general graphics arenas. Some of you may know him from mw4online.com, where he is in charge of the graphic design duties for the site.

We also have a few other applications from people that we are still processing . These people will be announced once things are finalized.

Most of our positions have now been filled, with the exception of the following:
UT2003 Level designer(s)
C++ Programmers
Sketch/Concept Artists

These are the only positions we will be accepting applications for at this time. If you have experience in these areas, please think seriously about becoming part of our team.

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