Squids with guns! Pink Robots! Devils from the 4th dimension! Shopping Trolleys and Lasers. When 4 worlds collide, only SYNSO (he's a squid, not an octopus!) can save the day. Psychedelic arena shooter action with visual and aural overload. Just the way sir likes it. Critically acclaimed and star of the Eurogamer Expo 2009 Indie Games Arcade, Squid Harder is an arena shooter like no other.

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SYNSO: Squid Harder SYNSO: Squid Harder SYNSO: Squid Harder
Blog RSS Feed Report abuse Latest News: Fish Fish Bang Bang Demo Available

4 comments by RobF on Sep 2nd, 2010

Hello ModDB folks. Announcing, a little later than I'd planned for, the demo version of my latest opus, Fish Fish Bang Bang. A one switch game of chicken with more colours than your average rainbow to bridge the gap between Squid Harder and the upcoming SYNSO3.


What is Fish Fish Bang Bang?


Fish Fish Bang Bang is a videogame. Collect gems. Shoot fish. Rainbow stars!

Throughout July both myself and the uber lovely Farbs of Captain Forever, Fishie Fishie Fifty and Playpen battled to the death to make the best game from each others work over at Indie Kombat.

Controlled using a single button, help Fishie Fishie defend the universe from errant fish invaders determined to give him a hug. A deadly hug of poison fish love.

Stop the hugs by blowing their fishy faces off with multicoloured lasers.

Fish Fish Bang Bang features:

  • Insanely colourful effects.
  • Play with only one button or switch
  • Look ma, no hands! A game that plays itself if you don’t want to
  • Full version will contain configurable effects levels and many more stages
  • Awesome music by Swith
  • Laser beams and fish
  • Flashing lights. Lots of them

Indie Kombat?


I know, I know. It's a silly name but in fairness, it's a silly place.

The idea behind Indie Kombat is to pit developers against each other. It's a bit like a deathmatch but with development instead of gibbing. Probably.

It was inspired by my initiative to get people creating games using what I've created to date. Both Farbs and myself took the inaugural rounds to kick things off.

Fish Fish Bang Bang was the fruits of my labour, Farbs produced Fish Squid Time Machine for the Xbox Indie Channel. Naturally enough meaning he was bound to lose.

The Trailer


Because no demo announcement would be complete without something pretty to look at, here's the trailer for Fish Fish Bang Bang.


The Future


At the moment, I'm busying myself putting the finishing touches to Fish Fish Bang Bang. Given the rules of Indie Kombat meant I had only 1 hour a day for 4 weeks to put into coding the game up, a lot of stuff I wanted to include never made it into the IK release version. Hence calling that the demo version. As it is, you've still got 15 levels of increasing insanity (and it does get quite bonkers the further you progress) to busy yourselves with and aim to score as much as you can.

I'm aiming to get the full version out by the end of September as part of The Bundle Of Wrong (short version, it's a pay what you want scheme where you get access to everything I write for Bagfull in the forseeable future.)

As ever, I'm absolutely open to feedback on what you like/dislike and would love to hear from folks what they think of the game. It's quite the departure from my normal stuff as it does, admittedly, lean a tad towards the more casual end of the scale and I'm interested to hear what people make of it.

So, y'know, feed-me-back if you try the demo and if there's any issues about things I can do something about, I'm more than happy to get to work and make the game better than before.

In the meantime, please, give the demo a blast and let me know what you think.

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Squid Harder v1.2

Squid Harder v1.2

Dec 16, 2009 Full Version 0 comments

The Eurogamer Expo Update. New titles, ranking system tweaked and full effects mode more insane than ever. Produced for public display at the Eurogamer...

Squid Harder V1.1

Squid Harder V1.1

Sep 3, 2009 Full Version 1 comment

A minor update to fix an issue that effects one switch users and to add a ranking system based on total scores acquired in game.

SYNSO:Squid Harder V1.0

SYNSO:Squid Harder V1.0

Jun 5, 2009 Full Version 4 comments

The first official release of SYNSO:Squid Harder for the PC. See description and readme for changes.

SYNSO 2:Squid Harder Beta Version 0.9

SYNSO 2:Squid Harder Beta Version 0.9

May 17, 2009 Demo 0 comments

Beta download of SYNSO: Squid Harder. Version 0.9, nearly ready for release pending a few minor tweaks and last run of bug testing.

DIY SYNSO

DIY SYNSO

May 6, 2009 Sprites 0 comments

Fancy having a punt at your own version of SYNSO? Or just fancy some free media to use in your projects? Either way, here's all the sprites and media...

Squid Yes, Not So Octopus

Squid Yes, Not So Octopus

May 6, 2009 Full Version 0 comments

Whilst you wait for Squid Harder to appear, here's the original version. Slightly rougher around the edges but you'll get an idea of how the game plays.

Post comment Comments  (40 - 50 of 53)
nopushbutton
nopushbutton May 20 2009, 6:18pm says:

Haha, best game name EVER.
This looks incredibly spastic and awesome and retro and I have got to play this downloading now.

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital May 20 2009, 2:36pm says:

Wow, I'll have to check this one out.
My eyeballs almost popped out just watching the video ;)
I like the music style as well!

+1 vote     reply to comment
revengous
revengous May 20 2009, 6:38am says:

hahaha love it, i've yet to get past 2:59 on the 4th level :(, ever tried leing how long you can last without shooting? not long! 10/10 looking forward to the final!

your name is SYNSO and i like you to...

+1 vote     reply to comment
revengous
revengous May 20 2009, 10:48am replied:

oh and if your looking for bugs, hitting f1 opens a white screen for me, try diasbling it, or adding some text! also, how does the motion blur option work? I enabled it (with a 1) but it makes no difference

+1 vote     reply to comment
RobF
RobF May 21 2009, 1:26am replied:

Cheers man, I missed turning that off!

The motion blur is only slight, it won't make a drastic difference unless it's set to 3 (or is it 2? I really should check) and even then, it's not majorly blurring stuff. I did have an overkill setting but a lot of the testers complained it just looked muddy so I took it out.

+1 vote     reply to comment
VEpP
VEpP May 18 2009, 6:04pm says:

I've experienced severe framerate issues using your newest beta. I am running Windows 7 Beta build 7000, along with a machine that has no trouble handling Crysis on high settings. I'm not sure what it is that's causing it, but it only happens when it involves direct interaction with the player, for instance, selecting a game mode or playing the levels.

+1 vote     reply to comment
RobF
RobF May 19 2009, 3:34am replied:

Hmm, I've not tested at all on Win7 so I have no idea about compatibility in that regard.

I know it's a silly question but have you tried knocking the effects down to see if it makes a difference or switching between windowed and fullscreen mode?

I've had one report of it running laggy on a capable enough box before, that was solved by a reboot though so I'm at a bit of a loss. No access to a Win7 box (I daren't risk running it on my dev box right now) means I'm unable to test this stuff myself.

+1 vote     reply to comment
CoachShogun20
CoachShogun20 May 9 2009, 11:16pm says:

Looks kinda like geometry wars

+1 vote     reply to comment
RobF
RobF May 10 2009, 2:05pm replied:

Doesn't play like it though, thankfully.

Not that there's owt wrong with GW, obviously - just that I have no desire to go where Bizarre are treading :)

+1 vote     reply to comment
Robots!
Robots! May 8 2009, 5:27pm says:

Its seizuretastic.

+1 vote     reply to comment
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Squid Yes, Not So Octopus: Squid Harder
Platform
Windows
Developer
Bagfull Of Wrong
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Official Page
Bagfullofwrong.co.uk
Release Date
Released May 19, 2009
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