Squids with guns! Pink Robots! Devils from the 4th dimension! Shopping Trolleys and Lasers. When 4 worlds collide, only SYNSO (he's a squid, not an octopus!) can save the day. Psychedelic arena shooter action with visual and aural overload. Just the way sir likes it. Critically acclaimed and star of the Eurogamer Expo 2009 Indie Games Arcade, Squid Harder is an arena shooter like no other.

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SYNSO: Squid Harder SYNSO: Squid Harder SYNSO: Squid Harder
Blog RSS Feed Report abuse Latest News: Fish Fish Bang Bang Demo Available

4 comments by RobF on Sep 2nd, 2010

Hello ModDB folks. Announcing, a little later than I'd planned for, the demo version of my latest opus, Fish Fish Bang Bang. A one switch game of chicken with more colours than your average rainbow to bridge the gap between Squid Harder and the upcoming SYNSO3.

What is Fish Fish Bang Bang?

Fish Fish Bang Bang is a videogame. Collect gems. Shoot fish. Rainbow stars!

Throughout July both myself and the uber lovely Farbs of Captain Forever, Fishie Fishie Fifty and Playpen battled to the death to make the best game from each others work over at Indie Kombat.

Controlled using a single button, help Fishie Fishie defend the universe from errant fish invaders determined to give him a hug. A deadly hug of poison fish love.

Stop the hugs by blowing their fishy faces off with multicoloured lasers.

Fish Fish Bang Bang features:

  • Insanely colourful effects.
  • Play with only one button or switch
  • Look ma, no hands! A game that plays itself if you don’t want to
  • Full version will contain configurable effects levels and many more stages
  • Awesome music by Swith
  • Laser beams and fish
  • Flashing lights. Lots of them

Indie Kombat?

I know, I know. It's a silly name but in fairness, it's a silly place.

The idea behind Indie Kombat is to pit developers against each other. It's a bit like a deathmatch but with development instead of gibbing. Probably.

It was inspired by my initiative to get people creating games using what I've created to date. Both Farbs and myself took the inaugural rounds to kick things off.

Fish Fish Bang Bang was the fruits of my labour, Farbs produced Fish Squid Time Machine for the Xbox Indie Channel. Naturally enough meaning he was bound to lose.

The Trailer

Because no demo announcement would be complete without something pretty to look at, here's the trailer for Fish Fish Bang Bang.

The Future

At the moment, I'm busying myself putting the finishing touches to Fish Fish Bang Bang. Given the rules of Indie Kombat meant I had only 1 hour a day for 4 weeks to put into coding the game up, a lot of stuff I wanted to include never made it into the IK release version. Hence calling that the demo version. As it is, you've still got 15 levels of increasing insanity (and it does get quite bonkers the further you progress) to busy yourselves with and aim to score as much as you can.

I'm aiming to get the full version out by the end of September as part of The Bundle Of Wrong (short version, it's a pay what you want scheme where you get access to everything I write for Bagfull in the forseeable future.)

As ever, I'm absolutely open to feedback on what you like/dislike and would love to hear from folks what they think of the game. It's quite the departure from my normal stuff as it does, admittedly, lean a tad towards the more casual end of the scale and I'm interested to hear what people make of it.

So, y'know, feed-me-back if you try the demo and if there's any issues about things I can do something about, I'm more than happy to get to work and make the game better than before.

In the meantime, please, give the demo a blast and let me know what you think.

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Squid Harder v1.2

Squid Harder v1.2

Dec 16, 2009 Full Version 0 comments

The Eurogamer Expo Update. New titles, ranking system tweaked and full effects mode more insane than ever. Produced for public display at the Eurogamer...

Squid Harder V1.1

Squid Harder V1.1

Sep 3, 2009 Full Version 1 comment

A minor update to fix an issue that effects one switch users and to add a ranking system based on total scores acquired in game.

SYNSO:Squid Harder V1.0

SYNSO:Squid Harder V1.0

Jun 5, 2009 Full Version 4 comments

The first official release of SYNSO:Squid Harder for the PC. See description and readme for changes.

SYNSO 2:Squid Harder Beta Version 0.9

SYNSO 2:Squid Harder Beta Version 0.9

May 17, 2009 Demo 0 comments

Beta download of SYNSO: Squid Harder. Version 0.9, nearly ready for release pending a few minor tweaks and last run of bug testing.



May 6, 2009 Sprites 0 comments

Fancy having a punt at your own version of SYNSO? Or just fancy some free media to use in your projects? Either way, here's all the sprites and media...

Squid Yes, Not So Octopus

Squid Yes, Not So Octopus

May 6, 2009 Full Version 0 comments

Whilst you wait for Squid Harder to appear, here's the original version. Slightly rougher around the edges but you'll get an idea of how the game plays.

Post comment Comments  (30 - 40 of 54)
ninjadave Jun 6 2009, 5:38pm says:

Interesting game. Shame I absolutely suck at it.
My average survival time is around 4 to 8 seconds.

There must be a trick or something..

+1 vote     reply to comment
Sanjuaro Jun 6 2009, 4:30pm says:

This game is awesome, I'm so glad I decided to try it out.

+2 votes     reply to comment
nubblecakes Jun 6 2009, 4:03am says:

Do you think you could make the ship you control a bit easier to see? When you blow tons of guys up, all the particles fly everywhere and it can be hard as hell to see where you are.

Also I think some control binding options might be a good idea for people who want to use ASDW to move. You know, PC shooter guys. :D

Anyway, the game is fantastic. Very colorful and retro.

+1 vote     reply to comment
RobF Creator
RobF Jun 6 2009, 1:33pm replied:


You can turn the effects down if you're struggling to see where you are. Nip into the options menu and there's (I think) 4 settings to choose from. Although most of the point of the game with the effects up is to make sure you don't end up in a crippling situation by showering yourself with particles. The collision detection is incredibly generous to compensate or you can just turn it off and enjoy the lightshow.

The aim of the game isn't really to win anyway, it's just to make pretty explosions. I just refuse to do a TaleOfTales and not make it a game proper D

Colour blindess will definitely be in the next update. I had it working, tinkered with it at the last minute and broke it. I need a break though before coming back to it as I'm a bit burnt out on working on this one and I fear I'd break it even more were I to attempt it now.

Rebinding in all likelihood won't make it, sorry. The control stuff is too much of a sprawling mess now. I did want WASD control in for lefties primarily but the X-Arcade support took priority and that'd take some fiddling to have it work out the box -and- support WASD.

+1 vote   reply to comment
Nodarg Jun 5 2009, 9:06pm says:

It's so awesome your eyes will bleed... =D

+1 vote     reply to comment
Atrumlupus Jun 5 2009, 7:20pm says:

All I have to say is I freaking love this epic piece of work!

+1 vote     reply to comment
Tom●E Jun 4 2009, 4:43am says:

aaaaaahhhhhhhhhhhhh my eyes hurts

+1 vote     reply to comment
Rigelblast Jun 3 2009, 2:59pm says:

The beta version is really good. I like the graphics, effects and music in this game.

+1 vote     reply to comment
Ruppetus Jun 3 2009, 9:30am says:

Epic on so many levels. =D

+1 vote     reply to comment
RobF Creator
RobF Jun 3 2009, 10:50pm replied:

Thanks guys, I'm trying to stay awake to finish the final version off now.

Cheers for the comments :)

+1 vote   reply to comment
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Squid Yes, Not So Octopus: Squid Harder
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Released May 19, 2009
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