Squids with guns! Pink Robots! Devils from the 4th dimension! Shopping Trolleys and Lasers. When 4 worlds collide, only SYNSO (he's a squid, not an octopus!) can save the day. Psychedelic arena shooter action with visual and aural overload. Just the way sir likes it. Critically acclaimed and star of the Eurogamer Expo 2009 Indie Games Arcade, Squid Harder is an arena shooter like no other.
Announcing the release of the demo of the upcoming Bagfull Of Wrong release, Fish Fish Bang Bang. A One switch colourful shooter that mashes up Fishie Fishie and Squid Yes, Not So Octopus.
Posted by RobF on Sep 2nd, 2010
Hello ModDB folks. Announcing, a little later than I'd planned for, the demo version of my latest opus, Fish Fish Bang Bang. A one switch game of chicken with more colours than your average rainbow to bridge the gap between Squid Harder and the upcoming SYNSO3.
Fish Fish Bang Bang is a videogame. Collect gems. Shoot fish. Rainbow stars!
Controlled using a single button, help Fishie Fishie defend the universe from errant fish invaders determined to give him a hug. A deadly hug of poison fish love.
Stop the hugs by blowing their fishy faces off with multicoloured lasers.
Fish Fish Bang Bang features:
I know, I know. It's a silly name but in fairness, it's a silly place.
The idea behind Indie Kombat is to pit developers against each other. It's a bit like a deathmatch but with development instead of gibbing. Probably.
It was inspired by my initiative to get people creating games using what I've created to date. Both Farbs and myself took the inaugural rounds to kick things off.
Fish Fish Bang Bang was the fruits of my labour, Farbs produced Fish Squid Time Machine for the Xbox Indie Channel. Naturally enough meaning he was bound to lose.
Because no demo announcement would be complete without something pretty to look at, here's the trailer for Fish Fish Bang Bang.
At the moment, I'm busying myself putting the finishing touches to Fish Fish Bang Bang. Given the rules of Indie Kombat meant I had only 1 hour a day for 4 weeks to put into coding the game up, a lot of stuff I wanted to include never made it into the IK release version. Hence calling that the demo version. As it is, you've still got 15 levels of increasing insanity (and it does get quite bonkers the further you progress) to busy yourselves with and aim to score as much as you can.
I'm aiming to get the full version out by the end of September as part of The Bundle Of Wrong (short version, it's a pay what you want scheme where you get access to everything I write for Bagfull in the forseeable future.)
As ever, I'm absolutely open to feedback on what you like/dislike and would love to hear from folks what they think of the game. It's quite the departure from my normal stuff as it does, admittedly, lean a tad towards the more casual end of the scale and I'm interested to hear what people make of it.
So, y'know, feed-me-back if you try the demo and if there's any issues about things I can do something about, I'm more than happy to get to work and make the game better than before.
In the meantime, please, give the demo a blast and let me know what you think.